Merge pull request #8434 from hikari-no-yume/Sprite3D_double_sided_flag
Add double-sided flag to SpriteBase3D (fixes #8007)
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2bd3792d6a
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@ -272,10 +272,12 @@ void SpriteBase3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), _SCS("set_axis"), _SCS("get_axis"));
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/transparent"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_TRANSPARENT);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/shaded"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_SHADED);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags/double_sided"), _SCS("set_draw_flag"), _SCS("get_draw_flag"), FLAG_DOUBLE_SIDED);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "flags/alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), _SCS("set_alpha_cut_mode"), _SCS("get_alpha_cut_mode"));
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BIND_CONSTANT(FLAG_TRANSPARENT);
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BIND_CONSTANT(FLAG_SHADED);
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BIND_CONSTANT(FLAG_DOUBLE_SIDED);
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BIND_CONSTANT(FLAG_MAX);
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BIND_CONSTANT(ALPHA_CUT_DISABLED);
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@ -293,7 +295,7 @@ SpriteBase3D::SpriteBase3D() {
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pI = NULL;
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for (int i = 0; i < FLAG_MAX; i++)
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flags[i] = i == FLAG_TRANSPARENT;
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flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
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axis = Vector3::AXIS_Z;
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pixel_size = 0.01;
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@ -386,7 +388,7 @@ void Sprite3D::_draw() {
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int axis = get_axis();
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normal[axis] = 1.0;
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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VS::get_singleton()->immediate_set_material(immediate, mat);
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VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
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@ -885,7 +887,7 @@ void AnimatedSprite3D::_draw() {
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int axis = get_axis();
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normal[axis] = 1.0;
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS);
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VS::get_singleton()->immediate_set_material(immediate, mat);
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VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid());
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@ -41,6 +41,7 @@ public:
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enum DrawFlags {
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FLAG_TRANSPARENT,
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FLAG_SHADED,
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FLAG_DOUBLE_SIDED,
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FLAG_MAX
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};
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@ -137,7 +137,7 @@ void VisualServer::_free_internal_rids() {
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if (test_material.is_valid())
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free(test_material);
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for (int i = 0; i < 16; i++) {
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for (int i = 0; i < 32; i++) {
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if (material_2d[i].is_valid())
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free(material_2d[i]);
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}
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@ -283,7 +283,7 @@ RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
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return mesh;
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}
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RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
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RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) {
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int version = 0;
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if (p_shaded)
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@ -294,6 +294,8 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
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version |= 4;
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if (p_opaque_prepass)
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version |= 8;
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if (p_double_sided)
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version |= 16;
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if (material_2d[version].is_valid())
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return material_2d[version];
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@ -304,7 +306,7 @@ RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_
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fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, true);
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fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_DISCARD_ALPHA, p_cut_alpha);
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material_set_flag(material_2d[version], MATERIAL_FLAG_UNSHADED, !p_shaded);
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material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, true);
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material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, p_double_sided);
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material_set_depth_draw_mode(material_2d[version], p_opaque_prepass ? MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA : MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
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fixed_material_set_texture(material_2d[version], FIXED_MATERIAL_PARAM_DIFFUSE, get_white_texture());
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//material cut alpha?
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@ -60,7 +60,7 @@ protected:
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RID test_texture;
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RID white_texture;
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RID test_material;
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RID material_2d[16];
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RID material_2d[32];
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static VisualServer *(*create_func)();
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static void _bind_methods();
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@ -1120,7 +1120,7 @@ public:
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/* Materials for 2D on 3D */
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RID material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass);
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RID material_2d_get(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass);
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/* TESTING */
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