GradientTexture now uses a Gradient
- Added gradient property - Deleted duplicate code
This commit is contained in:
parent
78468906ab
commit
2bb1638b0a
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@ -77,7 +77,6 @@
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#include "plugins/curve_editor_plugin.h"
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#include "plugins/gi_probe_editor_plugin.h"
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#include "plugins/gradient_editor_plugin.h"
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#include "plugins/gradient_texture_editor_plugin.h"
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#include "plugins/item_list_editor_plugin.h"
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#include "plugins/light_occluder_2d_editor_plugin.h"
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#include "plugins/line_2d_editor_plugin.h"
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@ -6112,7 +6111,6 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
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add_editor_plugin(memnew(NavigationPolygonEditorPlugin(this)));
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add_editor_plugin(memnew(GradientEditorPlugin(this)));
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add_editor_plugin(memnew(GradientTextureEditorPlugin(this)));
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add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this)));
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add_editor_plugin(memnew(CurveEditorPlugin(this)));
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add_editor_plugin(memnew(TextureEditorPlugin(this)));
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@ -91,8 +91,7 @@ void GradientEditorPlugin::_ramp_changed() {
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}
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}
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void GradientEditorPlugin::_undo_redo_gradient(const Vector<float> &offsets,
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const Vector<Color> &colors) {
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void GradientEditorPlugin::_undo_redo_gradient(const Vector<float> &offsets, const Vector<Color> &colors) {
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gradient_ref->set_offsets(offsets);
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gradient_ref->set_colors(colors);
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@ -38,7 +38,6 @@ class GradientEditorPlugin : public EditorPlugin {
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GDCLASS(GradientEditorPlugin, EditorPlugin);
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bool _2d;
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Ref<Gradient> gradient_ref;
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GradientEdit *ramp_editor;
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EditorNode *editor;
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@ -1,539 +0,0 @@
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/*************************************************************************/
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/* gradient_texture_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gradient_texture_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "os/keyboard.h"
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#include "scene/resources/default_theme/theme_data.h"
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#include "spatial_editor_plugin.h"
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#define POINT_WIDTH 8
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GradientTextureEdit::GradientTextureEdit() {
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grabbed = -1;
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grabbing = false;
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set_focus_mode(FOCUS_ALL);
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popup = memnew(PopupPanel);
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picker = memnew(ColorPicker);
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popup->add_child(picker);
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add_child(popup);
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checker = Ref<ImageTexture>(memnew(ImageTexture));
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Ref<Image> checker_bg = memnew(Image(checker_bg_png));
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checker->create_from_image(checker_bg, ImageTexture::FLAG_REPEAT);
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}
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int GradientTextureEdit::_get_point_from_pos(int x) {
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int result = -1;
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int total_w = get_size().width - get_size().height - 3;
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for (int i = 0; i < points.size(); i++) {
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//Check if we clicked at point
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if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) {
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result = i;
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}
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}
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return result;
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}
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void GradientTextureEdit::_show_color_picker() {
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if (grabbed == -1)
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return;
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Size2 ms = Size2(350, picker->get_combined_minimum_size().height + 10);
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picker->set_pick_color(points[grabbed].color);
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popup->set_position(get_global_position() - Vector2(ms.width - get_size().width, ms.height));
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popup->set_size(ms);
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popup->popup();
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}
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GradientTextureEdit::~GradientTextureEdit() {
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}
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void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) {
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points.remove(grabbed);
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grabbed = -1;
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grabbing = false;
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update();
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emit_signal("ramp_changed");
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accept_event();
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}
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Ref<InputEventMouseButton> mb = p_event;
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//Show color picker on double click.
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
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grabbed = _get_point_from_pos(mb->get_position().x);
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_show_color_picker();
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accept_event();
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}
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//Delete point on right click
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if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
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grabbed = _get_point_from_pos(mb->get_position().x);
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if (grabbed != -1) {
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points.remove(grabbed);
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grabbed = -1;
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grabbing = false;
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update();
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emit_signal("ramp_changed");
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accept_event();
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}
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}
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//Hold alt key to duplicate selected color
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
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int x = mb->get_position().x;
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grabbed = _get_point_from_pos(x);
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if (grabbed != -1) {
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int total_w = get_size().width - get_size().height - 3;
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GradientTexture::Point newPoint = points[grabbed];
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newPoint.offset = CLAMP(x / float(total_w), 0, 1);
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points.push_back(newPoint);
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points.sort();
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for (int i = 0; i < points.size(); ++i) {
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if (points[i].offset == newPoint.offset) {
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grabbed = i;
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break;
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}
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}
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emit_signal("ramp_changed");
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update();
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}
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}
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
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update();
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int x = mb->get_position().x;
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int total_w = get_size().width - get_size().height - 3;
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//Check if color selector was clicked.
