Queue the calls to GodotLib.key when Android virtual done is pressed

This commit is contained in:
Marcel Admiraal 2021-07-06 17:54:14 +01:00
parent 009aa63a57
commit 2bd3cc0e16
1 changed files with 5 additions and 4 deletions

View File

@ -144,10 +144,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (pActionID == EditorInfo.IME_ACTION_DONE) {
// Enter key has been pressed
GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
this.mView.requestFocus();
mView.queueEvent(() -> {
GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, true);
GodotLib.key(KeyEvent.KEYCODE_ENTER, KeyEvent.KEYCODE_ENTER, 0, false);
});
mView.requestFocus();
return true;
}
return false;