Add shortcut handling to OptionButton
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@ -148,6 +148,13 @@
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Passing [code]-1[/code] as the index deselects any currently selected item.
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</description>
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</method>
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<method name="set_disable_shortcuts">
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<return type="void" />
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<param index="0" name="disabled" type="bool" />
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<description>
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If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
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</description>
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</method>
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<method name="set_item_disabled">
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<return type="void" />
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<param index="0" name="idx" type="int" />
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@ -30,10 +30,26 @@
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#include "option_button.h"
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#include "core/os/keyboard.h"
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#include "core/string/print_string.h"
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static const int NONE_SELECTED = -1;
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void OptionButton::shortcut_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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if (disable_shortcuts) {
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return;
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}
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if (p_event->is_pressed() && !p_event->is_echo() && !is_disabled() && is_visible_in_tree() && popup->activate_item_by_event(p_event, false)) {
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accept_event();
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return;
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}
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Button::shortcut_input(p_event);
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}
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Size2 OptionButton::get_minimum_size() const {
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Size2 minsize;
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if (fit_to_longest_item) {
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@ -573,6 +589,7 @@ void OptionButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_fit_to_longest_item"), &OptionButton::is_fit_to_longest_item);
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ClassDB::bind_method(D_METHOD("set_allow_reselect", "allow"), &OptionButton::set_allow_reselect);
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ClassDB::bind_method(D_METHOD("get_allow_reselect"), &OptionButton::get_allow_reselect);
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ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &OptionButton::set_disable_shortcuts);
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// "selected" property must come after "item_count", otherwise GH-10213 occurs.
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ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
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@ -583,9 +600,14 @@ void OptionButton::_bind_methods() {
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ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
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}
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void OptionButton::set_disable_shortcuts(bool p_disabled) {
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disable_shortcuts = p_disabled;
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}
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OptionButton::OptionButton(const String &p_text) :
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Button(p_text) {
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set_toggle_mode(true);
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set_process_shortcut_input(true);
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set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
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set_action_mode(ACTION_MODE_BUTTON_PRESS);
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@ -37,6 +37,7 @@
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class OptionButton : public Button {
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GDCLASS(OptionButton, Button);
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bool disable_shortcuts = false;
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PopupMenu *popup = nullptr;
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int current = -1;
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bool fit_to_longest_item = true;
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@ -79,6 +80,7 @@ protected:
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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public:
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// ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
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@ -129,6 +131,8 @@ public:
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PopupMenu *get_popup() const;
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void show_popup();
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void set_disable_shortcuts(bool p_disabled);
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OptionButton(const String &p_text = String());
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~OptionButton();
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};
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