C#: Abstract script class support
This commit is contained in:
parent
3ed4497113
commit
2df37a237a
|
@ -31,6 +31,7 @@
|
|||
#include "class_db.h"
|
||||
|
||||
#include "core/config/engine.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/object/script_language.h"
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/version.h"
|
||||
|
@ -377,7 +378,14 @@ bool ClassDB::can_instantiate(const StringName &p_class) {
|
|||
OBJTYPE_RLOCK;
|
||||
|
||||
ClassInfo *ti = classes.getptr(p_class);
|
||||
ERR_FAIL_NULL_V_MSG(ti, false, "Cannot get class '" + String(p_class) + "'.");
|
||||
if (!ti) {
|
||||
if (!ScriptServer::is_global_class(p_class)) {
|
||||
ERR_FAIL_V_MSG(false, "Cannot get class '" + String(p_class) + "'.");
|
||||
}
|
||||
String path = ScriptServer::get_global_class_path(p_class);
|
||||
Ref<Script> scr = ResourceLoader::load(path);
|
||||
return scr.is_valid() && scr->is_valid() && !scr->is_abstract();
|
||||
}
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) {
|
||||
return false;
|
||||
|
@ -394,7 +402,9 @@ bool ClassDB::is_virtual(const StringName &p_class) {
|
|||
if (!ScriptServer::is_global_class(p_class)) {
|
||||
ERR_FAIL_V_MSG(false, "Cannot get class '" + String(p_class) + "'.");
|
||||
}
|
||||
return false;
|
||||
String path = ScriptServer::get_global_class_path(p_class);
|
||||
Ref<Script> scr = ResourceLoader::load(path);
|
||||
return scr.is_valid() && scr->is_valid() && scr->is_abstract();
|
||||
}
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) {
|
||||
|
|
|
@ -880,7 +880,10 @@ void Object::set_script(const Variant &p_script) {
|
|||
}
|
||||
|
||||
Ref<Script> s = p_script;
|
||||
ERR_FAIL_COND_MSG(s.is_null() && !p_script.is_null(), "Invalid parameter, it should be a reference to a valid script (or null).");
|
||||
if (!p_script.is_null()) {
|
||||
ERR_FAIL_COND_MSG(s.is_null(), "Cannot set object script. Parameter should be null or a reference to a valid script.");
|
||||
ERR_FAIL_COND_MSG(s->is_abstract(), vformat("Cannot set object script. Script '%s' should not be abstract.", s->get_path()));
|
||||
}
|
||||
|
||||
script = p_script;
|
||||
|
||||
|
|
|
@ -146,6 +146,7 @@ void Script::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_property_default_value", "property"), &Script::_get_property_default_value);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
|
||||
ClassDB::bind_method(D_METHOD("is_abstract"), &Script::is_abstract);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
|
||||
}
|
||||
|
|
|
@ -150,6 +150,7 @@ public:
|
|||
|
||||
virtual bool is_tool() const = 0;
|
||||
virtual bool is_valid() const = 0;
|
||||
virtual bool is_abstract() const = 0;
|
||||
|
||||
virtual ScriptLanguage *get_language() const = 0;
|
||||
|
||||
|
|
|
@ -59,6 +59,7 @@ void ScriptExtension::_bind_methods() {
|
|||
|
||||
GDVIRTUAL_BIND(_is_tool);
|
||||
GDVIRTUAL_BIND(_is_valid);
|
||||
GDVIRTUAL_BIND(_is_abstract);
|
||||
GDVIRTUAL_BIND(_get_language);
|
||||
|
||||
GDVIRTUAL_BIND(_has_script_signal, "signal");
|
||||
|
|
|
@ -110,6 +110,12 @@ public:
|
|||
EXBIND0RC(bool, is_tool)
|
||||
EXBIND0RC(bool, is_valid)
|
||||
|
||||
virtual bool is_abstract() const override {
|
||||
bool abst;
|
||||
return GDVIRTUAL_CALL(_is_abstract, abst) && abst;
|
||||
}
|
||||
GDVIRTUAL0RC(bool, _is_abstract)
|
||||
|
||||
EXBIND0RC(ScriptLanguage *, get_language)
|
||||
EXBIND1RC(bool, has_script_signal, const StringName &)
|
||||
|
||||
|
|
|
@ -81,6 +81,12 @@
|
|||
Returns [code]true[/code] if [param base_object] is an instance of this script.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_abstract" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the script is an abstract script. An abstract script does not have a constructor and cannot be instantiated.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_tool" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
