Merge pull request #8214 from tagcup/bounce_reflect_slide
Made slide and reflect active verbs acting on itself in Vector2 and V…
This commit is contained in:
commit
2c4e4432af
|
@ -61,6 +61,10 @@ Vector2 Vector2::normalized() const {
|
|||
return v;
|
||||
}
|
||||
|
||||
bool Vector2::is_normalized() const {
|
||||
return Math::isequal_approx(length(), (real_t)1.0);
|
||||
}
|
||||
|
||||
real_t Vector2::distance_to(const Vector2 &p_vector2) const {
|
||||
|
||||
return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y));
|
||||
|
@ -274,13 +278,23 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
|
|||
*/
|
||||
}
|
||||
|
||||
Vector2 Vector2::slide(const Vector2 &p_vec) const {
|
||||
|
||||
return p_vec - *this * this->dot(p_vec);
|
||||
// slide returns the component of the vector along the given plane, specified by its normal vector.
|
||||
Vector2 Vector2::slide(const Vector2 &p_n) const {
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2());
|
||||
#endif
|
||||
return *this - p_n * this->dot(p_n);
|
||||
}
|
||||
Vector2 Vector2::reflect(const Vector2 &p_vec) const {
|
||||
|
||||
return p_vec - *this * this->dot(p_vec) * 2.0;
|
||||
Vector2 Vector2::bounce(const Vector2 &p_n) const {
|
||||
return -reflect(p_n);
|
||||
}
|
||||
|
||||
Vector2 Vector2::reflect(const Vector2 &p_n) const {
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector2());
|
||||
#endif
|
||||
return 2.0 * p_n * this->dot(p_n) - *this;
|
||||
}
|
||||
|
||||
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
|
||||
|
|
|
@ -82,6 +82,7 @@ struct Vector2 {
|
|||
|
||||
void normalize();
|
||||
Vector2 normalized() const;
|
||||
bool is_normalized() const;
|
||||
|
||||
real_t length() const;
|
||||
real_t length_squared() const;
|
||||
|
@ -106,6 +107,7 @@ struct Vector2 {
|
|||
Vector2 cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
|
||||
|
||||
Vector2 slide(const Vector2 &p_vec) const;
|
||||
Vector2 bounce(const Vector2 &p_vec) const;
|
||||
Vector2 reflect(const Vector2 &p_vec) const;
|
||||
|
||||
Vector2 operator+(const Vector2 &p_v) const;
|
||||
|
|
|
@ -107,6 +107,7 @@ struct Vector3 {
|
|||
_FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 slide(const Vector3 &p_vec) const;
|
||||
_FORCE_INLINE_ Vector3 bounce(const Vector3 &p_vec) const;
|
||||
_FORCE_INLINE_ Vector3 reflect(const Vector3 &p_vec) const;
|
||||
|
||||
/* Operators */
|
||||
|
@ -400,14 +401,23 @@ void Vector3::zero() {
|
|||
x = y = z = 0;
|
||||
}
|
||||
|
||||
Vector3 Vector3::slide(const Vector3 &p_vec) const {
|
||||
|
||||
return p_vec - *this * this->dot(p_vec);
|
||||
// slide returns the component of the vector along the given plane, specified by its normal vector.
|
||||
Vector3 Vector3::slide(const Vector3 &p_n) const {
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3());
|
||||
#endif
|
||||
return *this - p_n * this->dot(p_n);
|
||||
}
|
||||
|
||||
Vector3 Vector3::reflect(const Vector3 &p_vec) const {
|
||||
Vector3 Vector3::bounce(const Vector3 &p_n) const {
|
||||
return -reflect(p_n);
|
||||
}
|
||||
|
||||
return p_vec - *this * this->dot(p_vec) * 2.0;
|
||||
Vector3 Vector3::reflect(const Vector3 &p_n) const {
|
||||
#ifdef DEBUG_ENABLED
|
||||
ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3());
|
||||
#endif
|
||||
return 2.0 * p_n * this->dot(p_n) - *this;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -340,6 +340,7 @@ struct _VariantCall {
|
|||
VCALL_LOCALMEM0R(Vector2, aspect);
|
||||
VCALL_LOCALMEM1R(Vector2, dot);
|
||||
VCALL_LOCALMEM1R(Vector2, slide);
|
||||
VCALL_LOCALMEM1R(Vector2, bounce);
|
||||
VCALL_LOCALMEM1R(Vector2, reflect);
|
||||
VCALL_LOCALMEM0R(Vector2, angle);
|
||||
//VCALL_LOCALMEM1R(Vector2,cross);
|
||||
|
@ -377,6 +378,7 @@ struct _VariantCall {
|
|||
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
|
||||
VCALL_LOCALMEM1R(Vector3, angle_to);
|
||||
VCALL_LOCALMEM1R(Vector3, slide);
|
||||
VCALL_LOCALMEM1R(Vector3, bounce);
|
||||
VCALL_LOCALMEM1R(Vector3, reflect);
|
||||
|
||||
VCALL_LOCALMEM0R(Plane, normalized);
|
||||
|
@ -1438,8 +1440,9 @@ void register_variant_methods() {
|
|||
ADDFUNC1(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray());
|
||||
ADDFUNC0(VECTOR2, REAL, Vector2, aspect, varray());
|
||||
ADDFUNC1(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray());
|
||||
ADDFUNC1(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "vec", varray());
|
||||
ADDFUNC1(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "vec", varray());
|
||||
ADDFUNC1(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "n", varray());