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if (x > total_w + 3) {
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_show_color_picker();
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return;
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}
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grabbing = true;
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grabbed = _get_point_from_pos(x);
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//grab or select
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if (grabbed != -1) {
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return;
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}
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//insert
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GradientTexture::Point newPoint;
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newPoint.offset = CLAMP(x / float(total_w), 0, 1);
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GradientTexture::Point prev;
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GradientTexture::Point next;
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int pos = -1;
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for (int i = 0; i < points.size(); i++) {
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if (points[i].offset < newPoint.offset)
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pos = i;
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}
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if (pos == -1) {
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prev.color = Color(0, 0, 0);
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prev.offset = 0;
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if (points.size()) {
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next = points[0];
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} else {
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next.color = Color(1, 1, 1);
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next.offset = 1.0;
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}
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} else {
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if (pos == points.size() - 1) {
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next.color = Color(1, 1, 1);
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next.offset = 1.0;
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} else {
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next = points[pos + 1];
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}
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prev = points[pos];
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}
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newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
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points.push_back(newPoint);
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points.sort();
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for (int i = 0; i < points.size(); i++) {
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if (points[i].offset == newPoint.offset) {
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grabbed = i;
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break;
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}
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}
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emit_signal("ramp_changed");
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}
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if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
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if (grabbing) {
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grabbing = false;
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emit_signal("ramp_changed");
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}
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update();
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}
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && grabbing) {
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int total_w = get_size().width - get_size().height - 3;
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int x = mm->get_position().x;
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float newofs = CLAMP(x / float(total_w), 0, 1);
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//Snap to nearest point if holding shift
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if (mm->get_shift()) {
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float snap_treshhold = 0.03;
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float smallest_ofs = snap_treshhold;
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bool founded = false;
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int nearest_point;
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for (int i = 0; i < points.size(); ++i) {
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if (i != grabbed) {
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float temp_ofs = ABS(points[i].offset - newofs);
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if (temp_ofs < smallest_ofs) {
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smallest_ofs = temp_ofs;
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nearest_point = i;
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if (founded)
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break;
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founded = true;
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}
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}
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}
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if (founded) {
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if (points[nearest_point].offset < newofs)
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newofs = points[nearest_point].offset + 0.00001;
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else
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newofs = points[nearest_point].offset - 0.00001;
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newofs = CLAMP(newofs, 0, 1);
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}
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}
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bool valid = true;
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for (int i = 0; i < points.size(); i++) {
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if (points[i].offset == newofs && i != grabbed) {
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valid = false;
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}
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}
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if (!valid)
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return;
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points[grabbed].offset = newofs;
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points.sort();
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for (int i = 0; i < points.size(); i++) {
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if (points[i].offset == newofs) {
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grabbed = i;
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break;
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}
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}
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emit_signal("ramp_changed");
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update();
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}
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}
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void GradientTextureEdit::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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if (!picker->is_connected("color_changed", this, "_color_changed")) {
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picker->connect("color_changed", this, "_color_changed");
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}
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}
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if (p_what == NOTIFICATION_DRAW) {
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int w = get_size().x;
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int h = get_size().y;
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if (w == 0 || h == 0)
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return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
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int total_w = get_size().width - get_size().height - 3;
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//Draw checker pattern for ramp
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_draw_checker(0, 0, total_w, h);
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//Draw color ramp
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GradientTexture::Point prev;
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prev.offset = 0;
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if (points.size() == 0)
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prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
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else
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prev.color = points[0].color; //Extend color of first point to the beginning.
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for (int i = -1; i < points.size(); i++) {
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GradientTexture::Point next;
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//If there is no next point
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if (i + 1 == points.size()) {
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if (points.size() == 0)
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next.color = Color(0, 0, 0); //Draw black rectangle if we have no points
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else
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next.color = points[i].color; //Extend color of last point to the end.
