Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
This commit is contained in:
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6758a7f8c0
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2c77f07aaa
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@ -141,6 +141,7 @@ public:
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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virtual Vector<DocData::ClassDoc> get_documentation() const = 0;
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virtual Vector<DocData::ClassDoc> get_documentation() const = 0;
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virtual String get_class_icon_path() const = 0;
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virtual PropertyInfo get_class_category() const;
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virtual PropertyInfo get_class_category() const;
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#endif // TOOLS_ENABLED
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#endif // TOOLS_ENABLED
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@ -52,6 +52,7 @@ void ScriptExtension::_bind_methods() {
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GDVIRTUAL_BIND(_reload, "keep_state");
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GDVIRTUAL_BIND(_reload, "keep_state");
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GDVIRTUAL_BIND(_get_documentation);
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GDVIRTUAL_BIND(_get_documentation);
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GDVIRTUAL_BIND(_get_class_icon_path);
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GDVIRTUAL_BIND(_has_method, "method");
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GDVIRTUAL_BIND(_has_method, "method");
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GDVIRTUAL_BIND(_get_method_info, "method");
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GDVIRTUAL_BIND(_get_method_info, "method");
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@ -77,6 +77,7 @@ public:
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EXBIND1R(Error, reload, bool)
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EXBIND1R(Error, reload, bool)
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GDVIRTUAL0RC(TypedArray<Dictionary>, _get_documentation)
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GDVIRTUAL0RC(TypedArray<Dictionary>, _get_documentation)
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GDVIRTUAL0RC(String, _get_class_icon_path)
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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virtual Vector<DocData::ClassDoc> get_documentation() const override {
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virtual Vector<DocData::ClassDoc> get_documentation() const override {
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TypedArray<Dictionary> doc;
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TypedArray<Dictionary> doc;
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@ -89,6 +90,12 @@ public:
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return class_doc;
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return class_doc;
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}
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}
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virtual String get_class_icon_path() const override {
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String ret;
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GDVIRTUAL_CALL(_get_class_icon_path, ret);
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return ret;
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}
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#endif // TOOLS_ENABLED
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#endif // TOOLS_ENABLED
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EXBIND1RC(bool, has_method, const StringName &)
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EXBIND1RC(bool, has_method, const StringName &)
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@ -22,6 +22,11 @@
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<description>
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<description>
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</description>
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</description>
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</method>
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</method>
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<method name="_get_class_icon_path" qualifiers="virtual const">
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<return type="String" />
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<description>
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</description>
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</method>
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<method name="_get_constants" qualifiers="virtual const">
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<method name="_get_constants" qualifiers="virtual const">
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<return type="Dictionary" />
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<return type="Dictionary" />
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<description>
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<description>
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@ -1122,8 +1122,14 @@ Ref<Texture2D> EditorData::get_script_icon(const Ref<Script> &p_script) {
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Ref<Script> base_scr = p_script;
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Ref<Script> base_scr = p_script;
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while (base_scr.is_valid()) {
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while (base_scr.is_valid()) {
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// Check for scripted classes.
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// Check for scripted classes.
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String icon_path;
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StringName class_name = script_class_get_name(base_scr->get_path());
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StringName class_name = script_class_get_name(base_scr->get_path());
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String icon_path = script_class_get_icon_path(class_name);
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if (base_scr->is_built_in() || class_name == StringName()) {
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icon_path = base_scr->get_class_icon_path();
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} else {
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icon_path = script_class_get_icon_path(class_name);
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}
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Ref<Texture2D> icon = _load_script_icon(icon_path);
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Ref<Texture2D> icon = _load_script_icon(icon_path);
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if (icon.is_valid()) {
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if (icon.is_valid()) {
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_script_icon_cache[p_script] = icon;
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_script_icon_cache[p_script] = icon;
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@ -3457,7 +3457,7 @@ void EditorNode::_remove_edited_scene(bool p_change_tab) {
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void EditorNode::_remove_scene(int index, bool p_change_tab) {
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void EditorNode::_remove_scene(int index, bool p_change_tab) {
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// Clear icon cache in case some scripts are no longer needed.
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// Clear icon cache in case some scripts are no longer needed.
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// FIXME: Perfectly the cache should never be cleared and only updated on per-script basis, when an icon changes.
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// FIXME: Ideally the cache should never be cleared and only updated on per-script basis, when an icon changes.
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editor_data.clear_script_icon_cache();
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editor_data.clear_script_icon_cache();
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if (editor_data.get_edited_scene() == index) {
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if (editor_data.get_edited_scene() == index) {
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@ -595,7 +595,7 @@
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<return type="void" />
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<return type="void" />
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<param index="0" name="icon_path" type="String" />
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<param index="0" name="icon_path" type="String" />
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<description>
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<description>
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Add a custom icon to the current script. The script must be registered as a global class using the [code]class_name[/code] keyword for this to have a visible effect. The icon specified at [param icon_path] is displayed in the Scene dock for every node of that class, as well as in various editor dialogs.
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Add a custom icon to the current script. The icon specified at [param icon_path] is displayed in the Scene dock for every node of that class, as well as in various editor dialogs.
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[codeblock]
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[codeblock]
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@icon("res://path/to/class/icon.svg")
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@icon("res://path/to/class/icon.svg")
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[/codeblock]
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[/codeblock]
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@ -482,6 +482,10 @@ void GDScript::_clear_doc() {
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docs.clear();
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docs.clear();
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doc = DocData::ClassDoc();
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doc = DocData::ClassDoc();
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}
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}
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String GDScript::get_class_icon_path() const {
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return simplified_icon_path;
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}
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#endif
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#endif
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bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
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bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
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@ -2527,13 +2531,6 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
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* Before changing this function, please ask the current maintainer of EditorFileSystem.
