Merge pull request #39098 from m4gr3d/validate_plugins_build_config_3_2
[3.2] Validate that `Use Custom Build` is enabled when `Plugins` are selected
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commit
2d9132a463
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@ -1900,6 +1900,15 @@ public:
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}
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}
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}
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}
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// Ensure that `Use Custom Build` is enabled if a plugin is selected.
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String enabled_plugins_names = get_plugins_names(get_enabled_plugins(p_preset));
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bool custom_build_enabled = p_preset->get("custom_template/use_custom_build");
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if (!enabled_plugins_names.empty() && !custom_build_enabled) {
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valid = false;
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err += TTR("\"Use Custom Build\" must be enabled to use the plugins.");
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err += "\n";
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}
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r_error = err;
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r_error = err;
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return valid;
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return valid;
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}
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}
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@ -72,17 +72,12 @@ ext.getGodotPluginsRemoteBinaries = { ->
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/**
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/**
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* Parse the project properties for the 'plugins_local_binaries' property and return
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* Parse the project properties for the 'plugins_local_binaries' property and return
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* their binaries for inclusion in the build dependencies.
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* their binaries for inclusion in the build dependencies.
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*
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* Returns the prebuilt plugins if the 'plugins_local_binaries' property is unavailable.
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*/
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*/
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ext.getGodotPluginsLocalBinaries = { ->
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ext.getGodotPluginsLocalBinaries = { ->
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// Set the prebuilt plugins as default. If custom build is enabled,
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Set<String> binDeps = []
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// the 'plugins_local_binaries' will be defined so we can use it instead.
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Set<String> binDeps = ["libs/plugins/GodotPayment.release.aar"]
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// Retrieve the list of local plugins binaries.
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// Retrieve the list of local plugins binaries.
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if (project.hasProperty("plugins_local_binaries")) {
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if (project.hasProperty("plugins_local_binaries")) {
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binDeps.clear()
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String pluginsList = project.property("plugins_local_binaries")
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String pluginsList = project.property("plugins_local_binaries")
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if (pluginsList != null && !pluginsList.trim().isEmpty()) {
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if (pluginsList != null && !pluginsList.trim().isEmpty()) {
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for (String plugin : pluginsList.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
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for (String plugin : pluginsList.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
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@ -193,4 +193,6 @@ task cleanGodotTemplates(type: Delete) {
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delete("$binDir/android_source.zip")
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delete("$binDir/android_source.zip")
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delete("$binDir/godot-lib.debug.aar")
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delete("$binDir/godot-lib.debug.aar")
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delete("$binDir/godot-lib.release.aar")
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delete("$binDir/godot-lib.release.aar")
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finalizedBy getTasksByName("clean", true)
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}
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}
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