UDPServer and PacketPeerUDP connect_to_host.
UDP sockets can be "connected" to filter packets from a specific source. In case of a bound socket (e.g. server), a new socket can be created on the same address/port that will receive all packets that are not filtered by a more specific socket (e.g. the previously connect socket). This way, a UDPServer can listen to new packets, and return a new PacketPeerUDP when receiving one, knowing that is a "new client".
This commit is contained in:
parent
6b9240aa84
commit
2c8340bee9
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@ -133,7 +133,11 @@ Error PacketPeerUDP::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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}
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do {
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if (connected) {
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err = _sock->send(p_buffer, p_buffer_size, sent);
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} else {
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err = _sock->sendto(p_buffer, p_buffer_size, sent, peer_addr, peer_port);
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}
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if (err != OK) {
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if (err != ERR_BUSY)
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return FAILED;
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@ -184,12 +188,69 @@ Error PacketPeerUDP::listen(int p_port, const IP_Address &p_bind_address, int p_
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return OK;
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}
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Error PacketPeerUDP::connect_socket(Ref<NetSocket> p_sock) {
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Error err;
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int read = 0;
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uint16_t r_port;
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IP_Address r_ip;
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err = p_sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, r_ip, r_port, true);
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ERR_FAIL_COND_V(err != OK, err);
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err = p_sock->connect_to_host(r_ip, r_port);
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ERR_FAIL_COND_V(err != OK, err);
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_sock = p_sock;
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peer_addr = r_ip;
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peer_port = r_port;
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packet_ip = peer_addr;
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packet_port = peer_port;
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connected = true;
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return OK;
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}
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Error PacketPeerUDP::connect_to_host(const IP_Address &p_host, int p_port) {
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ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(!p_host.is_valid(), ERR_INVALID_PARAMETER);
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Error err;
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if (!_sock->is_open()) {
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IP::Type ip_type = p_host.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
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err = _sock->open(NetSocket::TYPE_UDP, ip_type);
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ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN);
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_sock->set_blocking_enabled(false);
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}
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err = _sock->connect_to_host(p_host, p_port);
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// I see no reason why we should get ERR_BUSY (wouldblock/eagain) here.
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// This is UDP, so connect is only used to tell the OS to which socket
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// it shuold deliver packets when multiple are bound on the same address/port.
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if (err != OK) {
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close();
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ERR_FAIL_V_MSG(FAILED, "Unable to connect");
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}
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connected = true;
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peer_addr = p_host;
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peer_port = p_port;
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// Flush any packet we might still have in queue.
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rb.clear();
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return OK;
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}
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bool PacketPeerUDP::is_connected_to_host() const {
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return connected;
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}
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void PacketPeerUDP::close() {
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if (_sock.is_valid())
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_sock->close();
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rb.resize(16);
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queue_count = 0;
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connected = false;
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}
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Error PacketPeerUDP::wait() {
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@ -212,7 +273,13 @@ Error PacketPeerUDP::_poll() {
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uint16_t port;
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while (true) {
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if (connected) {
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err = _sock->recv(recv_buffer, sizeof(recv_buffer), read);
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ip = peer_addr;
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port = peer_port;
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} else {
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err = _sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, ip, port);
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}
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if (err != OK) {
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if (err == ERR_BUSY)
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@ -254,6 +321,7 @@ int PacketPeerUDP::get_packet_port() const {
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void PacketPeerUDP::set_dest_address(const IP_Address &p_address, int p_port) {
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ERR_FAIL_COND_MSG(connected, "Destination address cannot be set for connected sockets");
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peer_addr = p_address;
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peer_port = p_port;
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}
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@ -264,6 +332,8 @@ void PacketPeerUDP::_bind_methods() {
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ClassDB::bind_method(D_METHOD("close"), &PacketPeerUDP::close);
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ClassDB::bind_method(D_METHOD("wait"), &PacketPeerUDP::wait);
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ClassDB::bind_method(D_METHOD("is_listening"), &PacketPeerUDP::is_listening);
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ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port"), &PacketPeerUDP::connect_to_host);
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ClassDB::bind_method(D_METHOD("is_connected_to_host"), &PacketPeerUDP::is_connected_to_host);
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ClassDB::bind_method(D_METHOD("get_packet_ip"), &PacketPeerUDP::_get_packet_ip);
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ClassDB::bind_method(D_METHOD("get_packet_port"), &PacketPeerUDP::get_packet_port);
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ClassDB::bind_method(D_METHOD("set_dest_address", "host", "port"), &PacketPeerUDP::_set_dest_address);
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@ -276,6 +346,7 @@ PacketPeerUDP::PacketPeerUDP() :
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packet_port(0),
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queue_count(0),
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peer_port(0),
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connected(false),
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blocking(true),
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broadcast(false),
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_sock(Ref<NetSocket>(NetSocket::create())) {
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@ -52,6 +52,7 @@ protected:
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IP_Address peer_addr;
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int peer_port;
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bool connected;
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bool blocking;
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bool broadcast;
