Fix GLTF crash when the material is not set.
Sometimes there are meshes that doesn't have materials, so make sure to check this case before extracting the name.
This commit is contained in:
parent
515670351a
commit
2cd347f4fa
@ -2796,7 +2796,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
|
||||
mat = mat3d;
|
||||
}
|
||||
|
||||
import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat->get_name());
|
||||
import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String());
|
||||
}
|
||||
|
||||
Vector<float> blend_weights;
|
||||
|
Loading…
Reference in New Issue
Block a user