Trim protocol field from spaces in WS classes.
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d75e0de729
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2bb3e358e0
@ -181,8 +181,12 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
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_connection = _tcp;
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_connection = _tcp;
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_use_ssl = p_ssl;
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_use_ssl = p_ssl;
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_host = p_host;
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_host = p_host;
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_protocols.clear();
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// Strip edges from protocols.
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_protocols.append_array(p_protocols);
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_protocols.resize(p_protocols.size());
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String *pw = _protocols.ptrw();
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for (int i = 0; i < p_protocols.size(); i++) {
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pw[i] = p_protocols[i].strip_edges();
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}
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_key = WSLPeer::generate_key();
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_key = WSLPeer::generate_key();
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// TODO custom extra headers (allow overriding this too?)
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// TODO custom extra headers (allow overriding this too?)
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@ -80,11 +80,12 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
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if (headers.has("sec-websocket-protocol")) {
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if (headers.has("sec-websocket-protocol")) {
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Vector<String> protos = headers["sec-websocket-protocol"].split(",");
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Vector<String> protos = headers["sec-websocket-protocol"].split(",");
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for (int i = 0; i < protos.size(); i++) {
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for (int i = 0; i < protos.size(); i++) {
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String proto = protos[i].strip_edges();
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// Check if we have the given protocol
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// Check if we have the given protocol
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for (int j = 0; j < p_protocols.size(); j++) {
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for (int j = 0; j < p_protocols.size(); j++) {
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if (protos[i] != p_protocols[j])
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if (proto != p_protocols[j])
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continue;
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continue;
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protocol = protos[i];
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protocol = proto;
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break;
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break;
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}
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}
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// Found a protocol
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// Found a protocol
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@ -158,7 +159,12 @@ Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp
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ERR_FAIL_COND_V(is_listening(), ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(is_listening(), ERR_ALREADY_IN_USE);
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_is_multiplayer = gd_mp_api;
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_is_multiplayer = gd_mp_api;
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_protocols.append_array(p_protocols);
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// Strip edges from protocols.
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_protocols.resize(p_protocols.size());
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String *pw = _protocols.ptrw();
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for (int i = 0; i < p_protocols.size(); i++) {
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pw[i] = p_protocols[i].strip_edges();
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}
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_server->listen(p_port);
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_server->listen(p_port);
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return OK;
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return OK;
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