Fix scrolling popup_menu On keyboard/controller input
(cherry picked from commit a16fdb05ae
)
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de6e7c070c
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2b8dbbccae
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@ -1798,14 +1798,16 @@ int PopupMenu::get_item_count() const {
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void PopupMenu::scroll_to_item(int p_idx) {
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void PopupMenu::scroll_to_item(int p_idx) {
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ERR_FAIL_INDEX(p_idx, items.size());
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ERR_FAIL_INDEX(p_idx, items.size());
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// Scroll item into view (upwards).
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// Calculate the position of the item relative to the visible area.
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if (items[p_idx]._ofs_cache - scroll_container->get_v_scroll() < -control->get_position().y) {
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int item_y = items[p_idx]._ofs_cache;
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scroll_container->set_v_scroll(items[p_idx]._ofs_cache + control->get_position().y);
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int visible_height = scroll_container->get_size().height;
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}
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int relative_y = item_y - scroll_container->get_v_scroll();
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// Scroll item into view (downwards).
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// If item is not fully visible, adjust scroll.
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if (items[p_idx]._ofs_cache + items[p_idx]._height_cache - scroll_container->get_v_scroll() > -control->get_position().y + scroll_container->get_size().height) {
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if (relative_y < 0) {
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scroll_container->set_v_scroll(items[p_idx]._ofs_cache + items[p_idx]._height_cache + control->get_position().y);
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scroll_container->set_v_scroll(item_y);
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} else if (relative_y + items[p_idx]._height_cache > visible_height) {
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scroll_container->set_v_scroll(item_y + items[p_idx]._height_cache - visible_height);
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}
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}
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}
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}
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