C#: Fix 'Parameter toolsPath cannot be null' error
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@ -11,13 +11,21 @@
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<ItemGroup>
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
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</ItemGroup>
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<!--
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The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described
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here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486
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We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when
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searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed.
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-->
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<ItemGroup>
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<!--
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The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described
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here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486
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We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when
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searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed.
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-->
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<None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
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</ItemGroup>
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<Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition="$([MSBuild]::IsOsPlatform(Windows))">
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<PropertyGroup>
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<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
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<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
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</PropertyGroup>
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<!-- Need to copy it here as well on Windows -->
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<Copy SourceFiles="MSBuild.exe" DestinationFiles="$(GodotOutputDataDir)\Mono\lib\mono\v4.0\MSBuild.exe" />
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</Target>
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</Project>
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