|
||||
ADDFUNC1(VECTOR2, VECTOR2, Vector2, bounce, VECTOR2, "n", varray());
|
||||
ADDFUNC1(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "n", varray());
|
||||
//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
|
||||
ADDFUNC0(VECTOR2, VECTOR2, Vector2, abs, varray());
|
||||
ADDFUNC1(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray());
|
||||
|
@ -1475,8 +1478,9 @@ void register_variant_methods() {
|
|||
ADDFUNC1(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
|
||||
ADDFUNC1(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
|
||||
ADDFUNC1(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
|
||||
ADDFUNC1(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "by", varray());
|
||||
ADDFUNC1(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "by", varray());
|
||||
ADDFUNC1(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
|
||||
ADDFUNC1(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
|
||||
ADDFUNC1(VECTOR3, VECTOR3, Vector3, reflect, VECTOR3, "n", varray());
|
||||
|
||||
ADDFUNC0(PLANE, PLANE, Plane, normalized, varray());
|
||||
ADDFUNC0(PLANE, VECTOR3, Plane, center, varray());
|
||||
|
|
|
@ -46992,6 +46992,15 @@ do_property].
|
|||
Returns the ratio of X to Y.
|
||||
</description>
|
||||
</method>
|
||||
<method name="bounce">
|
||||
<return type="Vector2">
|
||||
</return>
|
||||
<argument index="0" name="n" type="Vector2">
|
||||
</argument>
|
||||
<description>
|
||||
Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
|
||||
</description>
|
||||
</method>
|
||||
<method name="clamped">
|
||||
<return type="Vector2">
|
||||
</return>
|
||||
|
@ -47084,10 +47093,10 @@ do_property].
|
|||
<method name="reflect">
|
||||
<return type="Vector2">
|
||||
</return>
|
||||
<argument index="0" name="vec" type="Vector2">
|
||||
<argument index="0" name="n" type="Vector2">
|
||||
</argument>
|
||||
<description>
|
||||
Like "slide", but reflects the Vector instead of continuing along the wall.
|
||||
Reflects the vector along the given plane, specified by its normal vector.
|
||||
</description>
|
||||
</method>
|
||||
<method name="rotated">
|
||||
|
@ -47102,10 +47111,10 @@ do_property].
|
|||
<method name="slide">
|
||||
<return type="Vector2">
|
||||
</return>
|
||||
<argument index="0" name="vec" type="Vector2">
|
||||
<argument index="0" name="n" type="Vector2">
|
||||
</argument>
|
||||
<description>
|
||||
Slides the vector by the other vector.
|
||||
Slide returns the component of the vector along the given plane, specified by its normal vector.
|
||||
</description>
|
||||
</method>
|
||||
<method name="snapped">
|
||||
|
@ -47178,6 +47187,15 @@ do_property].
|
|||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="bounce">
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<argument index="0" name="n" type="Vector3">
|
||||
</argument>
|
||||
<description>
|
||||
Bounce returns the vector "bounced off" from the given plane, specified by its normal vector.
|
||||
</description>
|
||||
</method>
|
||||
<method name="ceil">
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
|
@ -47308,10 +47326,10 @@ do_property].
|
|||
<method name="reflect">
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<argument index="0" name="by" type="Vector3">
|
||||
<argument index="0" name="n" type="Vector3">
|
||||
</argument>
|
||||
<description>
|
||||
Like "slide", but reflects the Vector instead of continuing along the wall.
|
||||
Reflects the vector along the given plane, specified by its normal vector.
|
||||
</description>
|
||||
</method>
|
||||
<method name="rotated">
|
||||
|
@ -47328,10 +47346,10 @@ do_property].
|
|||
<method name="slide">
|
||||
<return type="Vector3">
|
||||
</return>
|
||||
<argument index="0" name="by" type="Vector3">
|
||||
<argument index="0" name="n" type="Vector3">
|
||||
</argument>
|
||||
<description>
|
||||
Slides the vector along a wall.
|
||||
Slide returns the component of the vector along the given plane, specified by its normal vector.
|
||||
</description>
|
||||
</method>
|
||||
<method name="snapped">
|
||||
|
|
|
@ -1205,8 +1205,9 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
|
|||
}
|
||||
}
|
||||
|
||||
motion = get_collision_normal().slide(motion);
|
||||
lv = get_collision_normal().slide(lv);
|
||||
Vector2 n = get_collision_normal();
|
||||
motion = motion.slide(n);
|
||||
lv = lv.slide(n);
|
||||
Variant collider = _get_collider();
|
||||
if (collider.get_type() != Variant::NIL) {
|
||||
move_and_slide_colliders.push_back(collider);
|
||||
|
|
Loading…
Reference in New Issue