Improve the inspector plugin documentation and remove a confusing statement
(cherry picked from commit 974e76a082
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@ -13,13 +13,14 @@
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On each of these calls, the "add" functions can be called.
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</description>
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<tutorials>
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<link title="Inspector plugins">https://docs.godotengine.org/en/3.3/tutorials/plugins/editor/inspector_plugins.html</link>
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</tutorials>
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<methods>
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<method name="add_custom_control">
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<return type="void" />
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<argument index="0" name="control" type="Control" />
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<description>
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Adds a custom control, not necessarily a property editor.
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Adds a custom control, which is not necessarily a property editor.
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</description>
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</method>
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<method name="add_property_editor">
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@ -27,7 +28,7 @@
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<argument index="0" name="property" type="String" />
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<argument index="1" name="editor" type="Control" />
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<description>
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Adds a property editor, this must inherit [EditorProperty].
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Adds a property editor for an individual property. The [code]editor[/code] control must extend [EditorProperty].
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</description>
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</method>
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<method name="add_property_editor_for_multiple_properties">
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@ -36,7 +37,7 @@
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<argument index="1" name="properties" type="PoolStringArray" />
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<argument index="2" name="editor" type="Control" />
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<description>
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Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty].
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Adds an editor that allows modifying multiple properties. The [code]editor[/code] control must extend [EditorProperty].
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</description>
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</method>
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<method name="can_handle" qualifiers="virtual">
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@ -41,14 +41,14 @@
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<method name="get_tooltip_text" qualifiers="const">
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<return type="String" />
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<description>
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Override if you want to allow a custom tooltip over your property.
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Must be implemented to provide a custom tooltip to the property editor.
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</description>
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</method>
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<method name="set_bottom_editor">
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<return type="void" />
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<argument index="0" name="editor" type="Control" />
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<description>
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Adds controls with this function if you want them on the bottom (below the label).
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Puts the [code]editor[/code] control below the property label. The control must be previously added using [method Node.add_child].
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</description>
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</method>
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<method name="update_property" qualifiers="virtual">
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