From 2d45f7ac879c984f48e8fb45e027a6d35e146ad2 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Sun, 4 Oct 2020 10:34:58 +0300 Subject: [PATCH] Fix typo in VisualShaderNodeSample3D::generate_code --- scene/resources/visual_shader_nodes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index ee66d85fec2..085c0d01126 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -853,7 +853,7 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader if (p_input_vars[1] == String()) { code += "\t\tvec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; } else { - code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv = ", " + p_input_vars[1] + ");\n"; + code += "\t\tvec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1] == String()) { //no lod