AO support for GIProbe (right on time for Godot Sprint!)
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@ -134,6 +134,24 @@ float GIProbeData::get_energy() const {
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return energy;
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}
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void GIProbeData::set_ao(float p_ao) {
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VS::get_singleton()->gi_probe_set_ao(probe, p_ao);
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ao = p_ao;
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}
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float GIProbeData::get_ao() const {
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return ao;
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}
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void GIProbeData::set_ao_strength(float p_ao_strength) {
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VS::get_singleton()->gi_probe_set_ao_strength(probe, p_ao_strength);
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ao_strength = p_ao_strength;
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}
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float GIProbeData::get_ao_strength() const {
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return ao_strength;
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}
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void GIProbeData::set_bias(float p_bias) {
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VS::get_singleton()->gi_probe_set_bias(probe, p_bias);
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bias = p_bias;
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@ -213,6 +231,12 @@ void GIProbeData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &GIProbeData::set_anisotropy_strength);
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ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &GIProbeData::get_anisotropy_strength);
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ClassDB::bind_method(D_METHOD("set_ao", "ao"), &GIProbeData::set_ao);
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ClassDB::bind_method(D_METHOD("get_ao"), &GIProbeData::get_ao);
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ClassDB::bind_method(D_METHOD("set_ao_strength", "strength"), &GIProbeData::set_ao_strength);
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ClassDB::bind_method(D_METHOD("get_ao_strength"), &GIProbeData::get_ao_strength);
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ClassDB::bind_method(D_METHOD("set_interior", "interior"), &GIProbeData::set_interior);
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ClassDB::bind_method(D_METHOD("is_interior"), &GIProbeData::is_interior);
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@ -230,12 +254,16 @@ void GIProbeData::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "anisotropy_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_anisotropy_strength", "get_anisotropy_strength");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao", "get_ao");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_strength", "get_ao_strength");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_two_bounces"), "set_use_two_bounces", "is_using_two_bounces");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
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}
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GIProbeData::GIProbeData() {
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ao = 0.0;
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ao_strength = 0.5;
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dynamic_range = 4;
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energy = 1.0;
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bias = 1.5;
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@ -53,6 +53,8 @@ class GIProbeData : public Resource {
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float normal_bias;
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float propagation;
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float anisotropy_strength;
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float ao;
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float ao_strength;
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bool interior;
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bool use_two_bounces;
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@ -79,6 +81,12 @@ public:
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void set_anisotropy_strength(float p_anisotropy_strength);
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float get_anisotropy_strength() const;
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void set_ao(float p_ao);
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float get_ao() const;
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void set_ao_strength(float p_ao_strength);
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float get_ao_strength() const;
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void set_energy(float p_energy);
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float get_energy() const;
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@ -508,6 +508,12 @@ public:
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virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
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virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
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virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
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virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
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virtual void gi_probe_set_ao_strength(RID p_gi_probe, float p_strength) = 0;
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virtual float gi_probe_get_ao_strength(RID p_gi_probe) const = 0;
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virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
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virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;
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@ -1555,6 +1555,8 @@ void RasterizerSceneForwardRD::_setup_gi_probes(RID *p_gi_probe_probe_cull_resul
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gi_probe_ubo.blend_ambient = !storage->gi_probe_is_interior(base_probe);
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gi_probe_ubo.texture_slot = gi_probe_instance_get_slot(rpi);
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gi_probe_ubo.anisotropy_strength = storage->gi_probe_get_anisotropy_strength(base_probe);
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gi_probe_ubo.ao = storage->gi_probe_get_ao(base_probe);
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gi_probe_ubo.ao_strength = storage->gi_probe_get_ao_strength(base_probe);
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if (gi_probe_is_anisotropic()) {
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gi_probe_ubo.texture_slot *= 3;
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@ -262,7 +262,9 @@ class RasterizerSceneForwardRD : public RasterizerSceneRD {
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uint32_t texture_slot;
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float anisotropy_strength;
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uint32_t pad[3];
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float ao;
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float ao_strength;
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uint32_t pad[1];
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};
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enum {
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@ -229,6 +229,7 @@ private:
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bool gi_probe_use_anisotropy = false;
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GIProbeQuality gi_probe_quality = GIPROBE_QUALITY_MEDIUM;
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bool gi_probe_slots_dirty = true;
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Vector<RID> gi_probe_slots;
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enum {
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@ -3771,6 +3771,32 @@ float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
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return gi_probe->energy;
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}
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void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
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GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
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ERR_FAIL_COND(!gi_probe);
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gi_probe->ao = p_ao;
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}
