Remove extra get_script_instance check
Otherwise, `_ready()` will not be called on classes that define this function and doesn't have a script attached.
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d20031ccae
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2b78353e79
@ -123,28 +123,27 @@ void Node::_notification(int p_notification) {
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}
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} break;
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case NOTIFICATION_READY: {
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if (get_script_instance()) {
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if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
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set_process_input(true);
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}
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if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
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set_process_unhandled_input(true);
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}
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if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
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set_process_unhandled_key_input(true);
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}
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if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
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set_process(true);
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}
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if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
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set_physics_process(true);
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}
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GDVIRTUAL_CALL(_ready);
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if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
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set_process_input(true);
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}
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if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
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set_process_unhandled_input(true);
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}
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if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
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set_process_unhandled_key_input(true);
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}
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if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
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set_process(true);
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}
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if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) {
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set_physics_process(true);
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}
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GDVIRTUAL_CALL(_ready);
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if (data.filename.length()) {
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ERR_FAIL_COND(!is_inside_tree());
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get_multiplayer()->scene_enter_exit_notify(data.filename, this, true);
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