Cleanup unused engine code
This commit is contained in:
parent
90bdba576a
commit
2c048ea164
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@ -151,11 +151,6 @@ void PacketPeer::_bind_methods() {
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/***************/
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void PacketPeerStream::_set_stream_peer(REF p_peer) {
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ERR_FAIL_COND_MSG(p_peer.is_null(), "It's not a reference to a valid Resource object.");
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set_stream_peer(p_peer);
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}
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void PacketPeerStream::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream_peer", "peer"), &PacketPeerStream::set_stream_peer);
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ClassDB::bind_method(D_METHOD("get_stream_peer"), &PacketPeerStream::get_stream_peer);
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@ -263,10 +258,8 @@ int PacketPeerStream::get_max_packet_size() const {
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}
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void PacketPeerStream::set_stream_peer(const Ref<StreamPeer> &p_peer) {
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//ERR_FAIL_COND(p_peer.is_null());
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if (p_peer.ptr() != peer.ptr()) {
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ring_buffer.advance_read(ring_buffer.data_left()); // reset the ring buffer
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ring_buffer.advance_read(ring_buffer.data_left()); // Reset the ring buffer.
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}
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peer = p_peer;
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@ -86,7 +86,6 @@ class PacketPeerStream : public PacketPeer {
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Error _poll_buffer() const;
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protected:
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void _set_stream_peer(REF p_peer);
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static void _bind_methods();
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public:
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@ -192,10 +192,6 @@ bool ResourceFormatImporter::recognize_path(const String &p_path, const String &
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return FileAccess::exists(p_path + ".import");
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}
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bool ResourceFormatImporter::can_be_imported(const String &p_path) const {
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return ResourceFormatLoader::recognize_path(p_path);
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}
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int ResourceFormatImporter::get_import_order(const String &p_path) const {
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Ref<ResourceImporter> importer;
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@ -70,7 +70,6 @@ public:
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virtual String get_import_group_file(const String &p_path) const;
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virtual bool exists(const String &p_path) const;
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virtual bool can_be_imported(const String &p_path) const;
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virtual int get_import_order(const String &p_path) const;
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String get_internal_resource_path(const String &p_path) const;
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@ -72,39 +72,6 @@ Vector3 Vector3::snapped(Vector3 p_val) const {
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return v;
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}
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Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
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Vector3 p0 = p_pre_a;
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Vector3 p1 = *this;
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Vector3 p2 = p_b;
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Vector3 p3 = p_post_b;
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{
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//normalize
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real_t ab = p0.distance_to(p1);
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real_t bc = p1.distance_to(p2);
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real_t cd = p2.distance_to(p3);
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if (ab > 0) {
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p0 = p1 + (p0 - p1) * (bc / ab);
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}
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if (cd > 0) {
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p3 = p2 + (p3 - p2) * (bc / cd);
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}
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}
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real_t t = p_weight;
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real_t t2 = t * t;
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real_t t3 = t2 * t;
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Vector3 out;
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out = 0.5 * ((p1 * 2.0) +
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(-p0 + p2) * t +
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(2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 +
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(-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
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return out;
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}
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Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
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Vector3 p0 = p_pre_a;
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Vector3 p1 = *this;
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@ -89,7 +89,6 @@ struct Vector3 {
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_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, real_t p_weight) const;
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_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const;
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Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const;
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Vector3 cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const;
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Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
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_FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const;
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@ -823,10 +823,6 @@ void Object::property_list_changed_notify() {
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_change_notify();
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}
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void Object::cancel_delete() {
