Prevents usage of return in main shader functions
This commit is contained in:
parent
a4e200a47a
commit
2ce77e4b57
|
@ -5585,6 +5585,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
|
|||
} else if (tk.type == TK_CF_RETURN) {
|
||||
//check return type
|
||||
BlockNode *b = p_block;
|
||||
|
||||
if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) {
|
||||
_set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
while (b && !b->parent_function) {
|
||||
b = b->parent_block;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue