Enabled concave collision detection with Areas in Bullet.
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@ -726,9 +726,6 @@ void SpaceBullet::check_ghost_overlaps() {
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other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z));
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if (other_body_shape->isConcave())
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continue;
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btTransform other_shape_transform(otherObject->get_bt_shape_transform(z));
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other_shape_transform.getOrigin() *= other_body_scale;
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