diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index a151d8a41ea..940fec4688d 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -904,7 +904,7 @@ If [code]true[/code], add a margin around Array, Dictionary, and Resource Editors that are not already colored. - [b]Note:[/b] If [member interface/inspector/nested_color_mode] is set to [b]Containers & Resources[/b] this parameter will have no effect since those editors will already be colored + [b]Note:[/b] If [member interface/inspector/nested_color_mode] is set to [b]Containers & Resources[/b] this parameter will have no effect since those editors will already be colored. If [code]true[/code], forces all property groups to be expanded in the Inspector dock and prevents collapsing them. diff --git a/doc/classes/EngineDebugger.xml b/doc/classes/EngineDebugger.xml index 7583520da0d..bcc1ac5299c 100644 --- a/doc/classes/EngineDebugger.xml +++ b/doc/classes/EngineDebugger.xml @@ -87,7 +87,7 @@ - Forces a processing loop of debugger events. The purpose of this method is just processing events every now and then when the script might get too busy, so that bugs like infinite loops can be caught + Forces a processing loop of debugger events. The purpose of this method is just processing events every now and then when the script might get too busy, so that bugs like infinite loops can be caught. diff --git a/doc/classes/FontFile.xml b/doc/classes/FontFile.xml index 1b8fa007728..c230bf5ad28 100644 --- a/doc/classes/FontFile.xml +++ b/doc/classes/FontFile.xml @@ -58,7 +58,7 @@ - Removes all font sizes from the cache entry + Removes all font sizes from the cache entry. diff --git a/doc/classes/RDPipelineDepthStencilState.xml b/doc/classes/RDPipelineDepthStencilState.xml index b8245f97af2..dc1e70eb558 100644 --- a/doc/classes/RDPipelineDepthStencilState.xml +++ b/doc/classes/RDPipelineDepthStencilState.xml @@ -19,7 +19,7 @@ The operation to perform on the stencil buffer for back pixels that pass the stencil test but fail the depth test. - The operation to perform on the stencil buffer for back pixels that fail the stencil test + The operation to perform on the stencil buffer for back pixels that fail the stencil test. The operation to perform on the stencil buffer for back pixels that pass the stencil test. diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index ddd52c6835b..2ff7e934e9c 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -905,7 +905,7 @@ - Creates a shared texture using the specified [param view] and the texture information from [param with_texture]'s [param layer] and [param mipmap]. The number of included mipmaps from the original texture can be controlled using the [param mipmaps] parameter. Only relevant for textures with multiple layers, such as 3D textures, texture arrays and cubemaps. For single-layer textures, use [method texture_create_shared] + Creates a shared texture using the specified [param view] and the texture information from [param with_texture]'s [param layer] and [param mipmap]. The number of included mipmaps from the original texture can be controlled using the [param mipmaps] parameter. Only relevant for textures with multiple layers, such as 3D textures, texture arrays and cubemaps. For single-layer textures, use [method texture_create_shared]. For 2D textures (which only have one layer), [param layer] must be [code]0[/code]. [b]Note:[/b] Layer slicing is only supported for 2D texture arrays, not 3D textures or cubemaps. diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index c62770cf1ff..7a0893268a9 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3532,7 +3532,7 @@ - Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]texture_2d_layered_*[/code] RenderingServer functions, although it does nothing when used. See also [method texture_2d_layered_placeholder_create] + Creates a placeholder for a 2-dimensional layered texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]texture_2d_layered_*[/code] RenderingServer functions, although it does nothing when used. See also [method texture_2d_layered_placeholder_create]. Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] method. [b]Note:[/b] The equivalent resource is [PlaceholderTexture2D]. diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index a8bd068b1ce..9c1525d8f89 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -241,7 +241,7 @@ Set to [constant SKIN_8_WEIGHTS] to indicate that up to 8 bone influences per vertex may be used. - By default, only 4 bone influences are used ([constant SKIN_4_WEIGHTS]) + By default, only 4 bone influences are used ([constant SKIN_4_WEIGHTS]). [b]Note:[/b] This function takes an enum, not the exact number of weights.