Expose methods to play scene from plugin code

(cherry picked from commit 49f6dc5004)
This commit is contained in:
Yuri Sizov 2020-04-05 17:19:24 +03:00 committed by Rémi Verschelde
parent a8d4ca0e1b
commit 2b4773f0cf
7 changed files with 124 additions and 9 deletions

View File

@ -72,6 +72,13 @@
Returns an [Array] with the file paths of the currently opened scenes.
</description>
</method>
<method name="get_playing_scene" qualifiers="const">
<return type="String">
</return>
<description>
Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
</description>
</method>
<method name="get_resource_filesystem">
<return type="EditorFileSystem">
</return>
@ -117,6 +124,13 @@
Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
</description>
</method>
<method name="is_playing_scene" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code], if a scene is currently being played; [code]false[/code] otherwise. Paused scenes are considered as being played.
</description>
</method>
<method name="is_plugin_enabled" qualifiers="const">
<return type="bool">
</return>
@ -146,6 +160,29 @@
Opens the scene at the given path.
</description>
</method>
<method name="play_current_scene">
<return type="void">
</return>
<description>
Plays the currently active scene.
</description>
</method>
<method name="play_custom_scene">
<return type="void">
</return>
<argument index="0" name="scene_filepath" type="String">
</argument>
<description>
Plays the scene specified by its filepath.
</description>
</method>
<method name="play_main_scene">
<return type="void">
</return>
<description>
Plays the main scene.
</description>
</method>
<method name="reload_scene_from_path">
<return type="void">
</return>
@ -201,6 +238,13 @@
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
<method name="stop_playing_scene">
<return type="void">
</return>
<description>
Stops the scene that is currently playing.
</description>
</method>
</methods>
<members>
<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">

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@ -1962,7 +1962,6 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
play_custom_scene_button->set_pressed(false);
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
String main_scene;
String run_filename;
String args;
bool skip_breakpoints;
@ -2387,8 +2386,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY: {
_menu_option_confirm(RUN_STOP, true);
_run(false);
run_play();
} break;
case RUN_PLAY_CUSTOM_SCENE: {
@ -2399,8 +2397,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
play_custom_scene_button->set_pressed(false);
} else {
String last_custom_scene = run_custom_filename;
_menu_option_confirm(RUN_STOP, true);
_run(false, last_custom_scene);
run_play_custom(last_custom_scene);
}
} break;
@ -2439,10 +2436,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case RUN_PLAY_SCENE: {
_save_default_environment();
_menu_option_confirm(RUN_STOP, true);
_run(true);
run_play_current();
} break;
case RUN_PLAY_NATIVE: {
@ -4541,10 +4535,35 @@ void EditorNode::run_play() {
_run(false);
}
void EditorNode::run_play_current() {
_save_default_environment();
_menu_option_confirm(RUN_STOP, true);
_run(true);
}
void EditorNode::run_play_custom(const String &p_custom) {
_menu_option_confirm(RUN_STOP, true);
_run(false, p_custom);
}
void EditorNode::run_stop() {
_menu_option_confirm(RUN_STOP, false);
}
bool EditorNode::is_run_playing() const {
EditorRun::Status status = editor_run.get_status();
return (status == EditorRun::STATUS_PLAY || status == EditorRun::STATUS_PAUSED);
}
String EditorNode::get_run_playing_scene() const {
String run_filename = editor_run.get_running_scene();
if (run_filename == "" && is_run_playing()) {
run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
}
return run_filename;
}
int EditorNode::get_current_tab() {
return scene_tabs->get_current_tab();
}

View File

@ -862,7 +862,11 @@ public:
bool ensure_main_scene(bool p_from_native);
void run_play();
void run_play_current();
void run_play_custom(const String &p_custom);
void run_stop();
bool is_run_playing() const;
String get_run_playing_scene() const;
};
struct EditorProgress {

View File

@ -184,6 +184,30 @@ void EditorInterface::reload_scene_from_path(const String &scene_path) {
EditorNode::get_singleton()->reload_scene(scene_path);
}
void EditorInterface::play_main_scene() {
EditorNode::get_singleton()->run_play();
}
void EditorInterface::play_current_scene() {
EditorNode::get_singleton()->run_play_current();
}
void EditorInterface::play_custom_scene(const String &scene_path) {
EditorNode::get_singleton()->run_play_custom(scene_path);
}
void EditorInterface::stop_playing_scene() {
EditorNode::get_singleton()->run_stop();
}
bool EditorInterface::is_playing_scene() const {
return EditorNode::get_singleton()->is_run_playing();
}
String EditorInterface::get_playing_scene() const {
return EditorNode::get_singleton()->get_run_playing_scene();
}
Node *EditorInterface::get_edited_scene_root() {
return EditorNode::get_singleton()->get_edited_scene();
}
@ -295,6 +319,12 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);

View File

@ -73,6 +73,13 @@ public:
void open_scene_from_path(const String &scene_path);
void reload_scene_from_path(const String &scene_path);
void play_main_scene();
void play_current_scene();
void play_custom_scene(const String &scene_path);
void stop_playing_scene();
bool is_playing_scene() const;
String get_playing_scene() const;
Node *get_edited_scene_root();
Array get_open_scenes() const;
ScriptEditor *get_script_editor();

View File

@ -38,6 +38,10 @@ EditorRun::Status EditorRun::get_status() const {
return status;
}
String EditorRun::get_running_scene() const {
return running_scene;
}
Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) {
List<String> args;
@ -192,6 +196,9 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
ERR_FAIL_COND_V(err, err);
status = STATUS_PLAY;
if (p_scene != "") {
running_scene = p_scene;
}
return OK;
}
@ -204,6 +211,7 @@ void EditorRun::stop() {
}
status = STATUS_STOP;
running_scene = "";
}
void EditorRun::set_debug_collisions(bool p_debug) {
@ -229,6 +237,7 @@ bool EditorRun::get_debug_navigation() const {
EditorRun::EditorRun() {
status = STATUS_STOP;
running_scene = "";
debug_collisions = false;
debug_navigation = false;
}

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@ -48,9 +48,11 @@ private:
bool debug_collisions;
bool debug_navigation;
Status status;
String running_scene;
public:
Status get_status() const;
String get_running_scene() const;
Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false);
void run_native_notify() { status = STATUS_PLAY; }
void stop();