Calculate window input event transform only on window change
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@ -1108,14 +1108,11 @@ Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_at
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}
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Transform2D Viewport::_get_input_pre_xform() const {
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Transform2D pre_xf;
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if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
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pre_xf.columns[2] = -to_screen_rect.position;
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pre_xf.scale(Vector2(size) / to_screen_rect.size);
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const Window *this_window = Object::cast_to<Window>(this);
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if (this_window) {
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return this_window->window_transform.affine_inverse();
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}
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return pre_xf;
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return Transform2D();
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}
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Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
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@ -668,6 +668,7 @@ void Window::_update_viewport_size() {
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Rect2i attach_to_screen_rect(Point2i(), size);
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Transform2D stretch_transform;
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float font_oversampling = 1.0;
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window_transform = Transform2D();
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if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
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font_oversampling = content_scale_factor;
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@ -754,11 +755,18 @@ void Window::_update_viewport_size() {
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Size2 scale = Vector2(screen_size) / Vector2(final_size_override);
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stretch_transform.scale(scale);
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window_transform.translate_local(margin);
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} break;
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case CONTENT_SCALE_MODE_VIEWPORT: {
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final_size = (viewport_size / content_scale_factor).floor();
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attach_to_screen_rect = Rect2(margin, screen_size);
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window_transform.translate_local(margin);
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if (final_size.x != 0 && final_size.y != 0) {
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Transform2D scale_transform;
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scale_transform.scale(Vector2(attach_to_screen_rect.size) / Vector2(final_size));
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window_transform *= scale_transform;
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}
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} break;
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}
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}
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@ -152,6 +152,8 @@ private:
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Viewport *embedder = nullptr;
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Transform2D window_transform;
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friend class Viewport; //friend back, can call the methods below
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void _window_input(const Ref<InputEvent> &p_ev);
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