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next.offset = 1;
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} else {
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next = points[i + 1];
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}
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if (prev.offset == next.offset) {
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prev = next;
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continue;
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}
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Vector<Vector2> points;
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Vector<Color> colors;
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points.push_back(Vector2(prev.offset * total_w, h));
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points.push_back(Vector2(prev.offset * total_w, 0));
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points.push_back(Vector2(next.offset * total_w, 0));
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points.push_back(Vector2(next.offset * total_w, h));
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colors.push_back(prev.color);
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colors.push_back(prev.color);
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colors.push_back(next.color);
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colors.push_back(next.color);
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draw_primitive(points, colors, Vector<Point2>());
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prev = next;
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}
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//Draw point markers
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for (int i = 0; i < points.size(); i++) {
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Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted();
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col.a = 0.9;
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draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
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draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4));
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draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col);
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draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
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draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col);
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draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
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}
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//Draw "button" for color selector
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_draw_checker(total_w + 3, 0, h, h);
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if (grabbed != -1) {
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//Draw with selection color
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draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color);
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} else {
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//if no color selected draw grey color with 'X' on top.
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draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1));
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draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6));
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draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6));
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}
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//Draw borders around color ramp if in focus
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if (has_focus()) {
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draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
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draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
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draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
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draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
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}
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}
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}
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void GradientTextureEdit::_draw_checker(int x, int y, int w, int h) {
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//Draw it with polygon to insert UVs for scale
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Vector<Vector2> backPoints;
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backPoints.push_back(Vector2(x, y));
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backPoints.push_back(Vector2(x, y + h));