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Ref<NetSocket> _sock;
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@ -70,6 +71,11 @@ public:
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void close();
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Error wait();
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bool is_listening() const;
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Error connect_socket(Ref<NetSocket> p_sock); // Used by UDPServer
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Error connect_to_host(const IP_Address &p_host, int p_port);
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bool is_connected_to_host() const;
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IP_Address get_packet_address() const;
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int get_packet_port() const;
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void set_dest_address(const IP_Address &p_address, int p_port);
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@ -0,0 +1,119 @@
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/*************************************************************************/
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/* udp_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "udp_server.h"
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void UDPServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &UDPServer::listen, DEFVAL("*"));
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ClassDB::bind_method(D_METHOD("is_connection_available"), &UDPServer::is_connection_available);
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ClassDB::bind_method(D_METHOD("is_listening"), &UDPServer::is_listening);
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ClassDB::bind_method(D_METHOD("take_connection"), &UDPServer::take_connection);
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ClassDB::bind_method(D_METHOD("stop"), &UDPServer::stop);
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}
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Error UDPServer::listen(uint16_t p_port, const IP_Address &p_bind_address) {
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ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
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ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
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ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
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Error err;
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IP::Type ip_type = IP::TYPE_ANY;
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if (p_bind_address.is_valid())
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ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
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err = _sock->open(NetSocket::TYPE_UDP, ip_type);
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if (err != OK)
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return ERR_CANT_CREATE;
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_sock->set_blocking_enabled(false);
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_sock->set_reuse_address_enabled(true);
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err = _sock->bind(p_bind_address, p_port);
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if (err != OK) {
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stop();
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return err;
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}
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bind_address = p_bind_address;
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bind_port = p_port;
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return OK;
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}
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bool UDPServer::is_listening() const {
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ERR_FAIL_COND_V(!_sock.is_valid(), false);
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return _sock->is_open();
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}
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bool UDPServer::is_connection_available() const {
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ERR_FAIL_COND_V(!_sock.is_valid(), false);
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if (!_sock->is_open())
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return false;
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Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
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return (err == OK);
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}
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Ref<PacketPeerUDP> UDPServer::take_connection() {
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Ref<PacketPeerUDP> conn;
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if (!is_connection_available()) {
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return conn;
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}
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conn = Ref<PacketPeerUDP>(memnew(PacketPeerUDP));
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conn->connect_socket(_sock);
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_sock = Ref<NetSocket>(NetSocket::create());
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listen(bind_port, bind_address);
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return conn;
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}
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void UDPServer::stop() {
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if (_sock.is_valid()) {
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_sock->close();
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}
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bind_port = 0;
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bind_address = IP_Address();
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}
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UDPServer::UDPServer() :
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_sock(Ref<NetSocket>(NetSocket::create())) {
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}
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UDPServer::~UDPServer() {
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stop();
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}
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@ -0,0 +1,58 @@
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/*************************************************************************/
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/* udp_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef UDP_SERVER_H
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#define UDP_SERVER_H
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#include "core/io/net_socket.h"
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#include "core/io/packet_peer_udp.h"
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class UDPServer : public Reference {
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GDCLASS(UDPServer, Reference);
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protected:
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static void _bind_methods();
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int bind_port;
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IP_Address bind_address;
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Ref<NetSocket> _sock;
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public:
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Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*"));
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bool is_listening() const;
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bool is_connection_available() const;
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Ref<PacketPeerUDP> take_connection();
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void stop();
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UDPServer();
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~UDPServer();
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};
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#endif // UDP_SERVER_H
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@ -53,6 +53,7 @@
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#include "core/io/stream_peer_ssl.h"
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#include "core/io/tcp_server.h"
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#include "core/io/translation_loader_po.h"
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#include "core/io/udp_server.h"
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#include "core/io/xml_parser.h"
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#include "core/math/a_star.h"
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#include "core/math/expression.h"
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@ -155,6 +156,7 @@ void register_core_types() {
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ClassDB::register_class<StreamPeerTCP>();
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ClassDB::register_class<TCP_Server>();
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ClassDB::register_class<PacketPeerUDP>();
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ClassDB::register_class<UDPServer>();
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// Crypto
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ClassDB::register_class<HashingContext>();
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