Better description for multiplayer spawner signals

This commit is contained in:
Bogdan Inculet 2024-09-24 23:15:51 +03:00
parent c3e16cda00
commit 2cfe6d9f64
1 changed files with 2 additions and 2 deletions

View File

@ -63,13 +63,13 @@
<signal name="despawned">
<param index="0" name="node" type="Node" />
<description>
Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on remote peers.
</description>
</signal>
<signal name="spawned">
<param index="0" name="node" type="Node" />
<description>
Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on remote peers.
</description>
</signal>
</signals>