Make margins obey the snap option in the TextureRegion editor
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@ -480,20 +480,41 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
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Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
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hscroll->set_value(hscroll->get_value() - dragged.x);
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hscroll->set_value(hscroll->get_value() - dragged.x);
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vscroll->set_value(vscroll->get_value() - dragged.y);
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vscroll->set_value(vscroll->get_value() - dragged.y);
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} else if (drag) {
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} else if (drag) {
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if (edited_margin >= 0) {
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if (edited_margin >= 0) {
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float new_margin = 0;
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float new_margin = 0;
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if (edited_margin == 0) {
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new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
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if (snap_mode != SNAP_GRID) {
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} else if (edited_margin == 1) {
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if (edited_margin == 0) {
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new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
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new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
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} else if (edited_margin == 2) {
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} else if (edited_margin == 1) {
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new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
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new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
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} else if (edited_margin == 3) {
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} else if (edited_margin == 2) {
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new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
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new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
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} else if (edited_margin == 3) {
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new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
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} else {
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ERR_PRINT("Unexpected edited_margin");
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}
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if (snap_mode == SNAP_PIXEL) {
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new_margin = Math::round(new_margin);
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}
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} else {
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} else {
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ERR_PRINT("Unexpected edited_margin");
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Vector2 pos_snapped = snap_point(mtx.affine_inverse().xform(mm->get_position()));
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Rect2 rect_rounded = Rect2(rect.position.round(), rect.size.round());
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if (edited_margin == 0) {
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new_margin = pos_snapped.y - rect_rounded.position.y;
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} else if (edited_margin == 1) {
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new_margin = rect_rounded.size.y + rect_rounded.position.y - pos_snapped.y;
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} else if (edited_margin == 2) {
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new_margin = pos_snapped.x - rect_rounded.position.x;
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} else if (edited_margin == 3) {
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new_margin = rect_rounded.size.x + rect_rounded.position.x - pos_snapped.x;
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} else {
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ERR_PRINT("Unexpected edited_margin");
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}
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}
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}
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if (new_margin < 0) {
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if (new_margin < 0) {
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