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_predelete_ok = true;
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}
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void Object::set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance) {
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//this function is not meant to be used in any of these ways
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ERR_FAIL_COND(p_script.is_null());
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@ -525,8 +525,6 @@ protected:
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static void get_valid_parents_static(List<String> *p_parents);
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static void _get_valid_parents_static(List<String> *p_parents);
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void cancel_delete();
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virtual void _changed_callback(Object *p_changed, const char *p_prop);
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//Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
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@ -274,8 +274,6 @@ class ScriptCodeCompletionCache {
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static ScriptCodeCompletionCache *singleton;
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public:
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virtual RES get_cached_resource(const String &p_path) = 0;
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static ScriptCodeCompletionCache *get_singleton() { return singleton; }
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ScriptCodeCompletionCache();
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@ -2217,10 +2217,6 @@ void AnimationTrackEdit::draw_bg(int p_clip_left, int p_clip_right) {
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void AnimationTrackEdit::draw_fg(int p_clip_left, int p_clip_right) {
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}
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void AnimationTrackEdit::draw_texture_clipped(const Ref<Texture2D> &p_texture, const Vector2 &p_pos) {
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draw_texture_region_clipped(p_texture, Rect2(p_pos, p_texture->get_size()), Rect2(Point2(), p_texture->get_size()));
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}
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void AnimationTrackEdit::draw_texture_region_clipped(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_region) {
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int clip_left = timeline->get_name_limit();
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int clip_right = get_size().width - timeline->get_buttons_width();
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@ -207,7 +207,6 @@ public:
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virtual void draw_fg(int p_clip_left, int p_clip_right);
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//helper
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void draw_texture_clipped(const Ref<Texture2D> &p_texture, const Vector2 &p_pos);
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void draw_texture_region_clipped(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
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void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
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@ -691,11 +691,6 @@ void EditorData::set_edited_scene_version(uint64_t version, int p_scene_idx) {
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}
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}
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uint64_t EditorData::get_edited_scene_version() const {
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ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), 0);
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return edited_scene[current_edited_scene].version;
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}
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uint64_t EditorData::get_scene_version(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), 0);
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return edited_scene[p_idx].version;
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@ -190,7 +190,6 @@ public:
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void set_scene_path(int p_idx, const String &p_path);
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Ref<Script> get_scene_root_script(int p_idx) const;
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void set_edited_scene_version(uint64_t version, int p_scene_idx = -1);
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uint64_t get_edited_scene_version() const;
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uint64_t get_scene_version(int p_idx) const;
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void clear_edited_scenes();
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void set_edited_scene_live_edit_root(const NodePath &p_root);
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@ -1835,17 +1835,10 @@ void EditorExportPlatformPC::set_debug_32(const String &p_file) {
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debug_file_32 = p_file;
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}
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void EditorExportPlatformPC::add_platform_feature(const String &p_feature) {
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extra_features.insert(p_feature);
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}
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void EditorExportPlatformPC::get_platform_features(List<String> *r_features) {
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r_features->push_back("pc"); //all pcs support "pc"
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r_features->push_back("s3tc"); //all pcs support "s3tc" compression
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r_features->push_back(get_os_name()); //OS name is a feature
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for (Set<String>::Element *E = extra_features.front(); E; E = E->next()) {
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r_features->push_back(E->get());
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}
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}
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void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
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@ -424,8 +424,6 @@ private:
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String debug_file_32;
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String debug_file_64;
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Set<String> extra_features;
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int chmod_flags;
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FixUpEmbeddedPckFunc fixup_embedded_pck_func;
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@ -1044,10 +1044,6 @@ void EditorFileSystem::_thread_func_sources(void *_userdata) {
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efs->scanning_changes_done = true;
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}
