Opens the SpriteFrames editor when editing an AnimatedSprite
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@ -548,7 +548,6 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
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} else {
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hide();
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//set_physics_process(false);
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}
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}
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@ -816,16 +815,26 @@ SpriteFramesEditor::SpriteFramesEditor() {
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void SpriteFramesEditorPlugin::edit(Object *p_object) {
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frames_editor->set_undo_redo(&get_undo_redo());
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SpriteFrames *s = Object::cast_to<SpriteFrames>(p_object);
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if (!s)
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return;
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SpriteFrames *s;
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AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
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if (animated_sprite) {
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s = *animated_sprite->get_sprite_frames();
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} else {
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s = Object::cast_to<SpriteFrames>(p_object);
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}
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frames_editor->edit(s);
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}
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bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("SpriteFrames");
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AnimatedSprite *animated_sprite = Object::cast_to<AnimatedSprite>(p_object);
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if (animated_sprite && *animated_sprite->get_sprite_frames()) {
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return true;
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} else {
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return p_object->is_class("SpriteFrames");
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}
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}
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void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
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@ -833,14 +842,11 @@ void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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button->show();
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editor->make_bottom_panel_item_visible(frames_editor);
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//frames_editor->set_process(true);
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} else {
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button->hide();
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if (frames_editor->is_visible_in_tree())
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editor->hide_bottom_panel();
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//frames_editor->set_process(false);
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}
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}
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