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backPoints.push_back(Vector2(x + w, y + h));
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backPoints.push_back(Vector2(x + w, y));
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Vector<Color> colorPoints;
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colorPoints.push_back(Color(1, 1, 1, 1));
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colorPoints.push_back(Color(1, 1, 1, 1));
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colorPoints.push_back(Color(1, 1, 1, 1));
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colorPoints.push_back(Color(1, 1, 1, 1));
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Vector<Vector2> uvPoints;
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//Draw checker pattern pixel-perfect and scale it by 2.
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uvPoints.push_back(Vector2(x, y));
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uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height()));
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uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height()));
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uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y));
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draw_polygon(backPoints, colorPoints, uvPoints, checker);
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}
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Size2 GradientTextureEdit::get_minimum_size() const {
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return Vector2(0, 16);
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}
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void GradientTextureEdit::_color_changed(const Color &p_color) {
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if (grabbed == -1)
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return;
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points[grabbed].color = p_color;
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update();
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emit_signal("ramp_changed");
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}
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|
||||
void GradientTextureEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
|
||||
|
||||
ERR_FAIL_COND(p_offsets.size() != p_colors.size());
|
||||
points.clear();
|
||||
for (int i = 0; i < p_offsets.size(); i++) {
|
||||
GradientTexture::Point p;
|
||||
p.offset = p_offsets[i];
|
||||
p.color = p_colors[i];
|
||||
points.push_back(p);
|
||||
}
|
||||
|
||||
points.sort();
|
||||
update();
|
||||
}
|
||||
|
||||
Vector<float> GradientTextureEdit::get_offsets() const {
|
||||
Vector<float> ret;
|
||||
for (int i = 0; i < points.size(); i++)
|
||||
ret.push_back(points[i].offset);
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vector<Color> GradientTextureEdit::get_colors() const {
|
||||
Vector<Color> ret;
|
||||
for (int i = 0; i < points.size(); i++)
|
||||
ret.push_back(points[i].color);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void GradientTextureEdit::set_points(Vector<GradientTexture::Point> &p_points) {
|
||||
if (points.size() != p_points.size())
|
||||
grabbed = -1;
|
||||
points.clear();
|
||||
points = p_points;
|
||||
}
|
||||
|
||||
Vector<GradientTexture::Point> &GradientTextureEdit::get_points() {
|
||||
return points;
|
||||
}
|
||||
|
||||
void GradientTextureEdit::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_gui_input"), &GradientTextureEdit::_gui_input);
|
||||
ClassDB::bind_method(D_METHOD("_color_changed"), &GradientTextureEdit::_color_changed);
|
||||
ADD_SIGNAL(MethodInfo("ramp_changed"));
|
||||
}
|
||||
|
||||
GradientTextureEditorPlugin::GradientTextureEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
editor = p_node;
|
||||
ramp_editor = memnew(GradientTextureEdit);
|
||||
|
||||
gradient_button = editor->add_bottom_panel_item("GradientTexture", ramp_editor);
|
||||
|
||||
gradient_button->hide();
|
||||
ramp_editor->set_custom_minimum_size(Size2(100, 100 * EDSCALE));
|
||||
ramp_editor->hide();
|
||||
ramp_editor->connect("ramp_changed", this, "ramp_changed");
|
||||
}
|
||||
|
||||
void GradientTextureEditorPlugin::edit(Object *p_object) {
|
||||
|
||||
GradientTexture *gradient_texture = p_object->cast_to<GradientTexture>();
|
||||
if (!gradient_texture)
|
||||
return;
|
||||
gradient_texture_ref = Ref<GradientTexture>(gradient_texture);
|
||||
ramp_editor->set_points(gradient_texture_ref->get_points());
|
||||
}
|
||||
|
||||
bool GradientTextureEditorPlugin::handles(Object *p_object) const {
|
||||
|
||||
return p_object->is_class("GradientTexture");
|
||||
}
|
||||
|
||||
void GradientTextureEditorPlugin::make_visible(bool p_visible) {
|
||||
|
||||
if (p_visible) {
|
||||
gradient_button->show();
|
||||
editor->make_bottom_panel_item_visible(ramp_editor);
|
||||
|
||||
} else {
|
||||
