Core: Add hints to run with --verbose when leaking nodes/resources at exit
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@ -2038,7 +2038,7 @@ void ObjectDB::cleanup() {
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if (slot_count > 0) {
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if (slot_count > 0) {
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spin_lock.lock();
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spin_lock.lock();
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WARN_PRINT("ObjectDB Instances still exist!");
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WARN_PRINT("ObjectDB instances leaked at exit (run with --verbose for details).");
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if (OS::get_singleton()->is_stdout_verbose()) {
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if (OS::get_singleton()->is_stdout_verbose()) {
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for (uint32_t i = 0; i < slot_count; i++) {
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for (uint32_t i = 0; i < slot_count; i++) {
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uint32_t slot = object_slots[i].next_free;
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uint32_t slot = object_slots[i].next_free;
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@ -2049,12 +2049,13 @@ void ObjectDB::cleanup() {
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node_name = " - Node name: " + String(obj->call("get_name"));
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node_name = " - Node name: " + String(obj->call("get_name"));
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}
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}
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if (obj->is_class("Resource")) {
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if (obj->is_class("Resource")) {
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node_name = " - Resource name: " + String(obj->call("get_name")) + " Path: " + String(obj->call("get_path"));
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node_name = " - Resource path: " + String(obj->call("get_path"));
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}
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}
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uint64_t id = uint64_t(slot) | (uint64_t(object_slots[slot].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[slot].is_reference ? OBJECTDB_REFERENCE_BIT : 0);
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uint64_t id = uint64_t(slot) | (uint64_t(object_slots[slot].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[slot].is_reference ? OBJECTDB_REFERENCE_BIT : 0);
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print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + node_name);
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print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + node_name);
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}
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}
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print_line("Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).");
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}
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}
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spin_lock.unlock();
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spin_lock.unlock();
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}
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}
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@ -33,6 +33,7 @@
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#include "core/core_string_names.h"
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#include "core/core_string_names.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_loader.h"
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#include "core/os/file_access.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/script_language.h"
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#include "core/script_language.h"
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#include "scene/main/node.h" //only so casting works
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#include "scene/main/node.h" //only so casting works
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@ -431,7 +432,14 @@ void ResourceCache::setup() {
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void ResourceCache::clear() {
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void ResourceCache::clear() {
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if (resources.size()) {
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if (resources.size()) {
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ERR_PRINT("Resources Still in use at Exit!");
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ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
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if (OS::get_singleton()->is_stdout_verbose()) {
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const String *K = nullptr;
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while ((K = resources.next(K))) {
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Resource *r = resources[*K];
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print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class()));
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}
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}
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}
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}
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resources.clear();
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resources.clear();
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@ -442,12 +450,6 @@ void ResourceCache::clear() {
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}
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}
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void ResourceCache::reload_externals() {
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void ResourceCache::reload_externals() {
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/*
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const String *K=nullptr;
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while ((K=resources.next(K))) {
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resources[*K]->reload_external_data();
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}
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*/
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}
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}
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bool ResourceCache::has(const String &p_path) {
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bool ResourceCache::has(const String &p_path) {
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@ -530,6 +532,5 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
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}
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}
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lock->read_unlock();
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lock->read_unlock();
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#endif
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#endif
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}
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}
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