Merge pull request #45956 from reduz/fix-editor-always-redrawing

Fix editor always redrawing
This commit is contained in:
Rémi Verschelde 2021-02-13 21:58:08 +01:00 committed by GitHub
commit 2b95372ad1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 141 additions and 100 deletions

View File

@ -430,45 +430,7 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
}
}
void EditorNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
if (opening_prev && !confirmation->is_visible()) {
opening_prev = false;
}
if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
_update_title();
}
if (last_checked_version != editor_data.get_undo_redo().get_version()) {
_update_scene_tabs();
last_checked_version = editor_data.get_undo_redo().get_version();
}
// update the animation frame of the update spinner
uint64_t frame = Engine::get_singleton()->get_frames_drawn();
uint32_t tick = OS::get_singleton()->get_ticks_msec();
if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
update_spinner_step++;
if (update_spinner_step >= 8) {
update_spinner_step = 0;
}
update_spinner_step_msec = tick;
update_spinner_step_frame = frame + 1;
// update the icon itself only when the spinner is visible
if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
update_spinner->set_icon(gui_base->get_theme_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
}
}
editor_selection->update();
{ //TODO should only happen on settings changed
void EditorNode::_update_from_settings() {
int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter");
if (current_filter != scene_root->get_default_canvas_item_texture_filter()) {
Viewport::DefaultCanvasItemTextureFilter tf = (Viewport::DefaultCanvasItemTextureFilter)current_filter;
@ -534,9 +496,53 @@ void EditorNode::_notification(int p_what) {
float lod_threshold = GLOBAL_GET("rendering/quality/mesh_lod/threshold_pixels");
scene_root->set_lod_threshold(lod_threshold);
}
void EditorNode::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
if (opening_prev && !confirmation->is_visible()) {
opening_prev = false;
}
if (unsaved_cache != (saved_version != editor_data.get_undo_redo().get_version())) {
unsaved_cache = (saved_version != editor_data.get_undo_redo().get_version());
_update_title();
}
if (last_checked_version != editor_data.get_undo_redo().get_version()) {
_update_scene_tabs();
last_checked_version = editor_data.get_undo_redo().get_version();
}
// update the animation frame of the update spinner
uint64_t frame = Engine::get_singleton()->get_frames_drawn();
uint32_t tick = OS::get_singleton()->get_ticks_msec();
if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
update_spinner_step++;
if (update_spinner_step >= 8) {
update_spinner_step = 0;
}
update_spinner_step_msec = tick;
update_spinner_step_frame = frame + 1;
// update the icon itself only when the spinner is visible
if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
update_spinner->set_icon(gui_base->get_theme_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
}
}
editor_selection->update();
ResourceImporterTexture::get_singleton()->update_imports();
if (settings_changed) {
_update_from_settings();
settings_changed = false;
emit_signal("project_settings_changed");
}
} break;
case NOTIFICATION_ENTER_TREE: {
@ -960,6 +966,7 @@ void EditorNode::_reload_modified_scenes() {
void EditorNode::_reload_project_settings() {
ProjectSettings::get_singleton()->setup(ProjectSettings::get_singleton()->get_resource_path(), String(), true);
settings_changed = true;
}
void EditorNode::_vp_resized() {
@ -5538,6 +5545,7 @@ void EditorNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_help_search"));
ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
}
static Node *_resource_get_edited_scene() {
@ -5605,6 +5613,10 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
return eta.exitcode;
}
void EditorNode::notify_settings_changed() {
settings_changed = true;
}
EditorNode::EditorNode() {
Input::get_singleton()->set_use_accumulated_input(true);
Resource::_get_local_scene_func = _resource_get_edited_scene;

View File

@ -312,6 +312,9 @@ private:
EditorSettingsDialog *settings_config_dialog;
ProjectSettingsEditor *project_settings;
bool settings_changed = true; //make it update settings on first frame
void _update_from_settings();
PopupMenu *vcs_actions_menu;
EditorFileDialog *file;
ExportTemplateManager *export_template_manager;
@ -847,6 +850,8 @@ public:
void save_scene_list(Vector<String> p_scene_filenames);
void restart_editor();
void notify_settings_changed();
void dim_editor(bool p_dimming, bool p_force_dim = false);
bool is_editor_dimmed() const;

View File

@ -756,7 +756,6 @@ int find(const PackedStringArray &a, const String &v) {
void EditorPlugin::enable_plugin() {
// Called when the plugin gets enabled in project settings, after it's added to the tree.
// You can implement it to register autoloads.
if (get_script_instance() && get_script_instance()->has_method("enable_plugin")) {
get_script_instance()->call("enable_plugin");
}
@ -819,6 +818,18 @@ void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) {
EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script);
}
void EditorPlugin::_editor_project_settings_changed() {
emit_signal("project_settings_changed");
}
void EditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
}
if (p_what == NOTIFICATION_EXIT_TREE) {
EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
}
}
void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
@ -890,6 +901,7 @@ void EditorPlugin::_bind_methods() {
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));
BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);

View File

@ -130,7 +130,11 @@ class EditorPlugin : public Node {
String last_main_screen_name;
void _editor_project_settings_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
UndoRedo &get_undo_redo() { return *undo_redo; }

View File

@ -2335,7 +2335,43 @@ void Node3DEditorPlugin::edited_scene_changed() {
}
}
void Node3DEditorViewport::_project_settings_changed() {
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
if (shrink != (subviewport_container->get_stretch_shrink() > 1)) {
subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
}
// Update MSAA, screen-space AA and debanding if changed
const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding");
viewport->set_use_debanding(use_debanding);
}
void Node3DEditorViewport::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
bool visible = is_visible_in_tree();
@ -2442,37 +2478,6 @@ void Node3DEditorViewport::_notification(int p_what) {
}
}
//update shadow atlas if changed
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
if (shrink != (subviewport_container->get_stretch_shrink() > 1)) {
subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
}
// Update MSAA, screen-space AA and debanding if changed
const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding");
viewport->set_use_debanding(use_debanding);
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
if (show_info != info_label->is_visible()) {
info_label->set_visible(show_info);

View File

@ -463,6 +463,8 @@ private:
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _project_settings_changed();
protected:
void _notification(int p_what);
static void _bind_methods();

View File

@ -55,6 +55,7 @@ void ProjectSettingsEditor::popup_project_settings() {
}
void ProjectSettingsEditor::queue_save() {
EditorNode::get_singleton()->notify_settings_changed();
timer->start();
}