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void EditorFileSystem::get_changed_sources(List<String> *r_changed) {
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*r_changed = sources_changed;
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}
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void EditorFileSystem::scan_changes() {
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if (first_scan || // Prevent a premature changes scan from inhibiting the first full scan
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scanning || scanning_changes || thread) {
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@ -248,7 +248,6 @@ public:
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float get_scanning_progress() const;
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void scan();
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void scan_changes();
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void get_changed_sources(List<String> *r_changed);
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void update_file(const String &p_file);
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EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
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@ -175,7 +175,6 @@
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#include "editor/pvrtc_compress.h"
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#include "editor/quick_open.h"
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#include "editor/register_exporters.h"
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#include "editor/run_settings_dialog.h"
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#include "editor/settings_config_dialog.h"
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#include "scene/main/window.h"
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#include "servers/display_server.h"
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@ -2557,9 +2556,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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run_play_current();
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} break;
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case RUN_SCENE_SETTINGS: {
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run_settings_dialog->popup_run_settings();
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} break;
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case RUN_SETTINGS: {
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project_settings->popup_project_settings();
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} break;
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@ -4836,16 +4832,6 @@ Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
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return tb;
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}
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bool EditorNode::are_bottom_panels_hidden() const {
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for (int i = 0; i < bottom_panel_items.size(); i++) {
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if (bottom_panel_items[i].button->is_pressed()) {
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return false;
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}
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}
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return true;
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}
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void EditorNode::hide_bottom_panel() {
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for (int i = 0; i < bottom_panel_items.size(); i++) {
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if (bottom_panel_items[i].control->is_visible()) {
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@ -6091,9 +6077,6 @@ EditorNode::EditorNode() {
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project_settings = memnew(ProjectSettingsEditor(&editor_data));
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gui_base->add_child(project_settings);
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run_settings_dialog = memnew(RunSettingsDialog);
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gui_base->add_child(run_settings_dialog);
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export_template_manager = memnew(ExportTemplateManager);
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gui_base->add_child(export_template_manager);
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@ -161,7 +161,6 @@ private:
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RUN_STOP,
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RUN_PLAY_SCENE,
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RUN_PLAY_CUSTOM_SCENE,
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RUN_SCENE_SETTINGS,
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RUN_SETTINGS,
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RUN_PROJECT_DATA_FOLDER,
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RUN_PROJECT_MANAGER,
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@ -312,7 +311,6 @@ private:
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ConfirmationDialog *remove_android_build_template;
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EditorSettingsDialog *settings_config_dialog;
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RunSettingsDialog *run_settings_dialog;
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ProjectSettingsEditor *project_settings;
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PopupMenu *vcs_actions_menu;
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EditorFileDialog *file;
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@ -824,7 +822,6 @@ public:
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Button *get_pause_button() { return pause_button; }
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Button *add_bottom_panel_item(String p_text, Control *p_item);
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bool are_bottom_panels_hidden() const;
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void make_bottom_panel_item_visible(Control *p_item);
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void raise_bottom_panel_item(Control *p_item);
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void hide_bottom_panel();
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@ -1539,11 +1539,6 @@ Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
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return sc;
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}
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struct ShortcutMapping {
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const char *path = nullptr;
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uint32_t keycode = 0;
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};
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Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode) {
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#ifdef OSX_ENABLED
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// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
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@ -173,10 +173,6 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
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}