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float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
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GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
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ERR_FAIL_COND_V(!gi_probe, 0);
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return gi_probe->ao;
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}
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void RasterizerStorageRD::gi_probe_set_ao_strength(RID p_gi_probe, float p_strength) {
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GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
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ERR_FAIL_COND(!gi_probe);
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gi_probe->ao_strength = p_strength;
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}
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float RasterizerStorageRD::gi_probe_get_ao_strength(RID p_gi_probe) const {
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GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
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ERR_FAIL_COND_V(!gi_probe, 0);
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return gi_probe->ao_strength;
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}
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void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
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GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
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ERR_FAIL_COND(!gi_probe);
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@ -423,6 +423,8 @@ private:
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float dynamic_range = 4.0;
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float energy = 1.0;
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float ao = 0.0;
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float ao_strength = 0.5;
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float bias = 1.4;
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float normal_bias = 0.0;
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float propagation = 0.7;
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@ -987,6 +989,12 @@ public:
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void gi_probe_set_energy(RID p_gi_probe, float p_energy);
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float gi_probe_get_energy(RID p_gi_probe) const;
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void gi_probe_set_ao(RID p_gi_probe, float p_ao);
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float gi_probe_get_ao(RID p_gi_probe) const;
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void gi_probe_set_ao_strength(RID p_gi_probe, float p_strength);
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float gi_probe_get_ao_strength(RID p_gi_probe) const;
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void gi_probe_set_bias(RID p_gi_probe, float p_bias);
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float gi_probe_get_bias(RID p_gi_probe) const;
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@ -956,37 +956,7 @@ vec4 voxel_cone_trace(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction,
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return color;
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}
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#if 0
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vec4 voxel_cone_trace_skiplod(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
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float dist = p_bias;
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vec4 color = vec4(0.0);
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float skip_lod = 1.0;
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while (dist < max_distance && color.a < 0.95) {
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float diameter = max(1.0, 2.0 * tan_half_angle * dist);
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vec3 uvw_pos = (pos + dist * direction) * cell_size;
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float half_diameter = diameter * 0.5;
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//check if outside, then break
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if ( any(greaterThan(abs(uvw_pos - 0.5),vec3(0.5f + half_diameter * cell_size)) ) ) {
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break;
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}
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vec4 scolor = textureLod(sampler3D(probe,material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, log2(diameter));
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float a = (1.0 - color.a);
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color += a * scolor;
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float upper_opacity = textureLod(sampler3D(probe,material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, skip_lod).a;
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float skip_factor = exp2( max( 0.0f, skip_lod * 0.5f - 1.0f ) ) * (1.0f - upper_opacity) + upper_opacity;
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skip_factor = mix( skip_factor, 1.0f, min( -1.0 + upper_opacity * probeParams.vctSpecularSdfFactor + tan_half_angle * 50.0f, 1.0f ) );
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skip_lod = clamp( skip_lod + (1.0f - upper_opacity) * 2.0f - 1.0f, 1.0f, probeParams.vctSpecSdfMaxMip );
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dist += half_diameter * skip_factor;
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}
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return color;
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}
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#endif
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#ifndef GI_PROBE_HIGH_QUALITY
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//faster version for 45 degrees
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@ -1015,7 +985,8 @@ vec4 voxel_cone_trace_anisotropic_45_degrees(texture3D probe,texture3D aniso_pos
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lod_level+=1.0;
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float a = (1.0 - color.a);
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color += a * scolor;
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scolor *= a;
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color += scolor;
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dist += radius;
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radius = max(0.5, tan_half_angle * dist);
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@ -1026,7 +997,7 @@ vec4 voxel_cone_trace_anisotropic_45_degrees(texture3D probe,texture3D aniso_pos
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}
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#else
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vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
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vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias ) {
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float dist = p_bias;
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vec4 color = vec4(0.0);
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@ -1044,7 +1015,8 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3
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lod_level+=1.0;
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float a = (1.0 - color.a);
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color += a * scolor;
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scolor *= a;
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color += scolor;
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dist += radius;
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radius = max(0.5, tan_half_angle * dist);
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@ -1060,7 +1032,7 @@ vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3
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//standard voxel cone trace
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vec4 voxel_cone_trace_anisotropic(texture3D probe,texture3D aniso_pos,texture3D aniso_neg,vec3 normal, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
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vec4 voxel_cone_trace_anisotropic(texture3D probe,texture3D aniso_pos,texture3D aniso_neg,vec3 normal, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias ) {
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float dist = p_bias;
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vec4 color = vec4(0.0);
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@ -1081,7 +1053,8 @@ vec4 voxel_cone_trace_anisotropic(texture3D probe,texture3D aniso_pos,texture3D
