iOS: fix keyboard display
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8894c64e54
commit
2d8c311c01
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@ -17,6 +17,7 @@ iphone_lib = [
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"godot_view_renderer.mm",
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"godot_view_gesture_recognizer.mm",
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"device_metrics.m",
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"keyboard_input_view.mm",
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"native_video_view.m",
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]
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@ -35,6 +35,7 @@
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#import "device_metrics.h"
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#import "godot_view.h"
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#include "ios.h"
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#import "keyboard_input_view.h"
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#import "native_video_view.h"
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#include "os_iphone.h"
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#import "view_controller.h"
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@ -529,11 +530,17 @@ bool DisplayServerIPhone::screen_is_touchscreen(int p_screen) const {
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}
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void DisplayServerIPhone::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
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[AppDelegate.viewController.godotView becomeFirstResponderWithString:p_existing_text];
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NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
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[AppDelegate.viewController.keyboardView
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becomeFirstResponderWithString:existingString
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multiline:p_multiline
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cursorStart:p_cursor_start
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cursorEnd:p_cursor_end];
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}
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void DisplayServerIPhone::virtual_keyboard_hide() {
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[AppDelegate.viewController.godotView resignFirstResponder];
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[AppDelegate.viewController.keyboardView resignFirstResponder];
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}
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void DisplayServerIPhone::virtual_keyboard_set_height(int height) {
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@ -35,7 +35,7 @@ class String;
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@protocol DisplayLayer;
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@protocol GodotViewRendererProtocol;
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@interface GodotView : UIView <UIKeyInput>
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@interface GodotView : UIView
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@property(assign, nonatomic) id<GodotViewRendererProtocol> renderer;
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@ -51,6 +51,4 @@ class String;
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- (void)stopRendering;
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- (void)startRendering;
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- (BOOL)becomeFirstResponderWithString:(String)p_existing;
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@end
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@ -42,7 +42,6 @@ static const int max_touches = 8;
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@interface GodotView () {
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UITouch *godot_touches[max_touches];
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String keyboard_text;
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}
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@property(assign, nonatomic) BOOL isActive;
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@ -278,40 +277,6 @@ static const int max_touches = 8;
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// MARK: - Input
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// MARK: Keyboard
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- (BOOL)canBecomeFirstResponder {
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return YES;
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}
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- (BOOL)becomeFirstResponderWithString:(String)p_existing {
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keyboard_text = p_existing;
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return [self becomeFirstResponder];
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}
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- (BOOL)resignFirstResponder {
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keyboard_text = String();
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return [super resignFirstResponder];
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}
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- (void)deleteBackward {
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if (keyboard_text.length()) {
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keyboard_text.erase(keyboard_text.length() - 1, 1);
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}
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DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, true);
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}
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- (BOOL)hasText {
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return keyboard_text.length() > 0;
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}
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- (void)insertText:(NSString *)p_text {
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String character;
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character.parse_utf8([p_text UTF8String]);
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keyboard_text = keyboard_text + character;
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DisplayServerIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0], true);
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}
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// MARK: Touches
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- (void)initTouches {
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@ -0,0 +1,37 @@
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/*************************************************************************/
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/* keyboard_input_view.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import <UIKit/UIKit.h>
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@interface GodotKeyboardInputView : UITextView
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- (BOOL)becomeFirstResponderWithString:(NSString *)existingString multiline:(BOOL)flag cursorStart:(NSInteger)start cursorEnd:(NSInteger)end;
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@end
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@ -0,0 +1,195 @@
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/*************************************************************************/
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/* keyboard_input_view.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import "keyboard_input_view.h"
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#include "core/os/keyboard.h"
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#include "display_server_iphone.h"
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#include "os_iphone.h"
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@interface GodotKeyboardInputView () <UITextViewDelegate>
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@property(nonatomic, copy) NSString *previousText;
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@property(nonatomic, assign) NSRange previousSelectedRange;
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@end
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@implementation GodotKeyboardInputView
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- (instancetype)initWithCoder:(NSCoder *)coder {
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self = [super initWithCoder:coder];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (instancetype)initWithFrame:(CGRect)frame textContainer:(NSTextContainer *)textContainer {
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self = [super initWithFrame:frame textContainer:textContainer];
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if (self) {
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[self godot_commonInit];
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}
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return self;
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}
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- (void)godot_commonInit {
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self.hidden = YES;
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self.delegate = self;
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(observeTextChange:)
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name:UITextViewTextDidChangeNotification
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object:self];
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}
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- (void)dealloc {
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self.delegate = nil;
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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}
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// MARK: Keyboard
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- (BOOL)canBecomeFirstResponder {
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return YES;
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}
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- (BOOL)becomeFirstResponderWithString:(NSString *)existingString multiline:(BOOL)flag cursorStart:(NSInteger)start cursorEnd:(NSInteger)end {
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self.text = existingString;
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self.previousText = existingString;
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NSRange textRange;
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// Either a simple cursor or a selection.