|
||||
gradient_button->hide();
|
||||
if (ramp_editor->is_visible_in_tree())
|
||||
editor->hide_bottom_panel();
|
||||
}
|
||||
}
|
||||
|
||||
void GradientTextureEditorPlugin::_ramp_changed() {
|
||||
|
||||
if (gradient_texture_ref.is_valid()) {
|
||||
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
|
||||
//Not sure if I should convert this data to PoolVector
|
||||
Vector<float> new_offsets = ramp_editor->get_offsets();
|
||||
Vector<Color> new_colors = ramp_editor->get_colors();
|
||||
Vector<float> old_offsets = gradient_texture_ref->get_offsets();
|
||||
Vector<Color> old_colors = gradient_texture_ref->get_colors();
|
||||
|
||||
if (old_offsets.size() != new_offsets.size())
|
||||
ur->create_action(TTR("Add/Remove Color Ramp Point"));
|
||||
else
|
||||
ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
|
||||
ur->add_do_method(this, "undo_redo_gradient_texture", new_offsets, new_colors);
|
||||
ur->add_undo_method(this, "undo_redo_gradient_texture", old_offsets, old_colors);
|
||||
ur->commit_action();
|
||||
|
||||
//gradient_texture_ref->set_points(ramp_editor->get_points());
|
||||
}
|
||||
}
|
||||
|
||||
void GradientTextureEditorPlugin::_undo_redo_gradient_texture(const Vector<float> &offsets,
|
||||
const Vector<Color> &colors) {
|
||||
|
||||
gradient_texture_ref->set_offsets(offsets);
|
||||
gradient_texture_ref->set_colors(colors);
|
||||
ramp_editor->set_points(gradient_texture_ref->get_points());
|
||||
ramp_editor->update();
|
||||
}
|
||||
|
||||
GradientTextureEditorPlugin::~GradientTextureEditorPlugin() {
|
||||
}
|
||||
|
||||
void GradientTextureEditorPlugin::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientTextureEditorPlugin::_ramp_changed);
|
||||
ClassDB::bind_method(D_METHOD("undo_redo_gradient_texture", "offsets", "colors"), &GradientTextureEditorPlugin::_undo_redo_gradient_texture);
|
||||
}
|
|
@ -1,98 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* gradient_texture_editor_plugin.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GRADIENT_TEXTURE_EDITOR_PLUGIN_H
|
||||
#define GRADIENT_TEXTURE_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class GradientTextureEdit : public Control {
|
||||
|
||||
GDCLASS(GradientTextureEdit, Control);
|
||||
|
||||
PopupPanel *popup;
|
||||
ColorPicker *picker;
|
||||
|
||||
Ref<ImageTexture> checker;
|
||||
|
||||
bool grabbing;
|
||||
int grabbed;
|
||||
Vector<GradientTexture::Point> points;
|
||||
|
||||
void _draw_checker(int x, int y, int w, int h);
|
||||
void _color_changed(const Color &p_color);
|
||||
int _get_point_from_pos(int x);
|
||||
void _show_color_picker();
|
||||
|
||||
protected:
|
||||
void _gui_input(const Ref<InputEvent> &p_event);
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
|
||||
Vector<float> get_offsets() const;
|
||||
Vector<Color> get_colors() const;
|
||||
void set_points(Vector<GradientTexture::Point> &p_points);
|
||||
Vector<GradientTexture::Point> &get_points();
|
||||
virtual Size2 get_minimum_size() const;
|
||||
|
||||
GradientTextureEdit();
|
||||
virtual ~GradientTextureEdit();
|
||||
};
|
||||
|
||||
class GradientTextureEditorPlugin : public EditorPlugin {
|
||||
|
||||
GDCLASS(GradientTextureEditorPlugin, EditorPlugin);
|
||||
|
||||
bool _2d;
|
||||
Ref<GradientTexture> gradient_texture_ref;
|
||||
GradientTextureEdit *ramp_editor;
|
||||
EditorNode *editor;
|
||||
ToolButton *gradient_button;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
void _ramp_changed();
|
||||
void _undo_redo_gradient_texture(const Vector<float> &offsets, const Vector<Color> &colors);
|
||||
|
||||
public:
|
||||
virtual String get_name() const { return "GradientTexture"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
virtual bool handles(Object *p_node) const;
|
||||
virtual void make_visible(bool p_visible);
|
||||
|
||||
GradientTextureEditorPlugin(EditorNode *p_node);
|
||||
~GradientTextureEditorPlugin();
|
||||
};
|
||||
|
||||
#endif // GRADIENT_TEXTURE_EDITOR_PLUGIN_H
|
|
@ -1508,13 +1508,6 @@ CurveTexture::~CurveTexture() {
|
|||
#define COLOR_RAMP_SET_COLORS "set_colors"
|
||||
|
||||
GradientTexture::GradientTexture() {
|
||||
//Set initial color ramp transition from black to white
|
||||
points.resize(2);
|
||||
points[0].color = Color(0, 0, 0, 1);
|
||||
points[0].offset = 0;
|
||||
points[1].color = Color(1, 1, 1, 1);
|
||||
points[1].offset = 1;
|
||||
is_sorted = true;
|
||||
update_pending = false;
|
||||
width = 2048;
|
||||
|
||||
|
@ -1528,32 +1521,33 @@ GradientTexture::~GradientTexture() {
|
|||
|
||||
void GradientTexture::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &GradientTexture::add_point);
|
||||
ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &GradientTexture::remove_point);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &GradientTexture::set_offset);
|
||||
ClassDB::bind_method(D_METHOD("get_offset", "point"), &GradientTexture::get_offset);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &GradientTexture::set_color);
