Merge pull request #18613 from KellyThomas/vector-methods-csharp
round / ceil methods for c sharp vectors
This commit is contained in:
commit
2bf71d0eea
|
@ -97,6 +97,11 @@ namespace Godot
|
||||||
return -Reflect(n);
|
return -Reflect(n);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2 Ceil()
|
||||||
|
{
|
||||||
|
return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y));
|
||||||
|
}
|
||||||
|
|
||||||
public Vector2 Clamped(real_t length)
|
public Vector2 Clamped(real_t length)
|
||||||
{
|
{
|
||||||
var v = this;
|
var v = this;
|
||||||
|
@ -190,6 +195,11 @@ namespace Godot
|
||||||
return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
|
return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2 Round()
|
||||||
|
{
|
||||||
|
return new Vector2(Mathf.Round(x), Mathf.Round(y));
|
||||||
|
}
|
||||||
|
|
||||||
public void Set(real_t x, real_t y)
|
public void Set(real_t x, real_t y)
|
||||||
{
|
{
|
||||||
this.x = x;
|
this.x = x;
|
||||||
|
|
|
@ -219,6 +219,11 @@ namespace Godot
|
||||||
return 2.0f * n * Dot(n) - this;
|
return 2.0f * n * Dot(n) - this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector3 Round()
|
||||||
|
{
|
||||||
|
return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z));
|
||||||
|
}
|
||||||
|
|
||||||
public Vector3 Rotated(Vector3 axis, real_t phi)
|
public Vector3 Rotated(Vector3 axis, real_t phi)
|
||||||
{
|
{
|
||||||
return new Basis(axis, phi).Xform(this);
|
return new Basis(axis, phi).Xform(this);
|
||||||
|
|
Loading…
Reference in New Issue