Fix comments and indentation in .gdshaderinc files

Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.

(cherry picked from commit 71b8a9d274)
This commit is contained in:
jpcerrone 2023-07-07 11:18:30 -03:00 committed by Yuri Sizov
parent 8cefce591a
commit 2ba192e803
1 changed files with 3 additions and 5 deletions

View File

@ -646,13 +646,13 @@ void TextShaderEditor::_menu_option(int p_option) {
shader_editor->move_lines_down();
} break;
case EDIT_INDENT: {
if (shader.is_null()) {
if (shader.is_null() && shader_inc.is_null()) {
return;
}
shader_editor->get_text_editor()->indent_lines();
} break;
case EDIT_UNINDENT: {
if (shader.is_null()) {
if (shader.is_null() && shader_inc.is_null()) {
return;
}
shader_editor->get_text_editor()->unindent_lines();
@ -668,12 +668,10 @@ void TextShaderEditor::_menu_option(int p_option) {
shader_editor->get_text_editor()->set_line_wrapping_mode(wrap == TextEdit::LINE_WRAPPING_BOUNDARY ? TextEdit::LINE_WRAPPING_NONE : TextEdit::LINE_WRAPPING_BOUNDARY);
} break;
case EDIT_TOGGLE_COMMENT: {
if (shader.is_null()) {
if (shader.is_null() && shader_inc.is_null()) {
return;
}
shader_editor->toggle_inline_comment("//");
} break;
case EDIT_COMPLETE: {
shader_editor->get_text_editor()->request_code_completion();