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void MultiNodeEdit::clear_nodes() {
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nodes.clear();
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}
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void MultiNodeEdit::add_node(const NodePath &p_node) {
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nodes.push_back(p_node);
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}
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@ -50,7 +50,6 @@ protected:
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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void clear_nodes();
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void add_node(const NodePath &p_node);
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int get_node_count() const;
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@ -142,9 +142,6 @@ void AnimationTreeEditor::enter_editor(const String &p_path) {
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edit_path(path);
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}
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void AnimationTreeEditor::_about_to_show_root() {
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}
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void AnimationTreeEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_PROCESS) {
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ObjectID root;
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@ -62,7 +62,6 @@ class AnimationTreeEditor : public VBoxContainer {
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Vector<AnimationTreeNodeEditorPlugin *> editors;
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void _update_path();
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void _about_to_show_root();
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ObjectID current_root;
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void _path_button_pressed(int p_path);
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@ -1641,17 +1641,6 @@ void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
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}
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}
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void ScriptEditor::ensure_focus_current() {
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if (!is_inside_tree()) {
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return;
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}
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ScriptEditorBase *current = _get_current_editor();
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if (current) {
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current->ensure_focus();
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}
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}
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void ScriptEditor::_members_overview_selected(int p_idx) {
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ScriptEditorBase *se = _get_current_editor();
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if (!se) {
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@ -453,7 +453,6 @@ public:
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bool toggle_scripts_panel();
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bool is_scripts_panel_toggled();
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void ensure_focus_current();
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void apply_scripts() const;
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void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
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@ -507,13 +507,6 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
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theme->set_icon(E->get(), type, import ? base_theme->get_icon(E->get(), type) : Ref<Texture2D>());
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}
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List<StringName> shaders;
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base_theme->get_shader_list(type, &shaders);
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for (List<StringName>::Element *E = shaders.front(); E; E = E->next()) {
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theme->set_shader(E->get(), type, import ? base_theme->get_shader(E->get(), type) : Ref<Shader>());
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}
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List<StringName> styleboxs;
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base_theme->get_stylebox_list(type, &styleboxs);
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@ -1,85 +0,0 @@
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/*************************************************************************/
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/* run_settings_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "run_settings_dialog.h"
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|
||||
void RunSettingsDialog::popup_run_settings() {
|
||||
popup_centered(Size2(300, 150));
|
||||
}
|
||||
|
||||
void RunSettingsDialog::set_custom_arguments(const String &p_arguments) {
|
||||
arguments->set_text(p_arguments);
|
||||
}
|
||||
|
||||
String RunSettingsDialog::get_custom_arguments() const {
|
||||
return arguments->get_text();
|
||||
}
|
||||
|
||||
void RunSettingsDialog::_bind_methods() {
|
||||
//ClassDB::bind_method("_browse_selected_file",&RunSettingsDialog::_browse_selected_file);
|
||||
}
|
||||
|
||||
void RunSettingsDialog::_run_mode_changed(int idx) {
|
||||
if (idx == 0) {
|
||||
arguments->set_editable(false);
|
||||
} else {
|
||||
arguments->set_editable(true);
|
||||
}
|
||||
}
|
||||
|
||||
int RunSettingsDialog::get_run_mode() const {
|
||||
return run_mode->get_selected();
|
||||
}
|
||||
|
||||
void RunSettingsDialog::set_run_mode(int p_run_mode) {
|
||||
run_mode->select(p_run_mode);
|
||||
arguments->set_editable(p_run_mode);
|
||||
}
|
||||
|
||||
RunSettingsDialog::RunSettingsDialog() {
|
||||
/* SNAP DIALOG */
|
||||
|
||||
VBoxContainer *vbc = memnew(VBoxContainer);
|
||||
add_child(vbc);
|
||||
//set_child_rect(vbc);
|
||||
|
||||
run_mode = memnew(OptionButton);
|
||||
vbc->add_margin_child(TTR("Run Mode:"), run_mode);
|
||||
run_mode->add_item(TTR("Current Scene"));
|
||||
run_mode->add_item(TTR("Main Scene"));
|
||||
run_mode->connect("item_selected", callable_mp(this, &RunSettingsDialog::_run_mode_changed));
|
||||
arguments = memnew(LineEdit);
|
||||
vbc->add_margin_child(TTR("Main Scene Arguments:"), arguments);
|
||||
arguments->set_editable(false);
|
||||
|
||||
get_ok()->set_text(TTR("Close"));
|
||||
|
||||
set_title(TTR("Scene Run Settings"));
|
||||
}
|
|
@ -1,69 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* run_settings_dialog.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef RUN_SETTINGS_DIALOG_H
|
||||
#define RUN_SETTINGS_DIALOG_H
|
||||
|
||||
#include "scene/gui/check_button.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/file_dialog.h"
|
||||
#include "scene/gui/line_edit.h"
|
||||
|
||||
class RunSettingsDialog : public AcceptDialog {
|
||||
GDCLASS(RunSettingsDialog, AcceptDialog);
|
||||
|
||||
public:
|
||||
enum RunMode {
