Restart game on GL context loss on Android
Bonus: Remove useless old code about reload hooks Fixes #22955.
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@ -36,4 +36,9 @@ $$ADD_APPLICATION_CHUNKS$$
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</application>
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<instrumentation android:icon="@drawable/icon"
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android:label="@string/godot_project_name_string"
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android:name="org.godotengine.godot.GodotInstrumentation"
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android:targetPackage="com.godot.game" />
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</manifest>
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@ -38,6 +38,7 @@ import android.app.AlertDialog;
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import android.app.PendingIntent;
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import android.content.ClipData;
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import android.content.ClipboardManager;
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import android.content.ComponentName;
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import android.content.Context;
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import android.content.DialogInterface;
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import android.content.Intent;
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@ -318,6 +319,23 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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});
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}
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public void restart() {
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// HACK:
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//
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// Currently it's very hard to properly deinitialize Godot on Android to restart the game
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// from scratch. Therefore, we need to kill the whole app process and relaunch it.
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//
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// Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
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// releasing and reloading native libs or resetting their state somehow and clearing statics).
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//
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// Using instrumentation is a way of making the whole app process restart, because Android
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// will kill any process of the same package which was already running.
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//
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Bundle args = new Bundle();
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args.putParcelable("intent", mCurrentIntent);
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startInstrumentation(new ComponentName(Godot.this, GodotInstrumentation.class), null, args);
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}
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public void alert(final String message, final String title) {
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final Activity activity = this;
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runOnUiThread(new Runnable() {
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@ -415,7 +433,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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mGyroscope = mSensorManager.getDefaultSensor(Sensor.TYPE_GYROSCOPE);
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mSensorManager.registerListener(this, mGyroscope, SensorManager.SENSOR_DELAY_GAME);
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GodotLib.initialize(this, io.needsReloadHooks(), getAssets(), use_apk_expansion);
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GodotLib.initialize(this, getAssets(), use_apk_expansion);
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result_callback = null;
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@ -921,10 +939,10 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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// Audio
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/**
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* The download state should trigger changes in the UI --- it may be useful
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* to show the state as being indeterminate at times. This sample can be
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* considered a guideline.
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*/
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* The download state should trigger changes in the UI --- it may be useful
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* to show the state as being indeterminate at times. This sample can be
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* considered a guideline.
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*/
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@Override
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public void onDownloadStateChanged(int newState) {
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setState(newState);
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@ -500,11 +500,6 @@ public class GodotIO {
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return (int)(metrics.density * 160f);
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}
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public boolean needsReloadHooks() {
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return false;
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}
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public void showKeyboard(String p_existing_text) {
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if (edit != null)
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edit.showKeyboard(p_existing_text);
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@ -0,0 +1,50 @@
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/*************************************************************************/
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/* GodotInstrumentation.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot;
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import android.app.Instrumentation;
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import android.content.Intent;
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import android.os.Bundle;
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public class GodotInstrumentation extends Instrumentation {
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private Intent intent;
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@Override
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public void onCreate(Bundle arguments) {
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intent = arguments.getParcelable("intent");
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start();
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}
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@Override
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public void onStart() {
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startActivitySync(intent);
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}
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}
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@ -45,9 +45,9 @@ public class GodotLib {
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* @param height the current view height
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*/
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public static native void initialize(Godot p_instance, boolean need_reload_hook, Object p_asset_manager, boolean use_apk_expansion);
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public static native void initialize(Godot p_instance, Object p_asset_manager, boolean use_apk_expansion);
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public static native void setup(String[] p_cmdline);
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public static native void resize(int width, int height, boolean reload);
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public static native void resize(int width, int height);
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public static native void newcontext(boolean p_32_bits);
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public static native void back();
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public static native void step();
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@ -79,7 +79,6 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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private Context ctx;
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private GodotIO io;
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private static boolean firsttime = true;
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private static boolean use_gl3 = false;
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private static boolean use_32 = false;
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private static boolean use_debug_opengl = false;
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@ -97,10 +96,8 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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activity = p_activity;
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if (!p_io.needsReloadHooks()) {
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//will only work on SDK 11+!!
