Fixed unbounded dual-paraboloid shadow map culling.
Dual paraboloid shadowmaps were ending up with infinitely large volumes of area behind the hemisphere un-culled. This change just adds a back plane to the convex shape used for the culling volume.
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@ -1583,12 +1583,13 @@ bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
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float z = i == 0 ? -1 : 1;
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Vector<Plane> planes;
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planes.resize(5);
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planes.resize(6);
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planes.write[0] = light_transform.xform(Plane(Vector3(0, 0, z), radius));
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planes.write[1] = light_transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
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planes.write[2] = light_transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
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planes.write[3] = light_transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
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planes.write[4] = light_transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
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planes.write[5] = light_transform.xform(Plane(Vector3(0, 0, -z), 0));
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int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
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Plane near_plane(light_transform.origin, light_transform.basis.get_axis(2) * z);
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