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* Before changing this function, please ask the current maintainer of EditorFileSystem.
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*/
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*/
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if (r_icon_path) {
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if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
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*r_icon_path = c->icon_path.simplify_path();
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} else if (c->icon_path.is_relative_path()) {
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*r_icon_path = p_path.get_base_dir().path_join(c->icon_path).simplify_path();
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}
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}
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if (r_base_type) {
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if (r_base_type) {
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const GDScriptParser::ClassNode *subclass = c;
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const GDScriptParser::ClassNode *subclass = c;
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String path = p_path;
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String path = p_path;
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@ -2601,6 +2598,9 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
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}
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}
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}
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}
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}
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}
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if (r_icon_path) {
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*r_icon_path = c->simplified_icon_path;
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}
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return c->identifier != nullptr ? String(c->identifier->name) : String();
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return c->identifier != nullptr ? String(c->identifier->name) : String();
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}
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}
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@ -144,6 +144,7 @@ class GDScript : public Script {
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String path;
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String path;
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String name;
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String name;
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String fully_qualified_name;
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String fully_qualified_name;
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String simplified_icon_path;
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SelfList<GDScript> script_list;
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SelfList<GDScript> script_list;
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SelfList<GDScriptFunctionState>::List pending_func_states;
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SelfList<GDScriptFunctionState>::List pending_func_states;
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@ -250,6 +251,7 @@ public:
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virtual Vector<DocData::ClassDoc> get_documentation() const override {
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virtual Vector<DocData::ClassDoc> get_documentation() const override {
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return docs;
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return docs;
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}
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}
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virtual String get_class_icon_path() const override;
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#endif // TOOLS_ENABLED
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#endif // TOOLS_ENABLED
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virtual Error reload(bool p_keep_state = false) override;
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virtual Error reload(bool p_keep_state = false) override;
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@ -2928,6 +2928,7 @@ void GDScriptCompiler::convert_to_initializer_type(Variant &p_variant, const GDS
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void GDScriptCompiler::make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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void GDScriptCompiler::make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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p_script->fully_qualified_name = p_class->fqcn;
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p_script->fully_qualified_name = p_class->fqcn;
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p_script->name = p_class->identifier ? p_class->identifier->name : "";
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p_script->name = p_class->identifier ? p_class->identifier->name : "";
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p_script->simplified_icon_path = p_class->simplified_icon_path;
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HashMap<StringName, Ref<GDScript>> old_subclasses;
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HashMap<StringName, Ref<GDScript>> old_subclasses;
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@ -3836,18 +3836,31 @@ bool GDScriptParser::tool_annotation(const AnnotationNode *p_annotation, Node *p
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bool GDScriptParser::icon_annotation(const AnnotationNode *p_annotation, Node *p_node) {
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bool GDScriptParser::icon_annotation(const AnnotationNode *p_annotation, Node *p_node) {
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ERR_FAIL_COND_V_MSG(p_node->type != Node::CLASS, false, R"("@icon" annotation can only be applied to classes.)");
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ERR_FAIL_COND_V_MSG(p_node->type != Node::CLASS, false, R"("@icon" annotation can only be applied to classes.)");
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ERR_FAIL_COND_V(p_annotation->resolved_arguments.is_empty(), false);
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ERR_FAIL_COND_V(p_annotation->resolved_arguments.is_empty(), false);
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ClassNode *p_class = static_cast<ClassNode *>(p_node);
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ClassNode *p_class = static_cast<ClassNode *>(p_node);
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String path = p_annotation->resolved_arguments[0];
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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if (!p_class->icon_path.is_empty()) {
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if (!p_class->icon_path.is_empty()) {
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push_error(R"("@icon" annotation can only be used once.)", p_annotation);
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push_error(R"("@icon" annotation can only be used once.)", p_annotation);
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return false;
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return false;
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}
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}
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if (String(p_annotation->resolved_arguments[0]).is_empty()) {
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if (path.is_empty()) {
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push_error(R"("@icon" annotation argument must contain the path to the icon.)", p_annotation->arguments[0]);
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push_error(R"("@icon" annotation argument must contain the path to the icon.)", p_annotation->arguments[0]);
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return false;
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return false;
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}
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}
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#endif // DEBUG_ENABLED
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#endif // DEBUG_ENABLED
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p_class->icon_path = p_annotation->resolved_arguments[0];
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p_class->icon_path = path;
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if (path.is_empty() || path.is_absolute_path()) {
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p_class->simplified_icon_path = path.simplify_path();
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} else if (path.is_relative_path()) {
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p_class->simplified_icon_path = script_path.get_base_dir().path_join(path).simplify_path();
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} else {
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p_class->simplified_icon_path = path;
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}
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return true;
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return true;
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}
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}
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@ -724,6 +724,7 @@ public:
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IdentifierNode *identifier = nullptr;
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IdentifierNode *identifier = nullptr;
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String icon_path;
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String icon_path;
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String simplified_icon_path;
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Vector<Member> members;
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Vector<Member> members;
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HashMap<StringName, int> members_indices;
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HashMap<StringName, int> members_indices;
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ClassNode *outer = nullptr;
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ClassNode *outer = nullptr;
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@ -164,6 +164,9 @@ public:
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Vector<DocData::ClassDoc> docs;
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Vector<DocData::ClassDoc> docs;
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return docs;
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return docs;
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}
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}
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virtual String get_class_icon_path() const override {
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return icon_path;
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}
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#endif // TOOLS_ENABLED
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#endif // TOOLS_ENABLED
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Error reload(bool p_keep_state = false) override;
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Error reload(bool p_keep_state = false) override;
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