Fix toggle visibility in SceneTreeDialog
This commit is contained in:
parent
7b67c5857f
commit
2bc6ad670b
|
@ -244,7 +244,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
||||||
item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class());
|
item->set_tooltip(0, String(p_node->get_name()) + "\n" + TTR("Type:") + " " + p_node->get_class());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (can_open_instance) {
|
if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
|
||||||
|
|
||||||
if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
|
if (!p_node->is_connected("script_changed", this, "_node_script_changed"))
|
||||||
p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
|
p_node->connect("script_changed", this, "_node_script_changed", varray(p_node));
|
||||||
|
|
Loading…
Reference in New Issue