|
||||
ClassDB::bind_method(D_METHOD("get_color", "point"), &GradientTexture::get_color);
|
||||
ClassDB::bind_method(D_METHOD("set_gradient", "gradient:Gradient"), &GradientTexture::set_gradient);
|
||||
ClassDB::bind_method(D_METHOD("get_gradient:Gradient"), &GradientTexture::get_gradient);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("interpolate", "offset"), &GradientTexture::get_color_at_offset);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_point_count"), &GradientTexture::get_points_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
|
||||
|
||||
ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &GradientTexture::set_offsets);
|
||||
ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &GradientTexture::get_offsets);
|
||||
|
||||
ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &GradientTexture::set_colors);
|
||||
ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &GradientTexture::get_colors);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
|
||||
}
|
||||
|
||||
void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
|
||||
if (p_gradient == gradient)
|
||||
return;
|
||||
if (gradient.is_valid()) {
|
||||
gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
|
||||
}
|
||||
gradient = p_gradient;
|
||||
if (gradient.is_valid()) {
|
||||
gradient->connect(CoreStringNames::get_singleton()->changed, this, "_update");
|
||||
}
|
||||
_update();
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
Ref<Gradient> GradientTexture::get_gradient() const {
|
||||
return gradient;
|
||||
}
|
||||
|
||||
void GradientTexture::_queue_update() {
|
||||
|
@ -1566,16 +1560,22 @@ void GradientTexture::_queue_update() {
|
|||
|
||||
void GradientTexture::_update() {
|
||||
|
||||
if (gradient.is_null())
|
||||
return;
|
||||
|
||||
update_pending = false;
|
||||
|
||||
PoolVector<uint8_t> data;
|
||||
data.resize(width * 4);
|
||||
{
|
||||
PoolVector<uint8_t>::Write wd8 = data.write();
|
||||
for (int i = 0; i < width; i++) {
|
||||
float ofs = float(i) / (width - 1);
|
||||
Gradient &g = **gradient;
|
||||
|
||||
for (int i = 0; i < width; i++) {
|
||||
|
||||
float ofs = float(i) / (width - 1);
|
||||
Color color = g.get_color_at_offset(ofs);
|
||||
|
||||
Color color = get_color_at_offset(ofs);
|
||||
wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
|
||||
wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
|
||||
wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
|
||||
|
@ -1601,112 +1601,6 @@ int GradientTexture::get_width() const {
|
|||
return width;
|
||||
}
|
||||
|
||||
Vector<float> GradientTexture::get_offsets() const {
|
||||
Vector<float> offsets;
|
||||
offsets.resize(points.size());
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
offsets[i] = points[i].offset;
|
||||
}
|
||||
return offsets;
|
||||
}
|
||||
|
||||
Vector<Color> GradientTexture::get_colors() const {
|
||||
Vector<Color> colors;
|
||||
colors.resize(points.size());
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
colors[i] = points[i].color;
|
||||
}
|
||||
return colors;
|
||||
}
|
||||
|
||||
void GradientTexture::set_offsets(const Vector<float> &p_offsets) {
|
||||
points.resize(p_offsets.size());
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
points[i].offset = p_offsets[i];
|
||||
}
|
||||
is_sorted = false;
|
||||
emit_changed();
|
||||
_queue_update();
|
||||
}
|
||||
|
||||
void GradientTexture::set_colors(const Vector<Color> &p_colors) {
|
||||
if (points.size() < p_colors.size())
|
||||
is_sorted = false;
|
||||
points.resize(p_colors.size());
|
||||
for (int i = 0; i < points.size(); i++) {
|
||||
points[i].color = p_colors[i];
|
||||
}
|
||||
emit_changed();
|
||||
_queue_update();
|
||||
}
|
||||
|
||||
Vector<GradientTexture::Point> &GradientTexture::get_points() {
|
||||
return points;
|
||||
}
|
||||
|
||||
void GradientTexture::add_point(float p_offset, const Color &p_color) {
|
||||
|
||||
Point p;
|
||||
p.offset = p_offset;
|
||||
p.color = p_color;
|
||||
is_sorted = false;
|
||||
points.push_back(p);
|
||||
|
||||
emit_changed();
|
||||
_queue_update();
|
||||
}
|
||||
|
||||
void GradientTexture::remove_point(int p_index) {
|
||||
|
||||
ERR_FAIL_INDEX(p_index, points.size());
|
||||
ERR_FAIL_COND(points.size() <= 2);
|
||||
points.remove(p_index);
|
||||
emit_changed();
|
||||
_queue_update();
|
||||
}
|
||||
|
||||
void GradientTexture::set_points(Vector<GradientTexture::Point> &p_points) {
|
||||
points = p_points;
|
||||
is_sorted = false;
|
||||
emit_changed();
|
||||
_queue_update();
|
||||
}
|
||||
|
||||
void GradientTexture::set_offset(int pos, const float offset) {
|
||||
if (points.size() <= pos)
|
||||
points.resize(pos + 1);
|
||||
points[pos].offset = offset;
|
||||
is_sorted = false;
|
||||
emit_changed();
|
||||
_queue_update();
|
||||
}
|
||||
|
||||
float GradientTexture::get_offset(int pos) const {
|
||||
if (points.size() > pos)
|
||||
return points[pos].offset;
|
||||
return 0; //TODO: Maybe throw some error instead?
