Merge pull request #32269 from m4gr3d/improve_build_time

Update the Godot gradle build tasks to provide additional flexibility
This commit is contained in:
Rémi Verschelde 2019-09-24 16:29:34 +02:00 committed by GitHub
commit 2b628e5d5b
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2 changed files with 82 additions and 34 deletions

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@ -20,14 +20,33 @@ allprojects {
}
}
def binDir = "../../../bin/"
ext {
sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : ""
supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
supportedTargets = ['release':"release", 'debug':"release_debug"]
// Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
// This command is usually used by Android Studio.
// If building manually on the command line, it's recommended to use the
// `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
// The defaultAbi must be one of the {supportedAbis} values.
defaultAbi = "arm64v8"
}
def rootDir = "../../.."
def binDir = "$rootDir/bin/"
def getSconsTaskName(String buildType) {
return "compileGodotNativeLibs" + buildType.capitalize()
}
/**
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDebugBinaryToBin(type: Copy) {
dependsOn ':app:build'
dependsOn ':app:assembleDebug'
from('app/build/outputs/apk/debug')
into(binDir)
include('android_debug.apk')
@ -38,7 +57,7 @@ task copyDebugBinaryToBin(type: Copy) {
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyReleaseBinaryToBin(type: Copy) {
dependsOn ':app:build'
dependsOn ':app:assembleRelease'
from('app/build/outputs/apk/release')
into(binDir)
include('android_release.apk')
@ -49,7 +68,7 @@ task copyReleaseBinaryToBin(type: Copy) {
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAAR(type: Copy) {
dependsOn ':lib:build'
dependsOn ':lib:assembleDebug'
from('lib/build/outputs/aar')
into('app/libs/debug')
include('godot-lib.debug.aar')
@ -60,7 +79,7 @@ task copyDebugAAR(type: Copy) {
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAAR(type: Copy) {
dependsOn ':lib:build'
dependsOn ':lib:assembleRelease'
from('lib/build/outputs/aar')
into('app/libs/release')
include('godot-lib.release.aar')
@ -72,8 +91,10 @@ task copyReleaseAAR(type: Copy) {
* The zip file also includes some gradle tools to allow building of the custom build.
*/
task zipCustomBuild(type: Zip) {
dependsOn 'copyDebugAAR'
dependsOn 'copyReleaseAAR'
dependsOn ':generateGodotTemplates'
doFirst {
logger.lifecycle("Generating Godot custom build template")
}
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
archiveName 'android_source.zip'
@ -84,12 +105,48 @@ task zipCustomBuild(type: Zip) {
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
*/
task generateGodotTemplates(type: GradleBuild) {
tasks = [
// Copy the generated aar library files to the custom build directory.
'copyDebugAAR', 'copyReleaseAAR',
// Zip the custom build directory.
'zipCustomBuild',
// Copy the prebuilt binary templates to the bin directory.
'copyDebugBinaryToBin', 'copyReleaseBinaryToBin',
]
// We exclude these gradle tasks so we can run the scons command manually.
for (String buildType : supportedTargets.keySet()) {
startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType)
}
tasks = []
// Only build the apks and aar files for which we have native shared libraries.
for (String target : supportedTargets.keySet()) {
File targetLibs = new File("lib/libs/" + target)
if (targetLibs != null && targetLibs.isDirectory()) {
File[] targetLibsContents = targetLibs.listFiles()
if (targetLibsContents != null && targetLibsContents.length > 0) {
// Copy the generated aar library files to the custom build directory.
tasks += "copy" + target.capitalize() + "AAR"
// Copy the prebuilt binary templates to the bin directory.
tasks += "copy" + target.capitalize() + "BinaryToBin"
}
}
}
finalizedBy 'zipCustomBuild'
}
/**
* Clean the generated artifacts.
*/
task cleanGodotTemplates(type: Delete) {
// Delete the generated native libs
delete("lib/libs")
// Delete the library generated AAR files
delete("lib/build/outputs/aar")
// Delete the app libs directory contents
delete("app/libs")
// Delete the generated binary apks
delete("app/build/outputs/apk")
// Delete the Godot templates in the Godot bin directory
delete("$binDir/android_debug.apk")
delete("$binDir/android_release.apk")
delete("$binDir/android_source.zip")
}

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@ -5,8 +5,6 @@ dependencies {
}
def pathToRootDir = "../../../../"
// Note: Only keep the abis you support to speed up the gradle 'assemble' task.
def supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
android {
compileSdkVersion versions.compileSdk
@ -56,27 +54,20 @@ android {
// files is only setup for editing support.
gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
// Create tasks to generate the Godot native libraries.
def taskName = "compileGodotNativeLibs" + buildType
def releaseTarget = "release"
if (buildType == "Debug") {
releaseTarget += "_debug"
def releaseTarget = supportedTargets[buildType.toLowerCase()]
if (releaseTarget == null || releaseTarget == "") {
throw new GradleException("Invalid build type: " + buildType)
}
def abiTaskNames = []
// Creating gradle tasks to generate the native libraries for the supported abis.
supportedAbis.each { abi ->
def abiTaskName = taskName + abi.capitalize()
abiTaskNames += abiTaskName
tasks.create(name: abiTaskName, type: Exec) {
executable "scons"
args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${abi}"
}
if (!supportedAbis.contains(defaultAbi)) {
throw new GradleException("Invalid default abi: " + defaultAbi)
}
// Creating gradle task to run all of the previously generated tasks.
tasks.create(name: taskName, type: GradleBuild) {
tasks = abiTaskNames
// Creating gradle task to generate the native libraries for the default abi.
def taskName = getSconsTaskName(buildType)
tasks.create(name: taskName, type: Exec) {
executable "scons" + sconsExt
args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors()
}
// Schedule the tasks so the generated libs are present before the aar file is packaged.