diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 77e257dfc88..e7a26c03543 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -273,9 +273,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { //vertex precision is high strings.push_back("precision highp float;\n"); strings.push_back("precision highp int;\n"); +#ifndef GLES_OVER_GL strings.push_back("precision highp sampler2D;\n"); strings.push_back("precision highp samplerCube;\n"); strings.push_back("precision highp sampler2DArray;\n"); +#endif #if 0 if (cc) { @@ -374,9 +376,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { //fragment precision is medium strings.push_back("precision highp float;\n"); strings.push_back("precision highp int;\n"); +#ifndef GLES_OVER_GL strings.push_back("precision highp sampler2D;\n"); strings.push_back("precision highp samplerCube;\n"); strings.push_back("precision highp sampler2DArray;\n"); +#endif #if 0 if (cc) {