Rescue orphan nodes in inherited scenes
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943b509952
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@ -112,6 +112,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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const NodeData &n = nd[i];
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Node *parent = nullptr;
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String old_parent_path;
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if (i > 0) {
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ERR_FAIL_COND_V_MSG(n.parent == -1, nullptr, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]));
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@ -119,6 +120,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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#ifdef DEBUG_ENABLED
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if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
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WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
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old_parent_path = String(node_paths[n.parent & FLAG_MASK]).trim_prefix("./").replace("/", "@");
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nparent = ret_nodes[0];
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}
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#endif
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parent = nparent;
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@ -332,6 +335,10 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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}
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}
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if (!old_parent_path.is_empty()) {
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node->_set_name_nocheck(old_parent_path + "@" + node->get_name());
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}
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if (n.owner >= 0) {
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NODE_FROM_ID(owner, n.owner);
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if (owner) {
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