Merge pull request #40185 from madmiraal/fix-37702-3.2

[3.2] Move Bullet physics query flush from Bullet space pre-tick callback to Bullet physics flush_queries()
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Rémi Verschelde 2020-07-10 08:49:02 +02:00 committed by GitHub
commit 2cf52076fd
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2 changed files with 6 additions and 5 deletions

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@ -1572,6 +1572,12 @@ void BulletPhysicsServer::sync() {
}
void BulletPhysicsServer::flush_queries() {
if (!active)
return;
for (int i = 0; i < active_spaces_count; ++i) {
active_spaces[i]->flush_queries();
}
}
void BulletPhysicsServer::finish() {

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@ -560,10 +560,6 @@ void SpaceBullet::remove_all_collision_objects() {
}
}
void onBulletPreTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) {
static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo())->flush_queries();
}
void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) {
const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray();
@ -635,7 +631,6 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
dynamicsWorld->setWorldUserInfo(this);
dynamicsWorld->setInternalTickCallback(onBulletPreTickCallback, this, true);
dynamicsWorld->setInternalTickCallback(onBulletTickCallback, this, false);
dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostPairCallback); // Setup ghost check
dynamicsWorld->getPairCache()->setOverlapFilterCallback(godotFilterCallback);