Merge pull request #8434 from hikari-no-yume/Sprite3D_double_sided_flag

Add double-sided flag to SpriteBase3D (fixes #8007)
This commit is contained in:
Thomas Herzog 2017-06-19 23:47:33 +02:00 committed by GitHub
commit 2bd3792d6a
4 changed files with 13 additions and 8 deletions

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@ -272,10 +272,12 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), _SCS("set_axis"), _SCS("get_axis"));
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_SHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/double_sided"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_DOUBLE_SIDED);
ADD_PROPERTY(PropertyInfo(Variant::INT, "flags/alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"), _SCS("get_alpha_cut_mode"));
BIND_CONSTANT(FLAG_TRANSPARENT);
BIND_CONSTANT(FLAG_SHADED);
BIND_CONSTANT(FLAG_DOUBLE_SIDED);
BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(ALPHA_CUT_DISABLED);
@ -293,7 +295,7 @@ SpriteBase3D::SpriteBase3D() {
pI = NULL;
for (int i = 0; i < FLAG_MAX; i++)
flags[i] = i == FLAG_TRANSPARENT;
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
axis = Vector3::AXIS_Z;
pixel_size = 0.01;
@ -386,7 +388,7 @@ void Sprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate, mat);
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
@ -885,7 +887,7 @@ void AnimatedSprite3D::_draw() {
int axis = get_axis();
normal[axis] = 1.0;
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
VS::get_singleton()->immediate_set_material(immediate, mat);
VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());

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@ -41,6 +41,7 @@ public:
enum DrawFlags {
FLAG_TRANSPARENT,
FLAG_SHADED,
FLAG_DOUBLE_SIDED,
FLAG_MAX
};

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@ -137,7 +137,7 @@ void VisualServer::_free_internal_rids() {
if (test_material.is_valid())
free(test_material);
for (int i = 0; i < 16; i++) {
for (int i = 0; i < 32; i++) {
if (material_2d[i].is_valid())
free(material_2d[i]);
}
@ -283,7 +283,7 @@ RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
return mesh;
}
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) {
int version = 0;
if (p_shaded)
@ -294,6 +294,8 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
version |= 4;
if (p_opaque_prepass)
version |= 8;
if (p_double_sided)
version |= 16;
if (material_2d[version].is_valid())
return material_2d[version];
@ -304,7 +306,7 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, true);
fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_DISCARD_ALPHA, p_cut_alpha);
material_set_flag(material_2d[version], MATERIAL_FLAG_UNSHADED, !p_shaded);
material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, true);
material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, p_double_sided);
material_set_depth_draw_mode(material_2d[version], p_opaque_prepass ? MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA : MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
fixed_material_set_texture(material_2d[version], FIXED_MATERIAL_PARAM_DIFFUSE, get_white_texture());
//material cut alpha?

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@ -60,7 +60,7 @@ protected:
RID test_texture;
RID white_texture;
RID test_material;
RID material_2d[16];
RID material_2d[32];
static VisualServer *(*create_func)();
static void _bind_methods();
@ -1120,7 +1120,7 @@ public:
/* Materials for 2D on 3D */
RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass);
RID material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass);
/* TESTING */