|
||||
RUN_LOCAL_SCENE,
|
||||
RUN_MAIN_SCENE,
|
||||
};
|
||||
|
||||
private:
|
||||
OptionButton *run_mode;
|
||||
LineEdit *arguments;
|
||||
|
||||
void _run_mode_changed(int idx);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
int get_run_mode() const;
|
||||
void set_run_mode(int p_run_mode);
|
||||
|
||||
void set_custom_arguments(const String &p_arguments);
|
||||
String get_custom_arguments() const;
|
||||
|
||||
void popup_run_settings();
|
||||
|
||||
RunSettingsDialog();
|
||||
};
|
||||
|
||||
#endif // RUN_SETTINGS_DIALOG_H
|
|
@ -1934,23 +1934,6 @@ void SceneTreeDock::_selection_changed() {
|
|||
_update_script_button();
|
||||
}
|
||||
|
||||
Node *SceneTreeDock::_get_selection_group_tail(Node *p_node, List<Node *> p_list) {
|
||||
Node *tail = p_node;
|
||||
Node *parent = tail->get_parent();
|
||||
|
||||
for (int i = p_node->get_index(); i < parent->get_child_count(); i++) {
|
||||
Node *sibling = parent->get_child(i);
|
||||
|
||||
if (p_list.find(sibling)) {
|
||||
tail = sibling;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return tail;
|
||||
}
|
||||
|
||||
void SceneTreeDock::_do_create(Node *p_parent) {
|
||||
Object *c = create_dialog->instance_selected();
|
||||
|
||||
|
|
|
@ -203,7 +203,6 @@ class SceneTreeDock : public VBoxContainer {
|
|||
bool _validate_no_foreign();
|
||||
void _selection_changed();
|
||||
void _update_script_button();
|
||||
Node *_get_selection_group_tail(Node *p_node, List<Node *> p_list);
|
||||
|
||||
void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath>> *p_renames);
|
||||
|
||||
|
|
|
@ -829,10 +829,6 @@ void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
|
|||
_update_tree();
|
||||
}
|
||||
|
||||
bool SceneTreeEditor::get_display_foreign_nodes() const {
|
||||
return display_foreign;
|
||||
}
|
||||
|
||||
void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
|
||||
valid_types = p_valid;
|
||||
}
|
||||
|
|
|
@ -138,7 +138,6 @@ public:
|
|||
|
||||
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
|
||||
void set_display_foreign_nodes(bool p_display);
|
||||
bool get_display_foreign_nodes() const;
|
||||
|
||||
void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
|
||||
void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
|
||||
|
|
|
@ -49,14 +49,6 @@ const char *OS_Server::get_video_driver_name(int p_driver) const {
|
|||
return "Dummy";
|
||||
}
|
||||
|
||||
int OS_Server::get_audio_driver_count() const {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const char *OS_Server::get_audio_driver_name(int p_driver) const {
|
||||
return "Dummy";
|
||||
}
|
||||
|
||||
int OS_Server::get_current_video_driver() const {
|
||||
return video_driver_index;
|
||||
}
|
||||
|
|
|
@ -70,8 +70,6 @@ protected:
|
|||
virtual int get_video_driver_count() const;
|
||||
virtual const char *get_video_driver_name(int p_driver) const;
|
||||
virtual int get_current_video_driver() const;
|
||||
virtual int get_audio_driver_count() const;
|
||||
virtual const char *get_audio_driver_name(int p_driver) const;
|
||||
|
||||
virtual void initialize_core();
|
||||
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
|
||||
|
|
|
@ -459,39 +459,6 @@ void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx)
|
|||
_last_index[DOWN] = vi + 1;
|
||||
}
|
||||
|
||||
void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx) {
|
||||
int vi = vertices.size();
|
||||
|
||||
vertices.push_back(vertices[_last_index[UP]]);
|
||||
vertices.push_back(vertices[_last_index[DOWN]]);
|
||||
vertices.push_back(up);
|
||||
vertices.push_back(down);
|
||||
|
||||
if (_interpolate_color) {
|
||||
colors.push_back(color);
|
||||
colors.push_back(color);
|
||||
colors.push_back(color);
|
||||
colors.push_back(color);
|
||||
}
|
||||
|
||||
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
|
||||
uvs.push_back(uvs[_last_index[UP]]);
|
||||
uvs.push_back(uvs[_last_index[DOWN]]);
|
||||
uvs.push_back(Vector2(uvx, UP));
|
||||
uvs.push_back(Vector2(uvx, DOWN));
|
||||
}
|
||||
|
||||
indices.push_back(vi);
|
||||
indices.push_back(vi + 3);
|
||||
indices.push_back(vi + 1);
|
||||
indices.push_back(vi);
|
||||
indices.push_back(vi + 2);
|
||||
indices.push_back(vi + 3);
|
||||
|
||||
_last_index[UP] = vi + 2;
|
||||
_last_index[DOWN] = vi + 3;
|
||||
}
|
||||
|
||||
void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) {
|
||||
int vi = vertices.size();
|
||||
|
||||
|
|
|
@ -327,9 +327,6 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
|
|||
return att;
|
||||
}
|
||||
|
||||
void _update_sound() {
|
||||
}
|
||||
|
||||
void AudioStreamPlayer3D::_notification(int p_what) {
|
||||
if (p_what == NOTIFICATION_ENTER_TREE) {
|
||||
velocity_tracker->reset(get_global_transform().origin);
|
||||
|
|
|
@ -223,13 +223,6 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
|
|||
}
|
||||
data.icon_override.erase(dname);
|
||||
notification(NOTIFICATION_THEME_CHANGED);
|
||||
} else if (name.begins_with("custom_shaders/")) {
|
||||
String dname = name.get_slicec('/', 1);
|
||||
if (data.shader_override.has(dname)) {
|
||||
data.shader_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
|
||||
}
|
||||
data.shader_override.erase(dname);
|
||||
notification(NOTIFICATION_THEME_CHANGED);
|
||||
} else if (name.begins_with("custom_styles/")) {
|
||||
String dname = name.get_slicec('/', 1);
|
||||
if (data.style_override.has(dname)) {
|
||||
|
@ -264,9 +257,6 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
|
|||
if (name.begins_with("custom_icons/")) {
|
||||
String dname = name.get_slicec('/', 1);
|
||||
add_theme_icon_override(dname, p_value);
|
||||
} else if (name.begins_with("custom_shaders/")) {
|
||||
String dname = name.get_slicec('/', 1);
|
||||
add_theme_shader_override(dname, p_value);
|
||||
} else if (name.begins_with("custom_styles/")) {
|
||||
String dname = name.get_slicec('/', 1);
|
||||
add_theme_style_override(dname, p_value);
|
||||
|
@ -318,9 +308,6 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const {
|
|||
if (sname.begins_with("custom_icons/")) {
|
||||
String name = sname.get_slicec('/', 1);
|
||||
r_ret = data.icon_override.has(name) ? Variant(data.icon_override[name]) : Variant();
|
||||
} else if (sname.begins_with("custom_shaders/")) {
|
||||
String name = sname.get_slicec('/', 1);
|
||||
r_ret = data.shader_override.has(name) ? Variant(data.shader_override[name]) : Variant();
|
||||
} else if (sname.begins_with("custom_styles/")) {
|
||||
String name = sname.get_slicec('/', 1);
|
||||
r_ret = data.style_override.has(name) ? Variant(data.style_override[name]) : Variant();
|
||||
|
@ -366,18 +353,6 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
|
|||
p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_icons/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", hint));
|
||||
}
|
||||
}
|
||||
{
|
||||
List<StringName> names;
|
||||
theme->get_shader_list(get_class_name(), &names);
|
||||
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
|
||||
uint32_t hint = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
|
||||
if (data.shader_override.has(E->get())) {
|
||||
hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
|
||||
}
|
||||
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_shaders/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Shader,VisualShader", hint));
|
||||
}
|
||||
}
|
||||
{
|
||||
