[DOCS] clarify that OS.get_user_data_dir needs project name
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</return>
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</return>
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<description>
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<description>
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Returns the absolute directory path where user data is written ([code]user://[/code]).
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Returns the absolute directory path where user data is written ([code]user://[/code]).
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On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
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On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
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On Windows, this is [code]%APPDATA%/Godot/app_userdata/[project_name][/code], or [code]%APPDATA%/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
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If the project name is empty, [code]user://[/code] falls back to [code]res://[/code].
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</description>
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</description>
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</method>
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</method>
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<method name="get_virtual_keyboard_height">
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<method name="get_virtual_keyboard_height">
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