|
|
|
@ -141,6 +141,12 @@
|
|||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="_is_abstract" qualifiers="virtual const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the script is an abstract script. An abstract script does not have a constructor and cannot be instantiated.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_is_placeholder_fallback_enabled" qualifiers="virtual const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
|
|
|
@ -279,6 +279,7 @@ void CreateDialog::_add_type(const String &p_type, const TypeCategory p_type_cat
|
|||
|
||||
void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String &p_type, const TypeCategory p_type_category) {
|
||||
bool script_type = ScriptServer::is_global_class(p_type);
|
||||
bool is_abstract = false;
|
||||
if (p_type_category == TypeCategory::CPP_TYPE) {
|
||||
r_item->set_text(0, p_type);
|
||||
} else if (p_type_category == TypeCategory::PATH_TYPE) {
|
||||
|
@ -286,14 +287,19 @@ void CreateDialog::_configure_search_option_item(TreeItem *r_item, const String
|
|||
} else if (script_type) {
|
||||
r_item->set_metadata(0, p_type);
|
||||
r_item->set_text(0, p_type);
|
||||
r_item->set_suffix(0, "(" + ScriptServer::get_global_class_path(p_type).get_file() + ")");
|
||||
String script_path = ScriptServer::get_global_class_path(p_type);
|
||||
r_item->set_suffix(0, "(" + script_path.get_file() + ")");
|
||||
|
||||
Ref<Script> scr = ResourceLoader::load(script_path, "Script");
|
||||
ERR_FAIL_COND(!scr.is_valid());
|
||||
is_abstract = scr->is_abstract();
|
||||
} else {
|
||||
r_item->set_metadata(0, custom_type_parents[p_type]);
|
||||
r_item->set_text(0, p_type);
|
||||
}
|
||||
|
||||
bool can_instantiate = (p_type_category == TypeCategory::CPP_TYPE && ClassDB::can_instantiate(p_type)) ||
|
||||
p_type_category == TypeCategory::OTHER_TYPE;
|
||||
(p_type_category == TypeCategory::OTHER_TYPE && !is_abstract);
|
||||
bool instantiable = can_instantiate && !(ClassDB::class_exists(p_type) && ClassDB::is_virtual(p_type));
|
||||
|
||||
r_item->set_meta(SNAME("__instantiable"), instantiable);
|
||||
|
|
|
@ -510,7 +510,7 @@ void EditorResourcePicker::set_create_options(Object *p_menu_node) {
|
|||
}
|
||||
}
|
||||
|
||||
if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instantiate(t))) {
|
||||
if (!is_custom_resource && !ClassDB::can_instantiate(t)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -195,6 +195,7 @@ public:
|
|||
void clear(GDScript::ClearData *p_clear_data = nullptr);
|
||||
|
||||
virtual bool is_valid() const override { return valid; }
|
||||
virtual bool is_abstract() const override { return false; } // GDScript does not support abstract classes.
|
||||
|
||||
bool inherits_script(const Ref<Script> &p_script) const override;
|
||||
|
||||
|
|
|
@ -549,13 +549,13 @@ bool CSharpLanguage::handles_global_class_type(const String &p_type) const {
|
|||
|
||||
String CSharpLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
|
||||
Ref<CSharpScript> scr = ResourceLoader::load(p_path, get_type());
|
||||
if (!scr.is_valid() || !scr->valid || !scr->global_class) {
|
||||
// Invalid script or the script is not a global class.
|
||||
return String();
|
||||
}
|
||||
// Always assign r_base_type and r_icon_path, even if the script
|
||||
// is not a global one. In the case that it is not a global script,
|
||||
// return an empty string AFTER assigning the return parameters.
|
||||
// See GDScriptLanguage::get_global_class_name() in modules/gdscript/gdscript.cpp
|
||||
|
||||
String name = scr->class_name;
|
||||
if (unlikely(name.is_empty())) {
|
||||
if (!scr.is_valid() || !scr->valid) {
|
||||
// Invalid script.