List<StringName> names;
|
||||
theme->get_stylebox_list(get_class_name(), &names);
|
||||
|
@ -481,10 +456,6 @@ bool Control::is_layout_rtl() const {
|
|||
}
|
||||
}
|
||||
|
||||
void Control::_resize(const Size2 &p_size) {
|
||||
_size_changed();
|
||||
}
|
||||
|
||||
//moved theme configuration here, so controls can set up even if still not inside active scene
|
||||
|
||||
void Control::add_child_notify(Node *p_child) {
|
||||
|
@ -901,35 +872,6 @@ Ref<Texture2D> Control::get_icons(Control *p_theme_owner, Window *p_theme_owner_
|
|||
return Theme::get_default()->get_icon(p_name, p_node_type);
|
||||
}
|
||||
|
||||
Ref<Shader> Control::get_theme_shader(const StringName &p_name, const StringName &p_node_type) const {
|
||||
if (p_node_type == StringName() || p_node_type == get_class_name()) {
|
||||
const Ref<Shader> *sdr = data.shader_override.getptr(p_name);
|
||||
if (sdr) {
|
||||
return *sdr;
|
||||
}
|
||||
}
|
||||
|
||||
StringName type = p_node_type ? p_node_type : get_class_name();
|
||||
|
||||
return get_shaders(data.theme_owner, data.theme_owner_window, p_name, type);
|
||||
}
|
||||
|
||||
Ref<Shader> Control::get_shaders(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
|
||||
Ref<Shader> shader;
|
||||
|
||||
if (_find_theme_item(p_theme_owner, p_theme_owner_window, shader, &Theme::get_shader, &Theme::has_shader, p_name, p_node_type)) {
|
||||
return shader;
|
||||
}
|
||||
|
||||
if (Theme::get_project_default().is_valid()) {
|
||||
if (Theme::get_project_default()->has_shader(p_name, p_node_type)) {
|
||||
return Theme::get_project_default()->get_shader(p_name, p_node_type);
|
||||
}
|
||||
}
|
||||
|
||||
return Theme::get_default()->get_shader(p_name, p_node_type);
|
||||
}
|
||||
|
||||
Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const StringName &p_node_type) const {
|
||||
if (p_node_type == StringName() || p_node_type == get_class_name()) {
|
||||
const Ref<StyleBox> *style = data.style_override.getptr(p_name);
|
||||
|
@ -1078,11 +1020,6 @@ bool Control::has_theme_icon_override(const StringName &p_name) const {
|
|||
return tex != nullptr;
|
||||
}
|
||||
|
||||
bool Control::has_theme_shader_override(const StringName &p_name) const {
|
||||
const Ref<Shader> *sdr = data.shader_override.getptr(p_name);
|
||||
return sdr != nullptr;
|
||||
}
|
||||
|
||||
bool Control::has_theme_stylebox_override(const StringName &p_name) const {
|
||||
const Ref<StyleBox> *style = data.style_override.getptr(p_name);
|
||||
return style != nullptr;
|
||||
|
@ -1133,31 +1070,6 @@ bool Control::has_icons(Control *p_theme_owner, Window *p_theme_owner_window, co
|
|||
return Theme::get_default()->has_icon(p_name, p_node_type);
|
||||
}
|
||||
|
||||
bool Control::has_theme_shader(const StringName &p_name, const StringName &p_node_type) const {
|
||||
if (p_node_type == StringName() || p_node_type == get_class_name()) {
|
||||
if (has_theme_shader_override(p_name)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
StringName type = p_node_type ? p_node_type : get_class_name();
|
||||
|
||||
return has_shaders(data.theme_owner, data.theme_owner_window, p_name, type);
|
||||
}
|
||||
|
||||
bool Control::has_shaders(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
|
||||
if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_shader, p_name, p_node_type)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Theme::get_project_default().is_valid()) {
|
||||
if (Theme::get_project_default()->has_shader(p_name, p_node_type)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return Theme::get_default()->has_shader(p_name, p_node_type);
|
||||
}
|
||||
|
||||
bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_node_type) const {
|
||||
if (p_node_type == StringName() || p_node_type == get_class_name()) {
|
||||
if (has_theme_stylebox_override(p_name)) {
|
||||
|
@ -1891,23 +1803,6 @@ void Control::add_theme_icon_override(const StringName &p_name, const Ref<Textur
|
|||
notification(NOTIFICATION_THEME_CHANGED);
|
||||
}
|
||||
|
||||
void Control::add_theme_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
|
||||
if (data.shader_override.has(p_name)) {
|
||||
data.shader_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
|
||||
}
|
||||
|
||||
// clear if "null" is passed instead of a shader
|
||||
if (p_shader.is_null()) {
|
||||
data.shader_override.erase(p_name);
|
||||
} else {
|
||||
data.shader_override[p_name] = p_shader;
|
||||
if (data.shader_override[p_name].is_valid()) {
|
||||
data.shader_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
|
||||
}
|
||||
}
|
||||
notification(NOTIFICATION_THEME_CHANGED);
|
||||
}
|
||||
|
||||
void Control::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
|
||||
if (data.style_override.has(p_name)) {
|
||||
data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
|
||||
|
@ -2905,7 +2800,6 @@ void Control::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_theme"), &Control::get_theme);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_theme_icon_override", "name", "texture"), &Control::add_theme_icon_override);
|
||||
ClassDB::bind_method(D_METHOD("add_theme_shader_override", "name", "shader"), &Control::add_theme_shader_override);
|
||||
ClassDB::bind_method(D_METHOD("add_theme_stylebox_override", "name", "stylebox"), &Control::add_theme_style_override);
|
||||
ClassDB::bind_method(D_METHOD("add_theme_font_override", "name", "font"), &Control::add_theme_font_override);
|
||||
ClassDB::bind_method(D_METHOD("add_theme_font_size_override", "name", "font_size"), &Control::add_theme_font_size_override);
|
||||
|
@ -2920,7 +2814,6 @@ void Control::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "node_type"), &Control::get_theme_constant, DEFVAL(""));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("has_theme_icon_override", "name"), &Control::has_theme_icon_override);
|
||||
ClassDB::bind_method(D_METHOD("has_theme_shader_override", "name"), &Control::has_theme_shader_override);
|
||||
ClassDB::bind_method(D_METHOD("has_theme_stylebox_override", "name"), &Control::has_theme_stylebox_override);
|
||||
ClassDB::bind_method(D_METHOD("has_theme_font_override", "name"), &Control::has_theme_font_override);
|
||||
ClassDB::bind_method(D_METHOD("has_theme_font_size_override", "name"), &Control::has_theme_font_size_override);
|
||||
|
|
|
@ -212,7 +212,6 @@ private:
|
|||
NodePath focus_prev;
|
||||
|
||||
HashMap<StringName, Ref<Texture2D>> icon_override;
|
||||
HashMap<StringName, Ref<Shader>> shader_override;
|
||||
HashMap<StringName, Ref<StyleBox>> style_override;
|
||||
HashMap<StringName, Ref<Font>> font_override;
|
||||
HashMap<StringName, int> font_size_override;
|
||||
|
@ -238,7 +237,6 @@ private:
|
|||
void _update_minimum_size();
|
||||
|
||||
void _update_scroll();
|
||||
void _resize(const Size2 &p_size);
|
||||
|
||||
void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]);
|
||||
void _compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]);
|
||||
|
@ -264,7 +262,6 @@ private:
|
|||
_FORCE_INLINE_ static bool _has_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type);
|
||||
|
||||
static Ref<Texture2D> get_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
static Ref<Shader> get_shaders(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
static Ref<StyleBox> get_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