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setPreserveEGLContextOnPause(true);
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}
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setPreserveEGLContextOnPause(true);
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mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext());
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mInputManager.registerInputDeviceListener(this, null);
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init(false, 16, 0);
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@ -718,8 +715,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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GodotLib.resize(width, height, !firsttime);
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firsttime = false;
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GodotLib.resize(width, height);
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for (int i = 0; i < Godot.singleton_count; i++) {
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Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
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}
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@ -599,6 +599,7 @@ static jobject godot_io;
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typedef void (*GFXInitFunc)(void *ud, bool gl2);
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static jmethodID _on_video_init = 0;
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static jmethodID _restart = 0;
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static jobject _godot_instance;
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static jmethodID _openURI = 0;
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@ -757,7 +758,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHei
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virtual_keyboard_height = p_height;
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jboolean p_need_reload_hook, jobject p_asset_manager, jboolean p_use_apk_expansion) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion) {
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initialized = true;
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@ -783,6 +784,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
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godot_io = gob;
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_on_video_init = env->GetMethodID(cls, "onVideoInit", "()V");
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_restart = env->GetMethodID(cls, "restart", "()V");
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_setKeepScreenOn = env->GetMethodID(cls, "setKeepScreenOn", "(Z)V");
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_alertDialog = env->GetMethodID(cls, "alert", "(Ljava/lang/String;Ljava/lang/String;)V");
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_getGLESVersionCode = env->GetMethodID(cls, "getGLESVersionCode", "()I");
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@ -821,7 +823,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
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}
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os_android = new OS_Android(_gfx_init_func, env, _open_uri, _get_user_data_dir, _get_locale, _get_model, _get_screen_dpi, _show_vk, _hide_vk, _get_vk_height, _set_screen_orient, _get_unique_id, _get_system_dir, _get_gles_version_code, _play_video, _is_video_playing, _pause_video, _stop_video, _set_keep_screen_on, _alert, _set_clipboard, _get_clipboard, p_use_apk_expansion);
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os_android->set_need_reload_hooks(p_need_reload_hook);
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char wd[500];
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getcwd(wd, 500);
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@ -932,7 +933,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jo
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_initialize_java_modules();
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height, jboolean reload) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height) {
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if (os_android)
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os_android->set_display_size(Size2(width, height));
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@ -941,12 +942,15 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jobject obj, bool p_32_bits) {
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if (os_android) {
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os_android->set_context_is_16_bits(!p_32_bits);
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}
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if (os_android && step > 0) {
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os_android->reload_gfx();
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if (step == 0) {
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// During startup
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os_android->set_context_is_16_bits(!p_32_bits);
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} else {
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// GL context recreated because it was lost; restart app to let it reload everything
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os_android->main_loop_end();
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env->CallVoidMethod(_godot_instance, _restart);
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step = -1; // Ensure no further steps are attempted
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}
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}
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}
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@ -958,6 +962,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, job
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jobject obj) {
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if (step == -1)
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return;
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if (step == 0) {
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// Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
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@ -35,9 +35,9 @@
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#include <jni.h>
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extern "C" {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jboolean p_need_reload_hook, jobject p_asset_manager, jboolean p_use_apk_expansion);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jobject obj, jobjectArray p_cmdline);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height, jboolean reload);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jobject obj, bool p_32_bits);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jobject obj);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jobject obj);
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@ -548,14 +548,6 @@ void OS_Android::set_display_size(Size2 p_size) {
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default_videomode.height = p_size.y;
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}
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void OS_Android::reload_gfx() {
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if (gfx_init_func)
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gfx_init_func(gfx_init_ud, use_gl2);
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//if (rasterizer)
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// rasterizer->reload_vram();
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}
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Error OS_Android::shell_open(String p_uri) {
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if (open_uri_func)
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@ -607,11 +599,6 @@ int OS_Android::get_screen_dpi(int p_screen) const {
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return 160;
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}
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void OS_Android::set_need_reload_hooks(bool p_needs_them) {
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use_reload_hooks = p_needs_them;
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}
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String OS_Android::get_user_data_dir() const {
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if (data_dir_cache != String())
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set_screen_orientation_func = p_screen_orient;
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set_keep_screen_on_func = p_set_keep_screen_on_func;
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alert_func = p_alert_func;
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use_reload_hooks = false;
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Vector<Logger *> loggers;
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loggers.push_back(memnew(AndroidLogger));
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@ -94,7 +94,6 @@ private:
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void *gfx_init_ud;
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bool use_gl2;
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bool use_reload_hooks;
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bool use_apk_expansion;
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bool use_16bits_fbo;
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void set_opengl_extensions(const char *p_gl_extensions);
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void set_display_size(Size2 p_size);
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void reload_gfx();
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void set_context_is_16_bits(bool p_is_16);
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void set_need_reload_hooks(bool p_needs_them);
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virtual void set_screen_orientation(ScreenOrientation p_orientation);
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virtual Error shell_open(String p_uri);
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