Removed Unique Name Access From Node Moved To Root

This commit is contained in:
iiMidknightii 2024-07-17 16:17:22 -07:00
parent da4f6e439c
commit 2bbba84f79
1 changed files with 2 additions and 0 deletions

View File

@ -990,6 +990,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
undo_redo->add_do_method(root, "set_scene_file_path", String());
undo_redo->add_do_method(node, "set_owner", (Object *)nullptr);
undo_redo->add_do_method(root, "set_owner", node);
undo_redo->add_do_method(node, "set_unique_name_in_owner", false);
_node_replace_owner(root, root, node, MODE_DO);
undo_redo->add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
@ -1000,6 +1001,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
undo_redo->add_undo_method(node->get_parent(), "move_child", node, node->get_index(false));
undo_redo->add_undo_method(root, "set_owner", (Object *)nullptr);
undo_redo->add_undo_method(node, "set_owner", root);
undo_redo->add_undo_method(node, "set_unique_name_in_owner", node->is_unique_name_in_owner());
_node_replace_owner(root, root, root, MODE_UNDO);
undo_redo->add_do_method(scene_tree, "update_tree");