static Ref<Font> get_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
static int get_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
|
@ -272,7 +269,6 @@ private:
|
|||
static int get_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
|
||||
static bool has_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
static bool has_shaders(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
static bool has_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
static bool has_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
static bool has_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
|
||||
|
@ -456,7 +452,6 @@ public:
|
|||
/* SKINNING */
|
||||
|
||||
void add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon);
|
||||
void add_theme_shader_override(const StringName &p_name, const Ref<Shader> &p_shader);
|
||||
void add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style);
|
||||
void add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font);
|
||||
void add_theme_font_size_override(const StringName &p_name, int p_font_size);
|
||||
|
@ -464,7 +459,6 @@ public:
|
|||
void add_theme_constant_override(const StringName &p_name, int p_constant);
|
||||
|
||||
Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
Ref<Shader> get_theme_shader(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
int get_theme_font_size(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
|
@ -472,7 +466,6 @@ public:
|
|||
int get_theme_constant(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
|
||||
bool has_theme_icon_override(const StringName &p_name) const;
|
||||
bool has_theme_shader_override(const StringName &p_name) const;
|
||||
bool has_theme_stylebox_override(const StringName &p_name) const;
|
||||
bool has_theme_font_override(const StringName &p_name) const;
|
||||
bool has_theme_font_size_override(const StringName &p_name) const;
|
||||
|
@ -480,7 +473,6 @@ public:
|
|||
bool has_theme_constant_override(const StringName &p_name) const;
|
||||
|
||||
bool has_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
bool has_theme_shader(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
bool has_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
bool has_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
bool has_theme_font_size(const StringName &p_name, const StringName &p_node_type = StringName()) const;
|
||||
|
|
|
@ -1424,20 +1424,6 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) {
|
||||
ERR_FAIL_INDEX_V((int)p_type, 19, false);
|
||||
|
||||
Item *item = p_item;
|
||||
|
||||
while (item) {
|
||||
if (item->type == p_type) {
|
||||
return true;
|
||||
}
|
||||
item = item->parent;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack) {
|
||||
Item *item = p_item;
|
||||
while (item) {
|
||||
|
|
|
@ -375,7 +375,6 @@ private:
|
|||
bool _find_strikethrough(Item *p_item);
|
||||
bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = nullptr);
|
||||
bool _find_layout_subitem(Item *from, Item *to);
|
||||
bool _find_by_type(Item *p_item, ItemType p_type);
|
||||
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
|
||||
|
||||
static Color _get_color_from_string(const String &p_color_str, const Color &p_default_color);
|
||||
|
|
|
@ -449,18 +449,6 @@ double ScrollBar::get_area_offset() const {
|
|||
return ofs;
|
||||
}
|
||||
|
||||
double ScrollBar::get_click_pos(const Point2 &p_pos) const {
|
||||
float pos = (orientation == VERTICAL) ? p_pos.y : p_pos.x;
|
||||
pos -= get_area_offset();
|
||||
|
||||
float area = get_area_size();
|
||||
if (area == 0) {
|
||||
return 0;
|
||||
} else {
|
||||
return pos / area;
|
||||
}
|
||||
}
|
||||
|
||||
double ScrollBar::get_grabber_offset() const {
|
||||
return (get_area_size()) * get_as_ratio();
|
||||
}
|
||||
|
|
|
@ -61,7 +61,6 @@ class ScrollBar : public Range {
|
|||
double get_grabber_min_size() const;
|
||||
double get_area_size() const;
|
||||
double get_area_offset() const;
|
||||
double get_click_pos(const Point2 &p_pos) const;
|
||||
double get_grabber_offset() const;
|
||||
|
||||
static void set_can_focus_by_default(bool p_can_focus);
|
||||
|
|
|
@ -597,12 +597,6 @@ String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
|
|||
return cells[p_column].buttons[p_idx].tooltip;
|
||||
}
|
||||
|
||||
int TreeItem::get_button_id(int p_column, int p_idx) const {
|
||||
ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
|
||||
ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1);
|
||||
return cells[p_column].buttons[p_idx].id;
|
||||
}
|
||||
|
||||
void TreeItem::erase_button(int p_column, int p_idx) {
|
||||
ERR_FAIL_INDEX(p_column, cells.size());
|
||||
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
|
||||
|
@ -4081,10 +4075,6 @@ void Tree::set_cursor_can_exit_tree(bool p_enable) {
|
|||
cursor_can_exit_tree = p_enable;
|
||||
}
|
||||
|
||||
bool Tree::can_cursor_exit_tree() const {
|
||||
return cursor_can_exit_tree;
|
||||
}
|
||||
|
||||
void Tree::set_hide_folding(bool p_hide) {
|
||||
hide_folding = p_hide;
|
||||
update();
|
||||
|
|
|
@ -227,7 +227,6 @@ public:
|
|||
int get_button_count(int p_column) const;
|
||||
String get_button_tooltip(int p_column, int p_idx) const;
|
||||
Ref<Texture2D> get_button(int p_column, int p_idx) const;
|
||||
int get_button_id(int p_column, int p_idx) const;
|
||||
void erase_button(int p_column, int p_idx);
|
||||
int get_button_by_id(int p_column, int p_id) const;
|
||||
void set_button(int p_column, int p_idx, const Ref<Texture2D> &p_button);
|
||||
|
@ -633,7 +632,6 @@ public:
|
|||
void scroll_to_item(TreeItem *p_item);
|
||||
|
||||
void set_cursor_can_exit_tree(bool p_enable);
|
||||
bool can_cursor_exit_tree() const;
|
||||
|
||||
VScrollBar *get_vscroll_bar() { return v_scroll; }
|
||||
|
||||
|
|
|
@ -1167,11 +1167,6 @@ Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName
|
|||
return Control::get_icons(theme_owner, theme_owner_window, p_name, type);
|
||||
}
|
||||
|
||||
Ref<Shader> Window::get_theme_shader(const StringName &p_name, const StringName &p_type) const {
|
||||
StringName type = p_type ? p_type : get_class_name();
|
||||
return Control::get_shaders(theme_owner, theme_owner_window, p_name, type);
|
||||
}
|
||||
|
||||
Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_type) const {
|
||||
StringName type = p_type ? p_type : get_class_name();
|
||||
return Control::get_styleboxs(theme_owner, theme_owner_window, p_name, type);
|
||||
|
@ -1202,11 +1197,6 @@ bool Window::has_theme_icon(const StringName &p_name, const StringName &p_type)
|
|||
return Control::has_icons(theme_owner, theme_owner_window, p_name, type);
|
||||
}
|
||||
|
||||
bool Window::has_theme_shader(const StringName &p_name, const StringName &p_type) const {
|
||||
StringName type = p_type ? p_type : get_class_name();
|
||||
return Control::has_shaders(theme_owner, theme_owner_window, p_name, type);
|
||||
}
|
||||
|
||||
bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_type) const {
|
||||
StringName type = p_type ? p_type : get_class_name();
|
||||
return Control::has_styleboxs(theme_owner, theme_owner_window, p_name, type);
|
||||
|
|
|
@ -253,7 +253,6 @@ public:
|
|||
Rect2i get_usable_parent_rect() const;
|
||||
|
||||
Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
Ref<Shader> get_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