|
||||
return String();
|
||||
}
|
||||
|
||||
|
@ -582,7 +582,8 @@ String CSharpLanguage::get_global_class_name(const String &p_path, String *r_bas
|
|||
*r_base_type = scr->get_instance_base_type();
|
||||
}
|
||||
}
|
||||
return name;
|
||||
|
||||
return scr->global_class ? scr->class_name : String();
|
||||
}
|
||||
|
||||
String CSharpLanguage::debug_get_error() const {
|
||||
|
@ -2295,6 +2296,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
|
|||
void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
|
||||
bool tool = false;
|
||||
bool global_class = false;
|
||||
bool abstract_class = false;
|
||||
|
||||
// TODO: Use GDExtension godot_dictionary
|
||||
Array methods_array;
|
||||
|
@ -2308,12 +2310,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
|
|||
String icon_path;
|
||||
Ref<CSharpScript> base_script;
|
||||
GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo(
|
||||
p_script.ptr(), &class_name, &tool, &global_class, &icon_path,
|
||||
p_script.ptr(), &class_name, &tool, &global_class, &abstract_class, &icon_path,
|
||||
&methods_array, &rpc_functions_dict, &signals_dict, &base_script);
|
||||
|
||||
p_script->class_name = class_name;
|
||||
p_script->tool = tool;
|
||||
p_script->global_class = global_class;
|
||||
p_script->abstract_class = abstract_class;
|
||||
p_script->icon_path = icon_path;
|
||||
|
||||
p_script->rpc_config.clear();
|
||||
|
@ -2401,7 +2404,7 @@ bool CSharpScript::can_instantiate() const {
|
|||
ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).");
|
||||
}
|
||||
|
||||
return valid && extra_cond;
|
||||
return valid && !abstract_class && extra_cond;
|
||||
}
|
||||
|
||||
StringName CSharpScript::get_instance_base_type() const {
|
||||
|
|
|
@ -63,6 +63,7 @@ class CSharpScript : public Script {
|
|||
|
||||
bool tool = false;
|
||||
bool global_class = false;
|
||||
bool abstract_class = false;
|
||||
bool valid = false;
|
||||
bool reload_invalidated = false;
|
||||
|
||||
|
@ -188,6 +189,9 @@ public:
|
|||
bool is_valid() const override {
|
||||
return valid;
|
||||
}
|
||||
bool is_abstract() const override {
|
||||
return abstract_class;
|
||||
}
|
||||
|
||||
bool inherits_script(const Ref<Script> &p_script) const override;
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace Godot.Bridge
|
|||
public delegate* unmanaged<godot_string*, godot_ref*, void> ScriptManagerBridge_GetOrCreateScriptBridgeForPath;
|
||||
public delegate* unmanaged<IntPtr, void> ScriptManagerBridge_RemoveScriptBridge;
|
||||
public delegate* unmanaged<IntPtr, godot_bool> ScriptManagerBridge_TryReloadRegisteredScriptWithClass;
|
||||
public delegate* unmanaged<IntPtr, godot_string*, godot_bool*, godot_bool*, godot_string*, godot_array*, godot_dictionary*, godot_dictionary*, godot_ref*, void> ScriptManagerBridge_UpdateScriptClassInfo;
|
||||
public delegate* unmanaged<IntPtr, godot_string*, godot_bool*, godot_bool*, godot_bool*, godot_string*, godot_array*, godot_dictionary*, godot_dictionary*, godot_ref*, void> ScriptManagerBridge_UpdateScriptClassInfo;
|
||||
public delegate* unmanaged<IntPtr, IntPtr*, godot_bool, godot_bool> ScriptManagerBridge_SwapGCHandleForType;
|
||||
public delegate* unmanaged<IntPtr, delegate* unmanaged<IntPtr, godot_string*, void*, int, void>, void> ScriptManagerBridge_GetPropertyInfoList;
|
||||
public delegate* unmanaged<IntPtr, delegate* unmanaged<IntPtr, void*, int, void>, void> ScriptManagerBridge_GetPropertyDefaultValues;
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
@ -131,6 +132,8 @@ namespace Godot.Bridge
|
|||
// Performance is not critical here as this will be replaced with source generators.
