Add methods for node reparenting
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@ -604,6 +604,15 @@
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Removes a node from a group. See notes in the description, and the group methods in [SceneTree].
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</description>
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</method>
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<method name="reparent">
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<return type="void" />
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<param index="0" name="new_parent" type="Node" />
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<param index="1" name="keep_global_transform" type="bool" default="true" />
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<description>
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Changes the parent of this [Node] to the [param new_parent]. The node needs to already have a parent.
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If [param keep_global_transform] is [code]true[/code], the node's global transform will be preserved if supported. [Node2D], [Node3D] and [Control] support this argument (but [Control] keeps only position).
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</description>
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</method>
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<method name="replace_by">
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<return type="void" />
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<param index="0" name="node" type="Node" />
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@ -131,6 +131,14 @@ void Node2D::_update_transform() {
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_notify_transform();
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}
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void Node2D::reparent(Node *p_parent, bool p_keep_global_transform) {
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Transform2D temp = get_global_transform();
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Node::reparent(p_parent);
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if (p_keep_global_transform) {
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set_global_transform(temp);
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}
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}
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void Node2D::set_position(const Point2 &p_pos) {
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if (_xform_dirty) {
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const_cast<Node2D *>(this)->_update_xform_values();
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@ -72,6 +72,7 @@ public:
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virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
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#endif
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virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
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void set_position(const Point2 &p_pos);
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void set_rotation(real_t p_radians);
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@ -607,6 +607,14 @@ void Node3D::set_disable_gizmos(bool p_enabled) {
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#endif
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}
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void Node3D::reparent(Node *p_parent, bool p_keep_global_transform) {
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Transform3D temp = get_global_transform();
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Node::reparent(p_parent);
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if (p_keep_global_transform) {
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set_global_transform(temp);
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}
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}
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void Node3D::set_disable_scale(bool p_enabled) {
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data.disable_scale = p_enabled;
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}
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@ -210,6 +210,7 @@ public:
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virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; };
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virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; };
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#endif
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virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
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void set_disable_gizmos(bool p_enabled);
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void update_gizmos();
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@ -184,6 +184,14 @@ Size2 Control::_edit_get_minimum_size() const {
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}
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#endif
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void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
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Transform2D temp = get_global_transform();
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Node::reparent(p_parent);
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if (p_keep_global_transform) {
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set_global_position(temp.get_origin());
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}
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}
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// Editor integration.
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void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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@ -384,6 +384,7 @@ public:
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virtual Size2 _edit_get_minimum_size() const override;
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#endif
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virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
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// Editor integration.
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@ -1435,6 +1435,18 @@ TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_ty
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return ret;
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}
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void Node::reparent(Node *p_parent, bool p_keep_global_transform) {
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ERR_FAIL_NULL(p_parent);
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ERR_FAIL_NULL_MSG(data.parent, "Node needs a parent to be reparented.");
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if (p_parent == data.parent) {
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return;
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}
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data.parent->remove_child(this);
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p_parent->add_child(this);
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}
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Node *Node::get_parent() const {
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return data.parent;
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}
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@ -2792,6 +2804,7 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name);
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ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0));
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ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child);
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ClassDB::bind_method(D_METHOD("reparent", "new_parent", "keep_global_transform"), &Node::reparent, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript.
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ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false));
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@ -317,6 +317,7 @@ public:
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bool has_node_and_resource(const NodePath &p_path) const;
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Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
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virtual void reparent(Node *p_parent, bool p_keep_global_transform = true);
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Node *get_parent() const;
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Node *find_parent(const String &p_pattern) const;
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