int get_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
|
@ -261,7 +260,6 @@ public:
|
|||
int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
|
||||
bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
bool has_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
bool has_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
|
||||
|
|
|
@ -1481,16 +1481,6 @@ int SceneState::add_name(const StringName &p_name) {
|
|||
return names.size() - 1;
|
||||
}
|
||||
|
||||
int SceneState::find_name(const StringName &p_name) const {
|
||||
for (int i = 0; i < names.size(); i++) {
|
||||
if (names[i] == p_name) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int SceneState::add_value(const Variant &p_value) {
|
||||
variants.push_back(p_value);
|
||||
return variants.size() - 1;
|
||||
|
|
|
@ -172,7 +172,6 @@ public:
|
|||
//build API
|
||||
|
||||
int add_name(const StringName &p_name);
|
||||
int find_name(const StringName &p_name) const;
|
||||
int add_value(const Variant &p_value);
|
||||
int add_node_path(const NodePath &p_path);
|
||||
int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
|
||||
|
|
|
@ -404,16 +404,6 @@ void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const
|
|||
emit_changed();
|
||||
}
|
||||
|
||||
int StyleBoxFlat::get_corner_radius_min() const {
|
||||
int smallest = corner_radius[0];
|
||||
for (int i = 1; i < 4; i++) {
|
||||
if (smallest > corner_radius[i]) {
|
||||
smallest = corner_radius[i];
|
||||
}
|
||||
}
|
||||
return smallest;
|
||||
}
|
||||
|
||||
void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
|
||||
ERR_FAIL_INDEX((int)p_corner, 4);
|
||||
corner_radius[p_corner] = radius;
|
||||
|
|
|
@ -184,7 +184,6 @@ public:
|
|||
//CORNER
|
||||
void set_corner_radius_all(int radius);
|
||||
void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left);
|
||||
int get_corner_radius_min() const;
|
||||
|
||||
void set_corner_radius(Corner p_corner, const int radius);
|
||||
int get_corner_radius(Corner p_corner) const;
|
||||
|
|
|
@ -421,52 +421,6 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons
|
|||
}
|
||||
}
|
||||
|
||||
void Theme::set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader) {
|
||||
bool new_value = !shader_map.has(p_node_type) || !shader_map[p_node_type].has(p_name);
|
||||
|
||||
shader_map[p_node_type][p_name] = p_shader;
|
||||
|
||||
if (new_value) {
|
||||
_change_notify();
|
||||
emit_changed();
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_node_type) const {
|
||||
if (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()) {
|
||||
return shader_map[p_node_type][p_name];
|
||||
} else {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool Theme::has_shader(const StringName &p_name, const StringName &p_node_type) const {
|
||||
return (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid());
|
||||
}
|
||||
|
||||
void Theme::clear_shader(const StringName &p_name, const StringName &p_node_type) {
|
||||
ERR_FAIL_COND(!shader_map.has(p_node_type));
|
||||
ERR_FAIL_COND(!shader_map[p_node_type].has(p_name));
|
||||
|
||||
shader_map[p_node_type].erase(p_name);
|
||||
_change_notify();
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
void Theme::get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const {
|
||||
ERR_FAIL_NULL(p_list);
|
||||
|
||||
if (!shader_map.has(p_node_type)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const StringName *key = nullptr;
|
||||
|
||||
while ((key = shader_map[p_node_type].next(key))) {
|
||||
p_list->push_back(*key);
|
||||
}
|
||||
}
|
||||
|
||||
void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) {
|
||||
//ERR_FAIL_COND(p_style.is_null());
|
||||
|
||||
|
@ -782,7 +736,6 @@ void Theme::clear() {
|
|||
icon_map.clear();
|
||||
style_map.clear();
|
||||
font_map.clear();
|
||||
shader_map.clear();
|
||||
color_map.clear();
|
||||
constant_map.clear();
|
||||
|
||||
|
@ -837,7 +790,6 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
|
|||
|
||||
color_map = p_other->color_map;
|
||||
constant_map = p_other->constant_map;
|
||||
shader_map = p_other->shader_map;
|
||||
|
||||
_change_notify();
|
||||
emit_changed();
|
||||
|
|
|
@ -34,7 +34,6 @@
|
|||
#include "core/io/resource.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "scene/resources/font.h"
|
||||
#include "scene/resources/shader.h"
|
||||
#include "scene/resources/style_box.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
|
@ -48,7 +47,6 @@ class Theme : public Resource {
|
|||
HashMap<StringName, HashMap<StringName, Ref<StyleBox>>> style_map;
|
||||
HashMap<StringName, HashMap<StringName, Ref<Font>>> font_map;
|
||||
HashMap<StringName, HashMap<StringName, int>> font_size_map;
|
||||
HashMap<StringName, HashMap<StringName, Ref<Shader>>> shader_map;
|
||||
HashMap<StringName, HashMap<StringName, Color>> color_map;
|
||||
HashMap<StringName, HashMap<StringName, int>> constant_map;
|
||||
|
||||
|
@ -102,12 +100,6 @@ public:
|
|||
void clear_icon(const StringName &p_name, const StringName &p_node_type);
|
||||
void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
|
||||
|
||||
void set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader);
|
||||
Ref<Shader> get_shader(const StringName &p_name, const StringName &p_node_type) const;
|
||||
bool has_shader(const StringName &p_name, const StringName &p_node_type) const;
|
||||
void clear_shader(const StringName &p_name, const StringName &p_node_type);
|
||||
void get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const;
|
||||
|
||||
void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
|
||||
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
|
||||
bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;
|
||||
|
|
|
@ -95,15 +95,16 @@ public:
|
|||
int get_feed_index(int p_id);
|
||||
Ref<CameraFeed> get_feed_by_id(int p_id);
|
||||
|
||||
// add and remove feeds
|
||||
// Add and remove feeds.
|
||||
void add_feed(const Ref<CameraFeed> &p_feed);
|
||||
void remove_feed(const Ref<CameraFeed> &p_feed);
|
||||
|
||||
// get our feeds
|
||||
// Get our feeds.
|
||||
Ref<CameraFeed> get_feed(int p_index);
|
||||
int get_feed_count();
|
||||
Array get_feeds();
|
||||
|
||||
// Intended for use with custom CameraServer implementation.
|
||||
RID feed_texture(int p_id, FeedImage p_texture);
|
||||
|
||||
CameraServer();
|
||||
|
|
|
@ -2184,15 +2184,6 @@ void RenderingServer::_bind_methods() {
|
|||
ADD_SIGNAL(MethodInfo("frame_post_draw"));
|
||||
}
|
||||
|
||||
void RenderingServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
|
||||
ERR_FAIL_COND(p_margins.size() != 4);
|
||||
//canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
|
||||
}
|
||||
|
||||
void RenderingServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
|
||||
camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
|
||||
}
|
||||
|
||||
void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
|
||||
Vector<Vector3> vertices;
|
||||
Vector<Vector3> normals;
|
||||
|
|
|
@ -50,8 +50,6 @@ class RenderingServer : public Object {
|
|||
int mm_policy;
|
||||
bool render_loop_enabled = true;
|
||||
|
||||
void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
|
||||
void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
|
||||
Array _get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const;
|
||||
|
||||
protected:
|
||||
|
|
Loading…
Reference in New Issue