|
||||
Type scriptType = _scriptTypeBiMap.GetScriptType(scriptPtr);
|
||||
|
||||
Debug.Assert(!scriptType.IsAbstract, $"Cannot create script instance. The class '{scriptType.FullName}' is abstract.");
|
||||
|
||||
var ctor = scriptType
|
||||
.GetConstructors(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance)
|
||||
.Where(c => c.GetParameters().Length == argCount)
|
||||
|
@ -146,7 +149,7 @@ namespace Godot.Bridge
|
|||
else
|
||||
{
|
||||
throw new MissingMemberException(
|
||||
$"The class '{scriptType.FullName}' does not define a constructor that takes x parameters.");
|
||||
$"The class '{scriptType.FullName}' does not define a constructor that takes {argCount} parameters.");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -597,7 +600,7 @@ namespace Godot.Bridge
|
|||
|
||||
[UnmanagedCallersOnly]
|
||||
internal static unsafe void UpdateScriptClassInfo(IntPtr scriptPtr, godot_string* outClassName,
|
||||
godot_bool* outTool, godot_bool* outGlobal, godot_string* outIconPath,
|
||||
godot_bool* outTool, godot_bool* outGlobal, godot_bool* outAbstract, godot_string* outIconPath,
|
||||
godot_array* outMethodsDest, godot_dictionary* outRpcFunctionsDest,
|
||||
godot_dictionary* outEventSignalsDest, godot_ref* outBaseScript)
|
||||
{
|
||||
|
@ -631,9 +634,10 @@ namespace Godot.Bridge
|
|||
var iconAttr = scriptType.GetCustomAttributes(inherit: false)
|
||||
.OfType<IconAttribute>()
|
||||
.FirstOrDefault();
|
||||
|
||||
*outIconPath = Marshaling.ConvertStringToNative(iconAttr?.Path);
|
||||
|
||||
*outAbstract = scriptType.IsAbstract.ToGodotBool();
|
||||
|
||||
// Methods
|
||||
|
||||
// Performance is not critical here as this will be replaced with source generators.
|
||||
|
@ -797,6 +801,7 @@ namespace Godot.Bridge
|
|||
*outClassName = default;
|
||||
*outTool = godot_bool.False;
|
||||
*outGlobal = godot_bool.False;
|
||||
*outAbstract = godot_bool.False;
|
||||
*outIconPath = default;
|
||||
*outMethodsDest = NativeFuncs.godotsharp_array_new();
|
||||
*outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
|
||||
|
|
|
@ -91,7 +91,7 @@ struct ManagedCallbacks {
|
|||
using FuncScriptManagerBridge_GetOrCreateScriptBridgeForPath = void(GD_CLR_STDCALL *)(const String *, Ref<CSharpScript> *);
|
||||
using FuncScriptManagerBridge_RemoveScriptBridge = void(GD_CLR_STDCALL *)(const CSharpScript *);
|
||||
using FuncScriptManagerBridge_TryReloadRegisteredScriptWithClass = bool(GD_CLR_STDCALL *)(const CSharpScript *);
|
||||
using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, String *, bool *, bool *, String *, Array *, Dictionary *, Dictionary *, Ref<CSharpScript> *);
|
||||
using FuncScriptManagerBridge_UpdateScriptClassInfo = void(GD_CLR_STDCALL *)(const CSharpScript *, String *, bool *, bool *, bool *, String *, Array *, Dictionary *, Dictionary *, Ref<CSharpScript> *);
|
||||
using FuncScriptManagerBridge_SwapGCHandleForType = bool(GD_CLR_STDCALL *)(GCHandleIntPtr, GCHandleIntPtr *, bool);
|
||||
using FuncScriptManagerBridge_GetPropertyInfoList = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyInfoList_Add);
|
||||
using FuncScriptManagerBridge_GetPropertyDefaultValues = void(GD_CLR_STDCALL *)(CSharpScript *, Callback_ScriptManagerBridge_GetPropertyDefaultValues_Add);
|
||||
|
|
Loading…
Reference in New Issue