Merge pull request #93256 from bruvzg/ts_offset_accum
[TextServer] Save advances rounding remainders to prevent rounding error accumulation.
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commit
2c5f6db8c2
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@ -6052,6 +6052,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_star
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unsigned int last_cluster_index = 0;
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bool last_cluster_valid = true;
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double adv_rem = 0.0;
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for (unsigned int i = 0; i < glyph_count; i++) {
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if ((i > 0) && (last_cluster_id != glyph_info[i].cluster)) {
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if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) {
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@ -6097,21 +6098,31 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int64_t p_star
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gl.index = glyph_info[i].codepoint;
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if (gl.index != 0) {
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_ensure_glyph(fd, fss, gl.index | mod);
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if (subpos) {
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gl.x_off = (double)glyph_pos[i].x_offset / (64.0 / scale);
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} else if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
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gl.x_off = Math::round(adv_rem + ((double)glyph_pos[i].x_offset / (64.0 / scale)));
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} else {
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gl.x_off = Math::round((double)glyph_pos[i].x_offset / (64.0 / scale));
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}
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if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
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gl.y_off = -Math::round((double)glyph_pos[i].y_offset / (64.0 / scale));
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} else {
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gl.y_off = -Math::round(adv_rem + ((double)glyph_pos[i].y_offset / (64.0 / scale)));
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}
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if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
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if (subpos) {
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gl.advance = (double)glyph_pos[i].x_advance / (64.0 / scale) + ea;
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} else {
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gl.advance = Math::round((double)glyph_pos[i].x_advance / (64.0 / scale) + ea);
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double full_adv = adv_rem + ((double)glyph_pos[i].x_advance / (64.0 / scale) + ea);
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gl.advance = Math::round(full_adv);
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adv_rem = full_adv - gl.advance;
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}
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} else {
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gl.advance = -Math::round((double)glyph_pos[i].y_advance / (64.0 / scale));
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double full_adv = adv_rem + ((double)glyph_pos[i].y_advance / (64.0 / scale));
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gl.advance = -Math::round(full_adv);
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adv_rem = full_adv + gl.advance;
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}
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if (subpos) {
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gl.x_off = (double)glyph_pos[i].x_offset / (64.0 / scale);
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} else {
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gl.x_off = Math::round((double)glyph_pos[i].x_offset / (64.0 / scale));
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}
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gl.y_off = -Math::round((double)glyph_pos[i].y_offset / (64.0 / scale));
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if (p_sd->orientation == ORIENTATION_HORIZONTAL) {
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gl.y_off += _font_get_baseline_offset(gl.font_rid) * (double)(_font_get_ascent(gl.font_rid, gl.font_size) + _font_get_descent(gl.font_rid, gl.font_size));
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} else {
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