diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index a3afc832223..c664463e86a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -127,7 +127,7 @@ namespace Godot
///
///
/// The linear energy to convert.
- /// Audio as decibels
+ /// Audio as decibels.
public static real_t Linear2Db(real_t linear)
{
return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index fbc8ff64a66..bfe9600084a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -624,7 +624,7 @@ namespace Godot
///
/// The value to snap.
/// The step size to snap to.
- ///
+ /// The snapped value.
public static real_t Snapped(real_t s, real_t step)
{
if (step != 0f)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
index 9bb73ce7dd1..f15d01b34bf 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
@@ -44,7 +44,7 @@ namespace Godot
///
/// Returns the amount of digits after the decimal place.
///
- /// The input value.
+ /// The input value.
/// The amount of digits.
public static int DecimalCount(decimal s)
{
@@ -54,7 +54,7 @@ namespace Godot
///
/// Rounds upward (towards positive infinity).
///
- /// This is the same as , but returns an int.
+ /// This is the same as , but returns an .
///
/// The number to ceil.
/// The smallest whole number that is not less than .
@@ -66,7 +66,7 @@ namespace Godot
///
/// Rounds downward (towards negative infinity).
///
- /// This is the same as , but returns an int.
+ /// This is the same as , but returns an .
///
/// The number to floor.
/// The largest whole number that is not more than .
@@ -78,7 +78,7 @@ namespace Godot
///
/// Rounds to the nearest whole number.
///
- /// This is the same as , but returns an int.
+ /// This is the same as , but returns an .
///
/// The number to round.
/// The rounded number.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
index f53b5dc904c..40fb5f87882 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
@@ -122,7 +122,7 @@ namespace Godot
/// "/root/Level/Path2D"
///
///
- ///
+ /// A string that represents a path in a scene tree.
public NodePath(string path)
{
ptr = godot_icall_NodePath_Ctor(path);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index d9ee684c5b8..68e6422c194 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -415,6 +415,10 @@ namespace Godot
///
/// Find the first occurrence of a substring. Optionally, the search starting position can be passed.
///
+ ///
+ ///
+ ///
+ ///
/// The string that will be searched.
/// The substring to find.
/// The search starting position.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 6f1d9574a8b..8e253388bf3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -23,7 +23,6 @@ namespace Godot
///
/// The basis matrix's X vector (column 0). Equivalent to array index [0].
///
- ///
public Vector2 x;
///
@@ -420,12 +419,12 @@ namespace Godot
/// Constructs a transformation matrix from the given components.
/// Arguments are named such that xy is equal to calling x.y
///
- /// The X component of the X column vector, accessed via t.x.x or [0][0]
- /// The Y component of the X column vector, accessed via t.x.y or [0][1]
- /// The X component of the Y column vector, accessed via t.y.x or [1][0]
- /// The Y component of the Y column vector, accessed via t.y.y or [1][1]
- /// The X component of the origin vector, accessed via t.origin.x or [2][0]
- /// The Y component of the origin vector, accessed via t.origin.y or [2][1]
+ /// The X component of the X column vector, accessed via t.x.x or [0][0].
+ /// The Y component of the X column vector, accessed via t.x.y or [0][1].
+ /// The X component of the Y column vector, accessed via t.y.x or [1][0].
+ /// The Y component of the Y column vector, accessed via t.y.y or [1][1].
+ /// The X component of the origin vector, accessed via t.origin.x or [2][0].
+ /// The Y component of the origin vector, accessed via t.origin.y or [2][1].
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 4bb8308c128..5d9aabdd2ff 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -166,7 +166,7 @@ namespace Godot
/// Operations take place in global space.
///
/// The object to look at.
- /// The relative up direction
+ /// The relative up direction.
/// The resulting transform.
public Transform3D LookingAt(Vector3 target, Vector3 up)
{