Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv

Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
This commit is contained in:
Aaron Franke 2020-11-21 02:42:29 -05:00
parent 48049b8d9e
commit 2c53e8b0e9
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
4 changed files with 54 additions and 24 deletions

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@ -2766,8 +2766,8 @@ Dictionary Image::_get_data() const {
return d;
}
Color Image::get_pixelv(const Point2 &p_src) const {
return get_pixel(p_src.x, p_src.y);
Color Image::get_pixelv(const Point2i &p_point) const {
return get_pixel(p_point.x, p_point.y);
}
Color Image::_get_color_at_ofs(const uint8_t *ptr, uint32_t ofs) const {
@ -2976,8 +2976,8 @@ Color Image::get_pixel(int p_x, int p_y) const {
return _get_color_at_ofs(data.ptr(), ofs);
}
void Image::set_pixelv(const Point2 &p_dst, const Color &p_color) {
set_pixel(p_dst.x, p_dst.y, p_color);
void Image::set_pixelv(const Point2i &p_point, const Color &p_color) {
set_pixel(p_point.x, p_point.y, p_color);
}
void Image::set_pixel(int p_x, int p_y, const Color &p_color) {
@ -3132,9 +3132,9 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data", "data"), &Image::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &Image::_get_data);
ClassDB::bind_method(D_METHOD("get_pixelv", "src"), &Image::get_pixelv);
ClassDB::bind_method(D_METHOD("get_pixelv", "point"), &Image::get_pixelv);
ClassDB::bind_method(D_METHOD("get_pixel", "x", "y"), &Image::get_pixel);
ClassDB::bind_method(D_METHOD("set_pixelv", "dst", "color"), &Image::set_pixelv);
ClassDB::bind_method(D_METHOD("set_pixelv", "point", "color"), &Image::set_pixelv);
ClassDB::bind_method(D_METHOD("set_pixel", "x", "y", "color"), &Image::set_pixel);
ClassDB::bind_method(D_METHOD("load_png_from_buffer", "buffer"), &Image::load_png_from_buffer);

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@ -387,9 +387,9 @@ public:
UsedChannels detect_used_channels(CompressSource p_source = COMPRESS_SOURCE_GENERIC);
void optimize_channels();
Color get_pixelv(const Point2 &p_src) const;
Color get_pixelv(const Point2i &p_point) const;
Color get_pixel(int p_x, int p_y) const;
void set_pixelv(const Point2 &p_dst, const Color &p_color);
void set_pixelv(const Point2i &p_point, const Color &p_color);
void set_pixel(int p_x, int p_y, const Color &p_color);
void set_as_black();

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@ -269,16 +269,18 @@
<argument index="1" name="y" type="int">
</argument>
<description>
Returns the color of the pixel at [code](x, y)[/code]. This is the same as [method get_pixelv], but with two integer arguments instead of a [Vector2] argument.
Returns the color of the pixel at [code](x, y)[/code].
This is the same as [method get_pixelv], but with two integer arguments instead of a [Vector2i] argument.
</description>
</method>
<method name="get_pixelv" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="src" type="Vector2">
<argument index="0" name="point" type="Vector2i">
</argument>
<description>
Returns the color of the pixel at [code]src[/code]. This is the same as [method get_pixel], but with a [Vector2] argument instead of two integer arguments.
Returns the color of the pixel at [code]point[/code].
This is the same as [method get_pixel], but with a [Vector2i] argument instead of two integer arguments.
</description>
</method>
<method name="get_rect" qualifiers="const">
@ -475,28 +477,56 @@
<argument index="2" name="color" type="Color">
</argument>
<description>
Sets the [Color] of the pixel at [code](x, y)[/code]. Example:
[codeblock]
Sets the [Color] of the pixel at [code](x, y)[/code] to [code]color[/code]. Example:
[codeblocks]
[gdscript]
var img_width = 10
var img_height = 5
var img = Image.new()
img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
img.set_pixel(x, y, color)
[/codeblock]
img.set_pixel(1, 2, Color.red) # Sets the color at (1, 2) to red.
[/gdscript]
[csharp]
int imgWidth = 10;
int imgHeight = 5;
var img = new Image();
img.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
img.SetPixel(1, 2, Colors.Red); // Sets the color at (1, 2) to red.
[/csharp]
[/codeblocks]
This is the same as [method set_pixelv], but with a two integer arguments instead of a [Vector2i] argument.
</description>
</method>
<method name="set_pixelv">
<return type="void">
</return>
<argument index="0" name="dst" type="Vector2">
<argument index="0" name="point" type="Vector2i">
</argument>
<argument index="1" name="color" type="Color">
</argument>
<description>
Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code]. Note that the [code]dst[/code] values must be integers. Example:
[codeblock]
Sets the [Color] of the pixel at [code]point[/code] to [code]color[/code]. Example:
[codeblocks]
[gdscript]
var img_width = 10
var img_height = 5
var img = Image.new()
img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
img.set_pixelv(Vector2(x, y), color)
[/codeblock]
img.set_pixelv(Vector2i(1, 2), Color.red) # Sets the color at (1, 2) to red.
[/gdscript]
[csharp]
int imgWidth = 10;
int imgHeight = 5;
var img = new Image();
img.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
img.SetPixelv(new Vector2i(1, 2), Colors.Red); // Sets the color at (1, 2) to red.
[/csharp]
[/codeblocks]
This is the same as [method set_pixel], but with a [Vector2i] argument instead of two integer arguments.
</description>
</method>
<method name="shrink_x2">

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@ -97,7 +97,7 @@ Error ResourceImporterTextureAtlas::import(const String &p_source_file, const St
return OK;
}
static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_transposed, Ref<Image> p_image, const Ref<Image> &p_src_image) {
static void _plot_triangle(Vector2i *vertices, const Vector2i &p_offset, bool p_transposed, Ref<Image> p_image, const Ref<Image> &p_src_image) {
int width = p_image->get_width();
int height = p_image->get_height();
int src_width = p_src_image->get_width();
@ -281,13 +281,13 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
for (int j = 0; j < pack_data.chart_pieces.size(); j++) {
const EditorAtlasPacker::Chart &chart = charts[pack_data.chart_pieces[j]];
for (int k = 0; k < chart.faces.size(); k++) {
Vector2 positions[3];
Vector2i positions[3];
for (int l = 0; l < 3; l++) {
int vertex_idx = chart.faces[k].vertex[l];
positions[l] = chart.vertices[vertex_idx];
positions[l] = Vector2i(chart.vertices[vertex_idx]);
}
_plot_triangle(positions, chart.final_offset, chart.transposed, new_atlas, pack_data.image);
_plot_triangle(positions, Vector2i(chart.final_offset), chart.transposed, new_atlas, pack_data.image);
}
}
}