Fixed build failing when REAL_T double and dotnet enabled
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@ -333,14 +333,14 @@ namespace Godot
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/// <param name="to">The destination color for interpolation.</param>
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/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
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/// <returns>The resulting color of the interpolation.</returns>
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public Color Lerp(Color to, float weight)
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public Color Lerp(Color to, real_t weight)
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{
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return new Color
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(
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Mathf.Lerp(r, to.r, weight),
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Mathf.Lerp(g, to.g, weight),
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Mathf.Lerp(b, to.b, weight),
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Mathf.Lerp(a, to.a, weight)
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(float)Mathf.Lerp(r, to.r, weight),
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(float)Mathf.Lerp(g, to.g, weight),
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(float)Mathf.Lerp(b, to.b, weight),
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(float)Mathf.Lerp(a, to.a, weight)
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);
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}
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@ -355,10 +355,10 @@ namespace Godot
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{
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return new Color
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(
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Mathf.Lerp(r, to.r, weight.r),
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Mathf.Lerp(g, to.g, weight.g),
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Mathf.Lerp(b, to.b, weight.b),
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Mathf.Lerp(a, to.a, weight.a)
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(float)Mathf.Lerp(r, to.r, weight.r),
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(float)Mathf.Lerp(g, to.g, weight.g),
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(float)Mathf.Lerp(b, to.b, weight.b),
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(float)Mathf.Lerp(a, to.a, weight.a)
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);
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}
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