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scolor.rgb*=dot(max(vec3(0.0),(normal * aniso_pos)),vec3(1.0)) + dot(max(vec3(0.0),(-normal * aniso_neg)),vec3(1.0));
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float a = (1.0 - color.a);
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color += a * scolor;
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scolor *= a;
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color += scolor;
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dist += half_diameter;
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}
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@ -1155,8 +1128,8 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
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#endif
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vec3 light = vec3(0.0);
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for (int i = 0; i < MAX_CONE_DIRS; i++) {
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for (int i = 0; i < MAX_CONE_DIRS; i++) {
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vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz);
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@ -1165,11 +1138,14 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
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#ifdef GI_PROBE_USE_ANISOTROPY
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vec4 cone_light = voxel_cone_trace_anisotropic(gi_probe_textures[gi_probes.data[index].texture_slot],gi_probe_textures[gi_probes.data[index].texture_slot+1],gi_probe_textures[gi_probes.data[index].texture_slot+2],normalize(mix(dir,normal,gi_probes.data[index].anisotropy_strength)),cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
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#else
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vec4 cone_light = voxel_cone_trace(gi_probe_textures[gi_probes.data[index].texture_slot], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
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#endif // GI_PROBE_USE_ANISOTROPY
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#else
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#ifdef GI_PROBE_USE_ANISOTROPY
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vec4 cone_light = voxel_cone_trace_anisotropic_45_degrees(gi_probe_textures[gi_probes.data[index].texture_slot],gi_probe_textures[gi_probes.data[index].texture_slot+1],gi_probe_textures[gi_probes.data[index].texture_slot+2],normalize(mix(dir,normal,gi_probes.data[index].anisotropy_strength)),cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
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#else
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@ -1180,11 +1156,24 @@ void gi_probe_compute(uint index, vec3 position, vec3 normal,vec3 ref_vec, mat3
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if (gi_probes.data[index].blend_ambient) {
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cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95));
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}
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light+=cone_weights[i] * cone_light.rgb;
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}
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light *= gi_probes.data[index].dynamic_range;
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if (gi_probes.data[index].ambient_occlusion > 0.01) {
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float ao = 0.0;
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for (int i=0;i<5;i++) {
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vec3 ofs = (position + normal * float(1<<i) * 1.5) * cell_size;
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ao += textureLod(sampler3D(gi_probe_textures[gi_probes.data[index].texture_slot],material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]),ofs,float(i) ).a;
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light *= mix(max(0.0,1.0-(ao * gi_probes.data[index].ambient_occlusion )),1.0,gi_probes.data[index].ambient_occlusion_strength);
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}
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}
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out_diff += vec4(light * blend, blend);
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//irradiance
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vec4 amb_accum = vec4(0.0);
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vec4 spec_accum = vec4(0.0);
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gi_probe_compute(index1, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum );
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gi_probe_compute(index1, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
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uint index2 = instances.data[instance_index].gi_offset>>16;
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if (index2!=0xFFFF) {
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gi_probe_compute(index2, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum );
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gi_probe_compute(index2, vertex, normal, ref_vec,normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
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}
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if (amb_accum.a > 0.0) {
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@ -207,8 +207,8 @@ struct GIProbeData {
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uint texture_slot;
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float anisotropy_strength;
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uint pad0;
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uint pad1;
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float ambient_occlusion;
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float ambient_occlusion_strength;
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uint pad2;
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};
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@ -363,6 +363,12 @@ public:
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BIND2(gi_probe_set_energy, RID, float)
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BIND1RC(float, gi_probe_get_energy, RID)
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BIND2(gi_probe_set_ao, RID, float)
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BIND1RC(float, gi_probe_get_ao, RID)
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BIND2(gi_probe_set_ao_strength, RID, float)
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BIND1RC(float, gi_probe_get_ao_strength, RID)
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BIND2(gi_probe_set_bias, RID, float)
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BIND1RC(float, gi_probe_get_bias, RID)
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@ -287,6 +287,12 @@ public:
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FUNC2(gi_probe_set_energy, RID, float)
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FUNC1RC(float, gi_probe_get_energy, RID)
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FUNC2(gi_probe_set_ao, RID, float)
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FUNC1RC(float, gi_probe_get_ao, RID)
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FUNC2(gi_probe_set_ao_strength, RID, float)
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FUNC1RC(float, gi_probe_get_ao_strength, RID)
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FUNC2(gi_probe_set_bias, RID, float)
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FUNC1RC(float, gi_probe_get_bias, RID)
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@ -484,6 +484,12 @@ public:
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virtual void gi_probe_set_energy(RID p_gi_probe, float p_energy) = 0;
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||||
virtual float gi_probe_get_energy(RID p_gi_probe) const = 0;
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||||
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||||
virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) = 0;
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||||
virtual float gi_probe_get_ao(RID p_gi_probe) const = 0;
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||||
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||||
virtual void gi_probe_set_ao_strength(RID p_gi_probe, float p_strength) = 0;
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||||
virtual float gi_probe_get_ao_strength(RID p_gi_probe) const = 0;
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||||
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||||
virtual void gi_probe_set_bias(RID p_gi_probe, float p_bias) = 0;
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||||
virtual float gi_probe_get_bias(RID p_gi_probe) const = 0;
|
||||
|
||||
|
|
Loading…
Reference in New Issue