Show revert button for MeshInstance3D blendshape values

Shows revert button for MeshInstance3D blendshape values.
This commit is contained in:
smix8 2023-10-08 01:09:46 +02:00
parent 9050ee1542
commit 2dfa023135
2 changed files with 20 additions and 0 deletions

View File

@ -493,6 +493,23 @@ void MeshInstance3D::create_debug_tangents() {
}
}
bool MeshInstance3D::_property_can_revert(const StringName &p_name) const {
HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
if (E) {
return true;
}
return false;
}
bool MeshInstance3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
if (E) {
r_property = 0.0f;
return true;
}
return false;
}
void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance3D::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance3D::get_mesh);

View File

@ -62,6 +62,9 @@ protected:
void _notification(int p_what);
static void _bind_methods();
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
public:
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;