Fix bug where Control at origin with 0 size not rendered
Make a new method instead to make the code more elegant
Move Function down a bit
(cherry picked from commit e5cb557b73
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@ -60,6 +60,19 @@ struct Rect2 {
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return true;
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return true;
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}
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}
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inline bool intersects_touch(const Rect2 &p_rect) const {
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if (position.x > (p_rect.position.x + p_rect.size.width))
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return false;
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if ((position.x + size.width) < p_rect.position.x)
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return false;
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if (position.y > (p_rect.position.y + p_rect.size.height))
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return false;
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if ((position.y + size.height) < p_rect.position.y)
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return false;
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return true;
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}
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inline real_t distance_to(const Vector2 &p_point) const {
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inline real_t distance_to(const Vector2 &p_point) const {
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real_t dist = 0.0;
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real_t dist = 0.0;
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@ -168,7 +168,7 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request();
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}
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}
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if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
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if ((!ci->commands.empty() && p_clip_rect.intersects_touch(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
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//something to draw?
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//something to draw?
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ci->final_transform = xform;
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ci->final_transform = xform;
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ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
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ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
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