-Fix small bug regarding to canvas layer detection, closes #4381
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@ -455,19 +455,14 @@ void CanvasItem::_enter_canvas() {
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if ((!get_parent() || !get_parent()->cast_to<CanvasItem>()) || toplevel) {
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Node *n = this;
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Viewport *viewport=NULL;
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canvas_layer=NULL;
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while(n) {
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if (n->cast_to<Viewport>()) {
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viewport = n->cast_to<Viewport>();
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break;
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}
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if (!canvas_layer && n->cast_to<CanvasLayer>()) {
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canvas_layer = n->cast_to<CanvasLayer>();
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if (canvas_layer) {
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break;
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}
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n=n->get_parent();
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}
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@ -476,7 +471,7 @@ void CanvasItem::_enter_canvas() {
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if (canvas_layer)
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canvas=canvas_layer->get_world_2d()->get_canvas();
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else
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canvas=viewport->find_world_2d()->get_canvas();
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canvas=get_viewport()->find_world_2d()->get_canvas();
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas);
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@ -487,7 +482,9 @@ void CanvasItem::_enter_canvas() {
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} else {
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CanvasItem *parent = get_parent_item();
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canvas_layer=parent->canvas_layer;
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
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parent->_queue_sort_children();
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}
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@ -1176,12 +1173,10 @@ Matrix32 CanvasItem::get_viewport_transform() const {
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return canvas_layer->get_transform();
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}
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} else if (get_viewport()) {
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} else {
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return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
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}
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return Matrix32();
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}
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