|
||||
}
|
||||
|
||||
Ref<Image> GradientTexture::get_data() const {
|
||||
return VisualServer::get_singleton()->texture_get_data(texture);
|
||||
}
|
||||
|
||||
void GradientTexture::set_color(int pos, const Color &color) {
|
||||
if (points.size() <= pos) {
|
||||
points.resize(pos + 1);
|
||||
is_sorted = false;
|
||||
}
|
||||
points[pos].color = color;
|
||||
emit_changed();
|
||||
_queue_update();
|
||||
}
|
||||
|
||||
Color GradientTexture::get_color(int pos) const {
|
||||
if (points.size() > pos)
|
||||
return points[pos].color;
|
||||
return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead?
|
||||
}
|
||||
|
||||
int GradientTexture::get_points_count() const {
|
||||
return points.size();
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "io/resource_loader.h"
|
||||
#include "math_2d.h"
|
||||
#include "resource.h"
|
||||
#include "scene/resources/color_ramp.h"
|
||||
#include "servers/visual_server.h"
|
||||
|
||||
/**
|
||||
|
@ -451,7 +452,7 @@ public:
|
|||
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
|
||||
|
||||
class GradientTexture : public Texture {
|
||||
GDCLASS(GradientTexture, Texture);
|
||||
GDCLASS(GradientTexture, Texture)
|
||||
|
||||
public:
|
||||
struct Point {
|
||||
|
@ -464,8 +465,7 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
Vector<Point> points;
|
||||
bool is_sorted;
|
||||
Ref<Gradient> gradient;
|
||||
bool update_pending;
|
||||
RID texture;
|
||||
int width;
|
||||
|
@ -477,23 +477,8 @@ protected:
|
|||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void add_point(float p_offset, const Color &p_color);
|
||||
void remove_point(int p_index);
|
||||
|
||||
void set_points(Vector<Point> &points);
|
||||
Vector<Point> &get_points();
|
||||
|
||||
void set_offset(int pos, const float offset);
|
||||
float get_offset(int pos) const;
|
||||
|
||||
void set_color(int pos, const Color &color);
|
||||
Color get_color(int pos) const;
|
||||
|
||||
void set_offsets(const Vector<float> &offsets);
|
||||
Vector<float> get_offsets() const;
|
||||
|
||||
void set_colors(const Vector<Color> &colors);
|
||||
Vector<Color> get_colors() const;
|
||||
void set_gradient(Ref<Gradient> p_gradient);
|
||||
Ref<Gradient> get_gradient() const;
|
||||
|
||||
void set_width(int p_width);
|
||||
int get_width() const;
|
||||
|
@ -505,52 +490,8 @@ public:
|
|||
virtual void set_flags(uint32_t p_flags) {}
|
||||
virtual uint32_t get_flags() const { return FLAG_FILTER; }
|
||||
|
||||
_FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
|
||||
|
||||
if (points.empty())
|
||||
return Color(0, 0, 0, 1);
|
||||
|
||||
if (!is_sorted) {
|
||||
points.sort();
|
||||
is_sorted = true;
|
||||
}
|
||||
|
||||
//binary search
|
||||
int low = 0;
|
||||
int high = points.size() - 1;
|
||||
int middle;
|
||||
|
||||
while (low <= high) {
|
||||
middle = (low + high) / 2;
|
||||
Point &point = points[middle];
|
||||
if (point.offset > p_offset) {
|
||||
high = middle - 1; //search low end of array
|
||||
} else if (point.offset < p_offset) {
|
||||
low = middle + 1; //search high end of array
|
||||
} else {
|
||||
return point.color;
|
||||
}
|
||||
}
|
||||
|
||||
//return interpolated value
|
||||
if (points[middle].offset > p_offset) {
|
||||
middle--;
|
||||
}
|
||||
int first = middle;
|
||||
int second = middle + 1;
|
||||
if (second >= points.size())
|
||||
return points[points.size() - 1].color;
|
||||
if (first < 0)
|
||||
return points[0].color;
|
||||
Point &pointFirst = points[first];
|
||||
Point &pointSecond = points[second];
|
||||
return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
|
||||
}
|
||||
|
||||
virtual Ref<Image> get_data() const;
|
||||
|
||||
int get_points_count() const;
|
||||
|
||||
GradientTexture();
|
||||
virtual ~GradientTexture();
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue