Prevent shader crash when name conflict with "dus" and "__" occured
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@ -662,6 +662,8 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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idx++;
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idx++;
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}
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}
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str = str.replace("dus_", "_");
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return _make_token(TK_IDENTIFIER, str);
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return _make_token(TK_IDENTIFIER, str);
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}
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}
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