Core: Add hints to run with --verbose when leaking nodes/resources at exit

This commit is contained in:
Rémi Verschelde 2020-06-08 16:39:08 +02:00
parent d9f0477dad
commit 2b5545270a
2 changed files with 12 additions and 10 deletions

View File

@ -2038,7 +2038,7 @@ void ObjectDB::cleanup() {
if (slot_count > 0) { if (slot_count > 0) {
spin_lock.lock(); spin_lock.lock();
WARN_PRINT("ObjectDB Instances still exist!"); WARN_PRINT("ObjectDB instances leaked at exit (run with --verbose for details).");
if (OS::get_singleton()->is_stdout_verbose()) { if (OS::get_singleton()->is_stdout_verbose()) {
for (uint32_t i = 0; i < slot_count; i++) { for (uint32_t i = 0; i < slot_count; i++) {
uint32_t slot = object_slots[i].next_free; uint32_t slot = object_slots[i].next_free;
@ -2049,12 +2049,13 @@ void ObjectDB::cleanup() {
node_name = " - Node name: " + String(obj->call("get_name")); node_name = " - Node name: " + String(obj->call("get_name"));
} }
if (obj->is_class("Resource")) { if (obj->is_class("Resource")) {
node_name = " - Resource name: " + String(obj->call("get_name")) + " Path: " + String(obj->call("get_path")); node_name = " - Resource path: " + String(obj->call("get_path"));
} }
uint64_t id = uint64_t(slot) | (uint64_t(object_slots[slot].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[slot].is_reference ? OBJECTDB_REFERENCE_BIT : 0); uint64_t id = uint64_t(slot) | (uint64_t(object_slots[slot].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[slot].is_reference ? OBJECTDB_REFERENCE_BIT : 0);
print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + node_name); print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + node_name);
} }
print_line("Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).");
} }
spin_lock.unlock(); spin_lock.unlock();
} }

View File

@ -33,6 +33,7 @@
#include "core/core_string_names.h" #include "core/core_string_names.h"
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "core/os/file_access.h" #include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/script_language.h" #include "core/script_language.h"
#include "scene/main/node.h" //only so casting works #include "scene/main/node.h" //only so casting works
@ -431,7 +432,14 @@ void ResourceCache::setup() {
void ResourceCache::clear() { void ResourceCache::clear() {
if (resources.size()) { if (resources.size()) {
ERR_PRINT("Resources Still in use at Exit!"); ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
if (OS::get_singleton()->is_stdout_verbose()) {
const String *K = nullptr;
while ((K = resources.next(K))) {
Resource *r = resources[*K];
print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class()));
}
}
} }
resources.clear(); resources.clear();
@ -442,12 +450,6 @@ void ResourceCache::clear() {
} }
void ResourceCache::reload_externals() { void ResourceCache::reload_externals() {
/*
const String *K=nullptr;
while ((K=resources.next(K))) {
resources[*K]->reload_external_data();
}
*/
} }
bool ResourceCache::has(const String &p_path) { bool ResourceCache::has(const String &p_path) {
@ -530,6 +532,5 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
} }
lock->read_unlock(); lock->read_unlock();
#endif #endif
} }