From 9a25d56ed9a9c6a021217e1258d4c2a4f4bb13b7 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Date: Sun, 19 Feb 2023 22:52:35 -0300 Subject: [PATCH] Revert `Input.get_vector()` back to checking raw strength --- core/input/input.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/input/input.cpp b/core/input/input.cpp index b2164b8e764..e74523e0598 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -352,8 +352,8 @@ float Input::get_axis(const StringName &p_negative_action, const StringName &p_p Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const { Vector2 vector = Vector2( - get_action_strength(p_positive_x) - get_action_strength(p_negative_x), - get_action_strength(p_positive_y) - get_action_strength(p_negative_y)); + get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x), + get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y)); if (p_deadzone < 0.0f) { // If the deadzone isn't specified, get it from the average of the actions.