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if (end > 0) {
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textRange = NSMakeRange(start, end - start);
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} else {
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textRange = NSMakeRange(start, 0);
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}
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self.selectedRange = textRange;
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self.previousSelectedRange = textRange;
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return [self becomeFirstResponder];
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}
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- (BOOL)resignFirstResponder {
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self.text = nil;
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self.previousText = nil;
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return [super resignFirstResponder];
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}
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// MARK: OS Messages
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- (void)deleteText:(NSInteger)charactersToDelete {
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for (int i = 0; i < charactersToDelete; i++) {
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DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, true);
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DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, false);
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}
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}
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- (void)enterText:(NSString *)substring {
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String characters;
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characters.parse_utf8([substring UTF8String]);
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for (int i = 0; i < characters.size(); i++) {
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int character = characters[i];
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switch (character) {
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case 10:
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character = KEY_ENTER;
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break;
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case 8198:
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character = KEY_SPACE;
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break;
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default:
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break;
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}
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DisplayServerIPhone::get_singleton()->key(character, true);
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DisplayServerIPhone::get_singleton()->key(character, false);
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}
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}
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// MARK: Observer
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- (void)observeTextChange:(NSNotification *)notification {
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if (notification.object != self) {
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return;
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}
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if (self.previousSelectedRange.length == 0) {
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// We are deleting all text before cursor if no range was selected.
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// This way any inserted or changed text will be updated.
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NSString *substringToDelete = [self.previousText substringToIndex:self.previousSelectedRange.location];
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[self deleteText:substringToDelete.length];
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} else {
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// If text was previously selected
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// we are sending only one `backspace`.
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// It will remove all text from text input.
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[self deleteText:1];
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}
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NSString *substringToEnter;
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if (self.selectedRange.length == 0) {
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// If previous cursor had a selection
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// we have to calculate an inserted text.
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if (self.previousSelectedRange.length != 0) {
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NSInteger rangeEnd = self.selectedRange.location + self.selectedRange.length;
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NSInteger rangeStart = MIN(self.previousSelectedRange.location, self.selectedRange.location);
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NSInteger rangeLength = MAX(0, rangeEnd - rangeStart);
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NSRange calculatedRange;
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if (rangeLength >= 0) {
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calculatedRange = NSMakeRange(rangeStart, rangeLength);
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} else {
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calculatedRange = NSMakeRange(rangeStart, 0);
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}
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substringToEnter = [self.text substringWithRange:calculatedRange];
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} else {
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substringToEnter = [self.text substringToIndex:self.selectedRange.location];
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}
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} else {
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substringToEnter = [self.text substringWithRange:self.selectedRange];
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}
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[self enterText:substringToEnter];
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self.previousText = self.text;
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self.previousSelectedRange = self.selectedRange;
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}
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@end
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@ -32,11 +32,13 @@
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@class GodotView;
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@class GodotNativeVideoView;
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@class GodotKeyboardInputView;
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@interface ViewController : UIViewController
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@property(nonatomic, readonly, strong) GodotView *godotView;
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@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;
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@property(nonatomic, readonly, strong) GodotKeyboardInputView *keyboardView;
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// MARK: Native Video Player
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@ -33,6 +33,7 @@
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#include "display_server_iphone.h"
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#import "godot_view.h"
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#import "godot_view_renderer.h"
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#import "keyboard_input_view.h"
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#import "native_video_view.h"
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#include "os_iphone.h"
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@ -43,6 +44,7 @@
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@property(strong, nonatomic) GodotViewRenderer *renderer;
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@property(strong, nonatomic) GodotNativeVideoView *videoView;
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@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
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@end
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@ -102,6 +104,10 @@
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}
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- (void)observeKeyboard {
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printf("******** setting up keyboard input view\n");
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self.keyboardView = [GodotKeyboardInputView new];
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[self.view addSubview:self.keyboardView];
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printf("******** adding observer for keyboard show/hide\n");
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[[NSNotificationCenter defaultCenter]
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addObserver:self
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[self.videoView stopVideo];
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self.videoView = nil;
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self.keyboardView = nil;
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self.renderer = nil;
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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